Wondering if it would be possible to make bayonet on the rifle removable.
when starting the game every line infantry starts with the bayonet in its sheath.
By using the toggle melee the char takes out the bayonets and sockets it on the rifle ( 3sec animation). and melee combat goes like its now.
By socketing the bayonet the char does now do more damage and can stab with the rifle but gets a penalty to loading the rifle aswell as being a bit less acurate ( since the added weight of the socket and blade will cause steadying the rifle to be harder aswell as during the reload you need to watchout that you dont accidently cut your own hand).
Unsocketed rifles are more used as a club and can't stab. they do have the advantage of not having aiming or loading penalties.
Further more commanders would get the option when the distance between 2 lines isnt to great to go over to a charge where the oponent that didnt socket his bayonet yet would be add dis advantage. also infantry that uses swords would have an advantage if a char forgot or wasnt able to socket his bayonet.
This could also become very usefull for when cavalry is added to the game since with out the bayonet infantry is just fodder for the lancers/hussars/cuirassiers. but with the bayonet fixed and forming square cavalry doesnt stand a chance (it would would show the difference between rabble and an organized regiment).
I think these change would benefit the game greatly and add an extra level of depth since the commanders would now need to choice between can we risk not equiping the bayonet.
The enemy could feint a charge with unsocketed rifle which could cause the commander to interrupting the reloading of his batalion and making them equip bayonets while the enemy actually stops fires and then retreats out of melee charge range. one could then ofcourse charge the now retreating line or resume reloading or socket the bayonets again and curse himself for not seeing that the enemy charged with unsocketed rifles.