Anvil Game Studios

Holdfast: Nations At War => Game Discussion => Topic started by: Pierre on September 14, 2017, 02:18:46 am

Title: Holdfast: Nations At War - Gameplay
Post by: Pierre on September 14, 2017, 02:18:46 am
Here's some gameplay from the event today :)
Showing off some officer gameplay and double ranked firing!
Also a little siege at the end!

https://www.youtube.com/watch?v=oXOu548zIJ0
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Bobmarley on September 14, 2017, 02:26:32 am
Here's some gameplay from the event today :)
Showing off some officer gameplay and double ranked firing!
Also a little siege at the end!

https://www.youtube.com/watch?v=oXOu548zIJ0

So sexy please do more daddy
Title: Re: Holdfast: Nations At War - Gameplay
Post by: usnavy30 on September 14, 2017, 02:58:59 am
Gameplay in full is a welcomed surprise. Odd how no forum discussion popped up about it until now. It looks nice graphically, and a bit rough on the animations side with it being in alpha state. But finally some musket firing and bayoneted melee gameplay.
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Pierre on September 14, 2017, 03:04:06 am
Gameplay in full is a welcomed surprise. Odd how no forum discussion popped up about it until now. It looks nice graphically, and a bit rough on the animations side with it being in alpha state. But finally some musket firing and bayoneted melee gameplay.

Glad you liked it :)
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Brigadier_General on September 14, 2017, 03:45:15 am
Thank you! You earned a subscriber!
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Rivet on September 14, 2017, 01:16:04 pm
I was skeptical about the game. But when I saw the gameplay. I was positively surprised. Good work Devs. You have my sword!
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Hughes on September 14, 2017, 03:06:27 pm
Thanks for that, very exciting action.

Noticed i could hear commands for other units in the distance.
What is the voip program in use?
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Nurdbot on September 14, 2017, 04:57:19 pm
I love the fact ragdoll physics is a thing and will no doubt bring hours of war based entertainment to us all.

Title: Re: Holdfast: Nations At War - Gameplay
Post by: Pierre on September 14, 2017, 06:27:42 pm
Thanks for that, very exciting action.

Noticed i could hear commands for other units in the distance.
What is the voip program in use?

Voip wasn't in use during this event, at least not to my knowledge I had it turned off :P
But yes you can hear the commands from the enemy lines at distance! :)

Also Nurdbot yes the ragdoll's are amazing!
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Albino_Yeti on September 14, 2017, 06:43:00 pm
Game looks awesome so far!! I've been watching gameplay from various Youtubers today to get pumped for next week lol.

One thing I noticed was that the classes had a cap on the amount of players that could play them. Are the days of having 20 flutists on one team over? I honestly don't know if that's a good thing or a bad thing lol.
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Pierre on September 14, 2017, 07:04:08 pm
Game looks awesome so far!! I've been watching gameplay from various Youtubers today to get pumped for next week lol.

One thing I noticed was that the classes had a cap on the amount of players that could play them. Are the days of having 20 flutists on one team over? I honestly don't know if that's a good thing or a bad thing lol.

The developers will be allowing server owners to change class limits in the near future :)
Title: Re: Holdfast: Nations At War - Gameplay
Post by: TooL69 on September 14, 2017, 07:14:37 pm
Why in the game jumping? The kind of jumping soldiers looks stupid and not historical.
Will there be a simulation of fatigue, morale and wounds?
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Pierre on September 14, 2017, 07:16:31 pm
Why in the game jumping? The kind of jumping soldiers looks stupid and not historical.
Will there be a simulation of fatigue, morale and wounds?

Jumping looks fine to me :P What does historical jumping look like?
Title: Re: Holdfast: Nations At War - Gameplay
Post by: TooL69 on September 14, 2017, 07:37:58 pm
Quote
Jumping looks fine to me :P What does historical jumping look like?

Strange at you tastes ...

I also noticed that in the game about 50% of the losses from cold weapons. This is very unreliable. In reality, losses from bayonets were 2%.
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Harris1815 on September 14, 2017, 07:51:07 pm
Quote
Jumping looks fine to me :P What does historical jumping look like?

Strange at you tastes ...

I also noticed that in the game about 50% of the losses from cold weapons. This is very unreliable. In reality, losses from bayonets were 2%.

What?
also the jumping looks better than NW and like more of a hop then a jump. Lets say if you were running with that gear on I would hop cause actually jumping is impossible. 
Title: Re: Holdfast: Nations At War - Gameplay
Post by: TooL69 on September 14, 2017, 08:03:58 pm

Quote
also the jumping looks better than NW and like more of a hop then a jump. Lets say if you were running with that gear on I would hop cause actually jumping is impossible.

