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Author Topic: Developer Blog 4 - Fort Imperial. Coastal siege  (Read 2999 times)

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Online Refleax

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Re: Developer Blog 4 - Fort Imperial. Coastal siege
« Reply #45 on: March 07, 2017, 11:46:05 am »
Refleax, give us a french officer picture please   :-*

We'll be releasing the blog about the Infantry Officer and class system this week. Within it, we will be showing the French Officer.

You'll get to see it in all its glory.


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Offline Dius

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Re: Developer Blog 4 - Fort Imperial. Coastal siege
« Reply #46 on: March 07, 2017, 02:19:01 pm »
Very nice  ;)

Offline Bravescot

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Re: Developer Blog 4 - Fort Imperial. Coastal siege
« Reply #47 on: March 07, 2017, 08:09:44 pm »
Who is right than ?
Though I got a few things right, I got more wrong. Bluehawk and Jackson are the peeps to listen to.

Offline Irahi

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Re: Developer Blog 4 - Fort Imperial. Coastal siege
« Reply #48 on: March 10, 2017, 12:11:45 am »
Any cavalry screenshots ? Anything?

Offline Youzi

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Re: Developer Blog 4 - Fort Imperial. Coastal siege
« Reply #49 on: March 10, 2017, 05:00:34 pm »
Nice~

Offline Brock

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Re: Developer Blog 4 - Fort Imperial. Coastal siege
« Reply #50 on: March 11, 2017, 12:31:25 am »
Any cavalry screenshots ? Anything?

Patience, Im sure they will mention something about this soon. Although not sure how a moving entity like it could be implement in unity with a nice fluid animation. Kinda like BF1.

See, the horses had basic animations in NW, kinda a shit job tbh, they had no visual physics.
« Last Edit: March 11, 2017, 12:33:26 am by Brock »

Offline Irahi

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Re: Developer Blog 4 - Fort Imperial. Coastal siege
« Reply #51 on: March 11, 2017, 12:45:40 am »
Any cavalry screenshots ? Anything?

Patience, Im sure they will mention something about this soon. Although not sure how a moving entity like it could be implement in unity with a nice fluid animation. Kinda like BF1.

See, the horses had basic animations in NW, kinda a shit job tbh, they had no visual physics.
As long as competitive cav matches are possible Im okay with it :p

Offline usnavy30

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Re: Developer Blog 4 - Fort Imperial. Coastal siege
« Reply #52 on: March 12, 2017, 03:28:00 am »
You can indeed fire the cannon on the Gunboat. Albeit it being the smallest of ships with artillery on it, we have found that it makes for some very interesting gameplay.

I think it would be nice to showcase the Gunboat in a future developer blog.
Sweet, sorry for the late reply. I saw your quick reply, thought about it, and whatever Unity provides for the game, hope there is likewise the potential to overcome any limitations. Even just one dev blog per month would suffice, however two blogs a month sounds good. Whatever the next dev blog entails, I hope we read about the game's early access price next. Past the green light, alright and that is great!
« Last Edit: March 12, 2017, 03:31:51 am by usnavy30 »

Offline Cara

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Re: Developer Blog 4 - Fort Imperial. Coastal siege
« Reply #53 on: March 16, 2017, 04:29:29 pm »
This is beautiful, keep up the good work  :)

Offline mikeosix

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Re: Developer Blog 4 - Fort Imperial. Coastal siege
« Reply #54 on: March 29, 2017, 06:21:39 pm »
looks amazing! Can't wait for the initial beach landing d-day style.