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Author Topic: Q&A 2 - Answering another set of questions.  (Read 2240 times)

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Offline fluxo

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Re: Q&A 2 - Answering another set of questions.
« Reply #30 on: March 18, 2017, 06:47:16 pm »
I have post this question the the first Q&A too didn't see you have a newer one sorry

How many players fit on a server?

Offline Cage

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Re: Q&A 2 - Answering another set of questions.
« Reply #31 on: March 19, 2017, 09:54:17 am »
Will Cav be included in the early access or is it something to wait for in later development?

Offline mikeosix

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Re: Q&A 2 - Answering another set of questions.
« Reply #32 on: March 29, 2017, 06:40:04 pm »
Will the other nations be added as DLC or will they come in free patch updates?

Online Brock

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Re: Q&A 2 - Answering another set of questions.
« Reply #33 on: March 29, 2017, 06:42:02 pm »
Will the other nations be added as DLC or will they come in free patch updates?

A couple of at least major nations must come as free patches, or else it is not a complete game.

Online Brock

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Re: Q&A 2 - Answering another set of questions.
« Reply #34 on: March 29, 2017, 06:44:55 pm »
We have plans both for the game directly (in terms of patches, additional content and expansions) but also for a Holdfast franchise.

Holdfast: 7 years War & a New world

and of course Revolutionary war and the war of 1812. Although there is already a game being created for the revolutionary war so, don't know about that one  :-\

But perhaps just do a North american expansion with all the wars that happened in NA!

Offline Irahi

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Re: Q&A 2 - Answering another set of questions.
« Reply #35 on: March 29, 2017, 11:43:31 pm »
Will Cav be included in the early access or is it something to wait for in later development?

Online Dip

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Re: Q&A 2 - Answering another set of questions.
« Reply #36 on: March 30, 2017, 05:10:01 am »
Will Cav be included in the early access or is it something to wait for in later development?

Offline FlamesandGames

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Re: Q&A 2 - Answering another set of questions.
« Reply #37 on: March 30, 2017, 12:32:50 pm »
I have post this question the the first Q&A too didn't see you have a newer one sorry

How many players fit on a server?

I guess around 200-500

Offline Elkjær

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Re: Q&A 2 - Answering another set of questions.
« Reply #38 on: March 30, 2017, 03:53:51 pm »
I have post this question the the first Q&A too didn't see you have a newer one sorry

How many players fit on a server?

I guess around 200-500

I think 200 max 250 players.

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Offline Bluehawk

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Re: Q&A 2 - Answering another set of questions.
« Reply #39 on: March 30, 2017, 11:21:02 pm »
On the Unity engine, I'll pessimistically say 64 players max.

Offline Massi

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Re: Q&A 2 - Answering another set of questions.
« Reply #40 on: March 31, 2017, 03:55:25 pm »
On the Unity engine, I'll pessimistically say 64 players max.

R.I.P. all our dreams

Online Brock

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Re: Q&A 2 - Answering another set of questions.
« Reply #41 on: March 31, 2017, 04:12:40 pm »
On the Unity engine, I'll pessimistically say 64 players max.

R.I.P. all our dreams

Yeah, if that is the case, regiments will not move to holdfast.

Offline Dius

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Re: Q&A 2 - Answering another set of questions.
« Reply #42 on: March 31, 2017, 04:26:41 pm »
A regiment with 10 members will be a great regiment  ;D

But yes, Brock said true.

Online Refleax

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Re: Q&A 2 - Answering another set of questions.
« Reply #43 on: March 31, 2017, 04:46:13 pm »
We are indeed making use of the Unity Engine for our game. This doesn't mean however that we're limited to 64 players by any means.

Here's a response I've given to Campbell on the Steam Store which is related to the following discussion.
http://steamcommunity.com/app/589290/discussions/0/135512133550437807/

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Online Brock

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Re: Q&A 2 - Answering another set of questions.
« Reply #44 on: March 31, 2017, 06:40:47 pm »
Well then from everything that I know to this point essentially, the servers will for sure have more the 64 players. Thats all folks!

[keep in mind this is speculation]