I've never seen jumping soldiers. This is absurd.
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Albino_Yeti on September 14, 2017, 09:10:22 pm
Game looks awesome so far!! I've been watching gameplay from various Youtubers today to get pumped for next week lol.

One thing I noticed was that the classes had a cap on the amount of players that could play them. Are the days of having 20 flutists on one team over? I honestly don't know if that's a good thing or a bad thing lol.

The developers will be allowing server owners to change class limits in the near future :)
Ah that's cool! My dreams of a violin-only boat may yet be realized.... and immediately destroyed as we get bombarded with cannonfire.


Quote
also the jumping looks better than NW and like more of a hop then a jump. Lets say if you were running with that gear on I would hop cause actually jumping is impossible.

I've never seen jumping soldiers. This is absurd.
It's a videogame friend, jumping will have zero effect on the game.
Title: Re: Holdfast: Nations At War - Gameplay
Post by: TooL69 on September 14, 2017, 11:32:48 pm
Quote
It's a videogame friend, jumping will have zero effect on the game.

Jumps greatly affect the gameplay. Can you get into a jumping player? Hardly.
It's good that the developers have already promised to introduce a limit on jumping.
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Bluehawk on September 15, 2017, 12:29:50 am
I've never seen jumping soldiers. This is absurd.

Never?
[close]
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Knightmare on September 15, 2017, 12:47:49 am
I've never seen jumping soldiers. This is absurd.

Never?
[close]
Over the top's top.
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Jelly on September 15, 2017, 01:24:32 am
I've never seen jumping soldiers. This is absurd.
you've seen voltigeurs though, right? literally translates to vaulters. so you have seen jumping soldiers :^)
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Harbinger on September 15, 2017, 05:21:54 pm

Quote
also the jumping looks better than NW and like more of a hop then a jump. Lets say if you were running with that gear on I would hop cause actually jumping is impossible.

I've never seen jumping soldiers. This is absurd.
This guy is right, jumping wasn't invented until 1922.
5/10 would NOT buy
Title: Re: Holdfast: Nations At War - Gameplay
Post by: TooL69 on September 15, 2017, 07:39:47 pm
I've never seen jumping soldiers. This is absurd.

Never?
[close]

I understand the photo staged?

You certainly will not believe, but in the 21st century on the Internet there are thousands of kinds of videos in which fighters face to face. But nobody jumps there.

I hope you have 18+ years?

Spoiler
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Spoiler
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Spoiler
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Title: Re: Holdfast: Nations At War - Gameplay
Post by: Harbinger on September 15, 2017, 08:11:44 pm
I've never seen jumping soldiers. This is absurd.

Never?
[close]

I understand the photo staged?

You certainly will not believe, but in the 21st century on the Internet there are thousands of kinds of videos in which fighters face to face. But nobody jumps there.

I hope you have 18+ years?

Spoiler
[close]
Spoiler
[close]
Spoiler
[close]
Spoiler
[close]
Spoiler
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I admire this guy's autism, to be honest
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Bluehawk on September 15, 2017, 10:06:00 pm
I am 12 and what is this?

Spoiler
[close]
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Blaze on September 15, 2017, 10:23:51 pm
Modern Combat and WW2/1 are very very different.
Let's take Syria as an example here, in WW2 soldiers when pushing and managing to take out an enemy trench, they wouldn't stop, climb down, climb back up and continue pushing, that's not how it worked, you had to work efficiently and quickly and so jumping over the trench was the most effective thing to continue pushing so in the case you say it's staged, no it's history.

Modern combat, I don't think you see trenches dug out in the middle of the desert by the US, ISIS, Peshmerga, Kurdistan Troops? so in the videos you provided you can clearly see that, 1) there isn't much to jump over or 2) the videos are near buildings / strategical positions for them to keep, now if you think and take into consideration and instead of looking for a specific kind of video of people not jumping take into consideration in the middle-east there is a lot of rubble, small walls, and other objects in the way in general, when a convoy or a patrol is ambushed I've watched countless headcams of soldiers jumping over a small wall to get into cover, in that situation they were being shot at but they still jumped to get into cover.
Every video that you provided is either near building combat or combat in armoured vehicles, there is no point in jumping around in an armoured vehicle because you already have an advantage there, and the building combat what is the point in jumping in a building where you are either A) Pinned or B) Have clear shots towards the enemy's? Soldiers jump over things when it is needed like Bluehawk provided us with picture(s) of a soldier jumping over barbed wire, you never know what the situation may have been and maybe he wouldn't have had enough time to cut the wire, or even had the right tools for the wire, so jumping in that situation would've been the most efficient way, Soldiers don't just jump for the fun of it.
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Jelly on September 15, 2017, 10:37:26 pm
I am 12 and what is this?

