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Author Topic: Developer Blog 16 - Guards & Riflemen. The chosen elite  (Read 1500 times)

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Offline CyanKeso

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #30 on: August 07, 2017, 05:01:47 pm »
I agree 100% with the developers to include less known/less commonly taken into account regiments than going traditional schematics.

Offline Gurkha

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #31 on: August 07, 2017, 09:12:37 pm »
Any disadvantages to the guard classes? there is no reason to pick any other musket classes, hp and damage boost is op

Online Brock

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #32 on: August 07, 2017, 11:34:53 pm »
Any disadvantages to the guard classes? there is no reason to pick any other musket classes, hp and damage boost is op

Agreed. Unless they included the game mode with a resource type system for each class, or quite simply I think a speed debuff would be a good counter balance.

Great work Andrew and the rest of the development team. My cheers to you.
« Last Edit: August 07, 2017, 11:39:54 pm by Brock »

Offline Napoleonic Wars

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #33 on: August 07, 2017, 11:45:24 pm »
Any disadvantages to the guard classes? there is no reason to pick any other musket classes, hp and damage boost is op

Maybe they should have a slightly slower run speed?
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Online Brock

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #34 on: August 08, 2017, 12:01:08 am »
Any disadvantages to the guard classes? there is no reason to pick any other musket classes, hp and damage boost is op

Maybe they should have a slightly slower run speed?

Kek just what I said.  ^^
« Last Edit: August 08, 2017, 01:33:43 am by Brock »

Offline Almqvist

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #35 on: August 08, 2017, 09:14:24 am »
Think you can release some system requirments  :D?

Offline Sinjide

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #36 on: August 08, 2017, 11:45:25 am »
Any disadvantages to the guard classes? there is no reason to pick any other musket classes, hp and damage boost is op

Why would they have any disadvantage ? Elite is Elite and the guards have always been better than line infantry in NW / MM Russia if I remember well, never caused any problem.

As long as it's not too much ;D

Online Brock

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #37 on: August 08, 2017, 11:31:18 pm »
Any disadvantages to the guard classes? there is no reason to pick any other musket classes, hp and damage boost is op

Why would they have any disadvantage ? Elite is Elite and the guards have always been better than line infantry in NW / MM Russia if I remember well, never caused any problem.

As long as it's not too much ;D

Well its obvious the didn't run really slow, its just for gameplay balancing purposes.

Offline Soladn

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #38 on: August 12, 2017, 12:44:51 am »
why im asking a 2nd time ^^
[close]

Will the ships be repairable?
If they are:
- which classes will be able to do that.
- will the sails will repairable aswell?

Thank you for your awnser ahead.

Sincerely yours Captain John Hood


Offline GovernerPancake

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #39 on: August 13, 2017, 07:16:02 pm »
Love the idea and the costumes look amazing! <3 you guys are doing great

Offline Kreativity

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #40 on: August 18, 2017, 05:33:24 pm »
This is a completely random thought but in the blog I saw all the classes, surgeon in particular. I was wondering since there is a surgeon class does that mean there is over time damage, if there is I'll hate it xd 


Online Refleax

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #41 on: August 18, 2017, 06:54:03 pm »
This is a completely random thought but in the blog I saw all the classes, surgeon in particular. I was wondering since there is a surgeon class does that mean there is over time damage, if there is I'll hate it xd

Hey, Kreativity! There are no bleeding mechanics in the game. We think that it'll end up being more of a chore rather than an enjoyable feature.

It would be great to get a more widespread opinion on the matter. From what we've gathered so far, the rest of our community isn't too keen on bleeding mechanics either.

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Offline NiPhix

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #42 on: August 18, 2017, 06:55:41 pm »
Thank you Refleax, finally someone who agrees with me that the bleeding effect is not needed.

Offline Garrel

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #43 on: August 18, 2017, 07:07:50 pm »
Good to see that the bleeding mechanism for this game isn't a thing. :)

Online Nurdbot

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #44 on: August 18, 2017, 08:25:19 pm »
So logically then if bleeding isn't a thing that means that doctors either can revive a dying soldier or are just a pointless fluff class?