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Author Topic: Surgeon Ideas Thread  (Read 426 times)

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Offline TooL69

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Re: Surgeon Ideas Thread
« Reply #15 on: September 04, 2017, 03:54:32 pm »
Bleeding mechanics are unrealistic and annoying. Historically over 90% of the time you would die of infection in a battle. Be it a musket or bayonet wound. And having to worrying about bleeding out, aka shrinking health bar is just a pest during gameplay to think and worry about.

According to modern statistics, bleeding is the cause of death in 90% of cases.
If you do not bandage the wound, the person bleeds within a few minutes or hours! And the infection kills at least a few days or weeks ..
It turns out that the infection can be ignored in a similar game, and stopping bleeding becomes the top priority for survival "here and now."
The main task of the field surgeon is to stop the bleeding, and not to heal the wound on the battlefield!

Online Dark_Knight

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Re: Surgeon Ideas Thread
« Reply #16 on: September 04, 2017, 04:09:36 pm »
will it be in E.A.?

Online SwydeBarca

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Re: Surgeon Ideas Thread
« Reply #17 on: September 04, 2017, 04:31:37 pm »
Bleeding mechanics are unrealistic and annoying. Historically over 90% of the time you would die of infection in a battle. Be it a musket or bayonet wound. And having to worrying about bleeding out, aka shrinking health bar is just a pest during gameplay to think and worry about.

According to modern statistics, bleeding is the cause of death in 90% of cases.
If you do not bandage the wound, the person bleeds within a few minutes or hours! And the infection kills at least a few days or weeks ..
It turns out that the infection can be ignored in a similar game, and stopping bleeding becomes the top priority for survival "here and now."
The main task of the field surgeon is to stop the bleeding, and not to heal the wound on the battlefield!

In the game, yes. But in real life, the longer it tasks to treat the wound, the more risk there is of an infection occurring.

Offline TooL69

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Re: Surgeon Ideas Thread
« Reply #18 on: September 05, 2017, 04:13:04 pm »
Bleeding mechanics are unrealistic and annoying. Historically over 90% of the time you would die of infection in a battle. Be it a musket or bayonet wound. And having to worrying about bleeding out, aka shrinking health bar is just a pest during gameplay to think and worry about.

According to modern statistics, bleeding is the cause of death in 90% of cases.
If you do not bandage the wound, the person bleeds within a few minutes or hours! And the infection kills at least a few days or weeks ..
It turns out that the infection can be ignored in a similar game, and stopping bleeding becomes the top priority for survival "here and now."
The main task of the field surgeon is to stop the bleeding, and not to heal the wound on the battlefield!

In the game, yes. But in real life, the longer it tasks to treat the wound, the more risk there is of an infection occurring.

Any physician will say that in the first place it is necessary to stop bleeding with open trauma (apply a bandage or tourniquet). All the rest of the treatment does not require immediate measures and begins after the evacuation of the wounded to the hospital. There the wound is washed, foreign bodies are removed from it and sewed.
Read Jean Larray or Pare Ambroise.
Bleeding kills in a matter of hours or even minutes.
The infection develops within a few days or even weeks. To treat an infection on the battlefield does not make sense.

Offline Lecourbe

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Re: Surgeon Ideas Thread
« Reply #19 on: September 06, 2017, 06:15:15 pm »
The infection develops within a few days or even weeks. To treat an infection on the battlefield does not make sense.

Actually you're right. No soldiers were "officially" treated on the battlefield, during the hostilities. For the luckiest wounded soldiers, they were brought back to the medical camp by an ambulance or by the medics soldiers, where they were treated.

Offline Kaiz

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Re: Surgeon Ideas Thread
« Reply #20 on: September 11, 2017, 04:44:41 pm »
Bleeding would be annoying as hell, I dislike a lot of games with bleeding mechanics. The only game that does bleeding well is rust.

Possible Equipment for Surgeons:

Bandages - Gives health slowly
Spoiler
[close]

Hooch - Provides comfort for faster health regen, makes aim worsen.
Spoiler
[close]

Stitches - Used when shot hits the abdomen, face or thorax
Spoiler
[close]

A hooch would be great if all units could use this, so if the Surgeon couldn't get there straight away.

Being able to go down the line and give out some dutch courage would be sick. The british even had a cocktail made to give out before a morning attack https://en.wikipedia.org/wiki/Gunfire_(drink)