Spoiler
[close]
that isn't actually combat, it's the east german bloke jumping the wire into west berlin
Title: Re: Holdfast: Nations At War - Gameplay
Post by: TooL69 on September 16, 2017, 02:31:40 pm
I am 12 and what is this?

Spoiler
[close]

In the photo again, not military conditions.

I do not want players to spam their jumps during a fight, like in Quake 3.
Title: Re: Holdfast: Nations At War - Gameplay
Post by: TooL69 on September 16, 2017, 02:37:00 pm
Modern Combat and WW2/1 are very very different.
Let's take Syria as an example here, in WW2 soldiers when pushing and managing to take out an enemy trench, they wouldn't stop, climb down, climb back up and continue pushing, that's not how it worked, you had to work efficiently and quickly and so jumping over the trench was the most effective thing to continue pushing so in the case you say it's staged, no it's history.

Modern combat, I don't think you see trenches dug out in the middle of the desert by the US, ISIS, Peshmerga, Kurdistan Troops? so in the videos you provided you can clearly see that, 1) there isn't much to jump over or 2) the videos are near buildings / strategical positions for them to keep, now if you think and take into consideration and instead of looking for a specific kind of video of people not jumping take into consideration in the middle-east there is a lot of rubble, small walls, and other objects in the way in general, when a convoy or a patrol is ambushed I've watched countless headcams of soldiers jumping over a small wall to get into cover, in that situation they were being shot at but they still jumped to get into cover.
Every video that you provided is either near building combat or combat in armoured vehicles, there is no point in jumping around in an armoured vehicle because you already have an advantage there, and the building combat what is the point in jumping in a building where you are either A) Pinned or B) Have clear shots towards the enemy's? Soldiers jump over things when it is needed like Bluehawk provided us with picture(s) of a soldier jumping over barbed wire, you never know what the situation may have been and maybe he wouldn't have had enough time to cut the wire, or even had the right tools for the wire, so jumping in that situation would've been the most efficient way, Soldiers don't just jump for the fun of it.

Without proof your words are speculative.

I assure you, no one jumped in battle.
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Miller786 on September 16, 2017, 02:39:28 pm
this is hilarious
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Albino_Yeti on September 16, 2017, 03:31:45 pm
I am 12 and what is this?

Spoiler
[close]

In the photo again, not military conditions.

I do not want players to spam their jumps during a fight, like in Quake 3.
Why would people suddenly start spamming jump? They didn't in NW unless everyone was goofing off and dancing or something. Holdfast isn't trying to be a milsim of the musket era, it's just a game. Don't take it too serious.
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Irregular Alcoholic on September 16, 2017, 03:33:47 pm
I've never seen jumping soldiers. This is absurd.

Never?
[close]

there are at least two types of jumps - "high jump" and "long jump"
in game "high jump"
in your foto "long jump"
 :)

my opinion in game it  too "high" like napoleonic kangaroo
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Truth on September 16, 2017, 05:10:40 pm
Here's some gameplay from the event today :)
Showing off some officer gameplay and double ranked firing!
Also a little siege at the end!

https://www.youtube.com/watch?v=oXOu548zIJ0

Gameplay looks good man!
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Etienne Pierard on September 16, 2017, 05:18:15 pm
A good gameplay !
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Bluehawk on September 16, 2017, 05:49:41 pm
The claim that a soldier cannot jump is absurd. It is an essential skill taught in all modern obstacle courses. And if you want a more contemporary source from the 18th century, consider the words of Mikhail Kutuzov in his 1786 instructions to the Bug Jäger Corps, where he recommends men fall out of formation and file in behind their neighbours only if an obstacle occurs ahead of them which they cannot quickly jump or climb over.

"Примечания о пехотной службе вообще и о егерской особенно" - МАНЕВР ПЕРВЫЙ
Quote from:
Ежели командир, сделав сие, не рассуждает еще за благо начинать стрельбу, то продолжает бить драгунский поход, по которому без стрельбы идут вперед поспешно, но не бегом, и оставите на месте плутонги следуют за цепью всегда в шестидесяти шагах66.

