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Author Topic: Holdfast: Nations At War - Gameplay  (Read 486 times)

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Offline aStonedPierre

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Holdfast: Nations At War - Gameplay
« on: September 14, 2017, 02:18:46 am »
Here's some gameplay from the event today :)
Showing off some officer gameplay and double ranked firing!
Also a little siege at the end!


Offline Bobmarley

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Re: Holdfast: Nations At War - Gameplay
« Reply #1 on: September 14, 2017, 02:26:32 am »
Here's some gameplay from the event today :)
Showing off some officer gameplay and double ranked firing!
Also a little siege at the end!



So sexy please do more daddy
I find ur lack of capitalism disturbing - Bob

Offline usnavy30

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Re: Holdfast: Nations At War - Gameplay
« Reply #2 on: September 14, 2017, 02:58:59 am »
Gameplay in full is a welcomed surprise. Odd how no forum discussion popped up about it until now. It looks nice graphically, and a bit rough on the animations side with it being in alpha state. But finally some musket firing and bayoneted melee gameplay.
« Last Edit: September 14, 2017, 03:01:49 am by usnavy30 »

Offline aStonedPierre

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Re: Holdfast: Nations At War - Gameplay
« Reply #3 on: September 14, 2017, 03:04:06 am »
Gameplay in full is a welcomed surprise. Odd how no forum discussion popped up about it until now. It looks nice graphically, and a bit rough on the animations side with it being in alpha state. But finally some musket firing and bayoneted melee gameplay.

Glad you liked it :)

Offline Brigadier_General

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Re: Holdfast: Nations At War - Gameplay
« Reply #4 on: September 14, 2017, 03:45:15 am »
Thank you! You earned a subscriber!

Online Rivet

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Re: Holdfast: Nations At War - Gameplay
« Reply #5 on: September 14, 2017, 01:16:04 pm »
I was skeptical about the game. But when I saw the gameplay. I was positively surprised. Good work Devs. You have my sword!

Online Hughes

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Re: Holdfast: Nations At War - Gameplay
« Reply #6 on: September 14, 2017, 03:06:27 pm »
Thanks for that, very exciting action.

Noticed i could hear commands for other units in the distance.
What is the voip program in use?

Offline Nurdbot

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Re: Holdfast: Nations At War - Gameplay
« Reply #7 on: September 14, 2017, 04:57:19 pm »
I love the fact ragdoll physics is a thing and will no doubt bring hours of war based entertainment to us all.


Offline aStonedPierre

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Re: Holdfast: Nations At War - Gameplay
« Reply #8 on: September 14, 2017, 06:27:42 pm »
Thanks for that, very exciting action.

Noticed i could hear commands for other units in the distance.
What is the voip program in use?

Voip wasn't in use during this event, at least not to my knowledge I had it turned off :P
But yes you can hear the commands from the enemy lines at distance! :)

Also Nurdbot yes the ragdoll's are amazing!

Offline Albino_Yeti

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Re: Holdfast: Nations At War - Gameplay
« Reply #9 on: September 14, 2017, 06:43:00 pm »
Game looks awesome so far!! I've been watching gameplay from various Youtubers today to get pumped for next week lol.

One thing I noticed was that the classes had a cap on the amount of players that could play them. Are the days of having 20 flutists on one team over? I honestly don't know if that's a good thing or a bad thing lol.

Offline aStonedPierre

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Re: Holdfast: Nations At War - Gameplay
« Reply #10 on: September 14, 2017, 07:04:08 pm »
Game looks awesome so far!! I've been watching gameplay from various Youtubers today to get pumped for next week lol.

One thing I noticed was that the classes had a cap on the amount of players that could play them. Are the days of having 20 flutists on one team over? I honestly don't know if that's a good thing or a bad thing lol.

The developers will be allowing server owners to change class limits in the near future :)

Offline TooL69

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Re: Holdfast: Nations At War - Gameplay
« Reply #11 on: September 14, 2017, 07:14:37 pm »
Why in the game jumping? The kind of jumping soldiers looks stupid and not historical.
Will there be a simulation of fatigue, morale and wounds?

Offline aStonedPierre

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Re: Holdfast: Nations At War - Gameplay
« Reply #12 on: September 14, 2017, 07:16:31 pm »
Why in the game jumping? The kind of jumping soldiers looks stupid and not historical.
Will there be a simulation of fatigue, morale and wounds?

Jumping looks fine to me :P What does historical jumping look like?

Offline TooL69

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Re: Holdfast: Nations At War - Gameplay
« Reply #13 on: September 14, 2017, 07:37:58 pm »
Quote
Jumping looks fine to me :P What does historical jumping look like?

Strange at you tastes ...

I also noticed that in the game about 50% of the losses from cold weapons. This is very unreliable. In reality, losses from bayonets were 2%.

Online Harris1815

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Re: Holdfast: Nations At War - Gameplay
« Reply #14 on: September 14, 2017, 07:51:07 pm »
Quote
Jumping looks fine to me :P What does historical jumping look like?

Strange at you tastes ...

I also noticed that in the game about 50% of the losses from cold weapons. This is very unreliable. In reality, losses from bayonets were 2%.

What?
also the jumping looks better than NW and like more of a hop then a jump. Lets say if you were running with that gear on I would hop cause actually jumping is impossible. 

God is not on the side of the big battalions, but on the side of those who shoot best  ~  Voltaire