И когда начальник рассудит остановиться, то прикажет ударить отбой и потом для начинания стрельбы — тревогу 67, по которой каждый стреляет на том месте, где остановился68.

66 Ежели во время сего движения случатся такие препятствия, чрез которые неудобно перескочить или скоро перелезть, как-то: большие камни, глубокие рытвины, заборы или дома, в котором случае те люди, пред которыми сие случится, дошед до оных, делают направо или лево, куда кому способнее случится, и, обежав оные весьма поспешно, вступают в прежние своя места так, чтобы цепь в своем движении никакой не имела остановки. (Примечание Кутузова. В оригинале помещено ниже, после слов «...и потом для начинания стрельбы — тревогу».)
http://adjudant.ru/regulations/1786-eger-03.htm
http://adjudant.ru/regulations/1786-eger-05.htm

I wouldn't object if jumping were replaced by a context-sensitive mantling system, but jumping is still acceptable.
Title: Re: Holdfast: Nations At War - Gameplay
Post by: Irregular Alcoholic on September 16, 2017, 06:02:50 pm
The claim that a soldier cannot jump is absurd. It is an essential skill taught in all modern obstacle courses. And if you want a more contemporary source from the 18th century, consider the words of Mikhail Kutuzov in his 1786 instructions to the Bug Jäger Corps, where he recommends men fall out of formation and file in behind their neighbours only if an obstacle occurs ahead of them which they cannot quickly jump or climb over.

"Примечания о пехотной службе вообще и о егерской особенно" - МАНЕВР ПЕРВЫЙ
Quote from:
Ежели командир, сделав сие, не рассуждает еще за благо начинать стрельбу, то продолжает бить драгунский поход, по которому без стрельбы идут вперед поспешно, но не бегом, и оставите на месте плутонги следуют за цепью всегда в шестидесяти шагах66.

И когда начальник рассудит остановиться, то прикажет ударить отбой и потом для начинания стрельбы — тревогу 67, по которой каждый стреляет на том месте, где остановился68.

66 Ежели во время сего движения случатся такие препятствия, чрез которые неудобно перескочить или скоро перелезть, как-то: большие камни, глубокие рытвины, заборы или дома, в котором случае те люди, пред которыми сие случится, дошед до оных, делают направо или лево, куда кому способнее случится, и, обежав оные весьма поспешно, вступают в прежние своя места так, чтобы цепь в своем движении никакой не имела остановки. (Примечание Кутузова. В оригинале помещено ниже, после слов «...и потом для начинания стрельбы — тревогу».)
http://adjudant.ru/regulations/1786-eger-03.htm
http://adjudant.ru/regulations/1786-eger-05.htm

I wouldn't object if jumping were replaced by a context-sensitive mantling system, but jumping is still acceptable.

да пущай прыгают на здоровие да не так же вЫсоко то https://www.youtube.com/watch?v=5DVVxBft_qA
и анимацию б - перед прыжком человек присядает или подается назад
Title: Re: Holdfast: Nations At War - Gameplay
Post by: j-schipper1 on September 16, 2017, 09:23:54 pm
I like the cover in the gameplay and the formation witch i did not expact! it blow me away its so awsome and unique so this game will be live forever :)
Also the maps are impressive i like to get this extra into the gameplay:

Cover sneak key by pressing Q or E, so you can shoot behind houses and reload safetly.
Craters from the canon bombs..
Wind Option: Players can turn it on or off in a server the wind will move bullets left of right just look at the flag where the wind is blowing. Make it harder to iam.
Cavalery: probably in development.
Black Smoke: not only white  ;)
Snow footsteps if its possible?
Body count: please make on option to leave number of death bodies.

i Dont have a problem with jumping.. :P



Title: Re: Holdfast: Nations At War - Gameplay
Post by: Brigadier_General on September 17, 2017, 01:39:02 am
I like the cover in the gameplay and the formation witch i did not expact! it blow me away its so awsome and unique so this game will be live forever :)
Also the maps are impressive i like to get this extra into the gameplay:

Cover sneak key by pressing Q or E, so you can shoot behind houses and reload safetly.
Craters from the canon bombs..
Wind Option: Players can turn it on or off in a server the wind will move bullets left of right just look at the flag where the wind is blowing. Make it harder to iam.
Cavalery: probably in development.
Black Smoke: not only white  ;)
Snow footsteps if its possible?
Body count: please make on option to leave number of death bodies.

i Dont have a problem with jumping.. :P
There wouldn't have been black smoke from guns, burning buildings would cause black smoke.