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Author Topic: Developer Blog 6 - Sailors & Marines. Crew your ship  (Read 3866 times)

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Offline Olafson

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #15 on: April 03, 2017, 04:54:44 pm »
There are actual waves in the game though, and especially at storm, it becomes very difficult (and extremely fun, tbh.) to aim and fire at what you want to shoot at.


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Offline Irahi

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #16 on: April 03, 2017, 04:57:32 pm »
Looks good

Offline VonFunck

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Offline Brock

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #18 on: April 03, 2017, 09:40:29 pm »
There are actual waves in the game though, and especially at storm, it becomes very difficult (and extremely fun, tbh.) to aim and fire at what you want to shoot at.

lel, take a look at Blackwake were you cant aim for shit because the ship moves to fast. So whenever the ship is in sight of the fire it gives you a hit, regardless of how high or low it is.

Offline Bluehawk

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #19 on: April 03, 2017, 10:37:52 pm »
I hope servers will be able to adjust the waves or weather in general so that players can play the same map with different water effects. For a siege map where land artillery has the advantage, players might want to calm the waters a bit for the sake of balance, or they might want to create a chaotic thunder storm and laugh at the absurdity of trying to steer and fire under those conditions.

As Rafail Zotov wrote in his memoirs: "Mutual exchanges of fire continued until 6 in the evening, but not one of the enemy’s batteries were knocked out while twelve of our boats were nearly torn to pieces and more than 300 men had fallen out of our line – so the attack ended. No one could have shown more bravery or self-sacrifice, yet success was impossible. After the prior three-day storm and during the fresh breezes of that day, the sea was rolling hefty waves. How could a ship in such motion aim its cannons true and penetrate the loopholes of a coastal battery?" He is describing an Anglo-Russian fleet attempting to crack the siege of Danzig by an amphibious assault in September of 1813.

Offline Refleax

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #20 on: April 04, 2017, 01:04:14 am »
I hope servers will be able to adjust the waves or weather in general so that players can play the same map with different water effects. For a siege map where land artillery has the advantage, players might want to calm the waters a bit for the sake of balance, or they might want to create a chaotic thunder storm and laugh at the absurdity of trying to steer and fire under those conditions.

As Rafail Zotov wrote in his memoirs: "Mutual exchanges of fire continued until 6 in the evening, but not one of the enemy’s batteries were knocked out while twelve of our boats were nearly torn to pieces and more than 300 men had fallen out of our line – so the attack ended. No one could have shown more bravery or self-sacrifice, yet success was impossible. After the prior three-day storm and during the fresh breezes of that day, the sea was rolling hefty waves. How could a ship in such motion aim its cannons true and penetrate the loopholes of a coastal battery?" He is describing an Anglo-Russian fleet attempting to crack the siege of Danzig by an amphibious assault in September of 1813.

According to Rafail Zotov's memoirs, the poor fellows had it rough. Thank you for the interesting read.

You can already adjust the wave strength from the server.
« Last Edit: April 04, 2017, 01:38:19 am by Refleax »

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Offline Brock

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #21 on: April 04, 2017, 01:05:28 am »
I hope servers will be able to adjust the waves or weather in general so that players can play the same map with different water effects. For a siege map where land artillery has the advantage, players might want to calm the waters a bit for the sake of balance, or they might want to create a chaotic thunder storm and laugh at the absurdity of trying to steer and fire under those conditions.

As Rafail Zotov wrote in his memoirs: "Mutual exchanges of fire continued until 6 in the evening, but not one of the enemy’s batteries were knocked out while twelve of our boats were nearly torn to pieces and more than 300 men had fallen out of our line – so the attack ended. No one could have shown more bravery or self-sacrifice, yet success was impossible. After the prior three-day storm and during the fresh breezes of that day, the sea was rolling hefty waves. How could a ship in such motion aim its cannons true and penetrate the loopholes of a coastal battery?" He is describing an Anglo-Russian fleet attempting to crack the siege of Danzig by an amphibious assault in September of 1813.

According to Rafail Zotov memoirs, the poor fellows had it rough. Thank you for the interesting read.

You can already adjust the wave strength from the server.

Wow! fancy & fun!

Lets hope for an easy interface upon release.  :D

Offline Brock

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #22 on: April 04, 2017, 03:14:04 am »
Can a dev go into a bit more detail regarding swimming? How long can we swim? can we dive?

You cannot dive underwater but you will be able to drown. Partially paying homage to one of the greatest movies ever created - Master & Commander, you will also drown if you jump or fall from a ship while holding a cannonball in your hands.

We will be figuring out the exact timer for how long players are able to swim before they drown in future play sessions.
Thank you for adding Newtons Law of physics and not like Mount & Blade where you fall through like jumping of a building to the sea floor.


Offline Irahi

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #23 on: April 04, 2017, 10:41:44 am »
Everything is awesome, really but could you tell us something about cavalry in the game ?

Offline Bravescot

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #24 on: April 04, 2017, 10:09:27 pm »
Everything sounds good. Looking forwards to ruling the high seas in the name of King George III!

Offline Bluehawk

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #25 on: April 05, 2017, 01:10:13 am »
You can already adjust the wave strength from the server.

Cool.

Offline Bravescot

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #26 on: April 05, 2017, 02:49:08 am »
I must ask why are the Marines lacking any plums in their hats? It's part of the standard service uniform is it not?
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Offline Jackson

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #27 on: April 05, 2017, 05:21:35 am »
Plumes were part of the dress uniform and contemporary images indicate they were rarely worn. The royal marine flank companies were abolished in 1804, so there was no need for plumes to mark centre companies anyway.
« Last Edit: April 05, 2017, 05:27:24 am by Jackson »
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Offline Blaze

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #28 on: April 05, 2017, 11:33:11 pm »
You can already adjust the wave strength from the server.

Cool.
Now this sounds like something to have fun with, on a night gaming with your buddies, Messing about some time at night with the waves and playing some type of minigames, this sounds like something I'll be spending a lot of time playing with.

Offline Bravescot

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #29 on: April 06, 2017, 01:59:25 am »
Plumes were part of the dress uniform and contemporary images indicate they were rarely worn. The royal marine flank companies were abolished in 1804, so there was no need for plumes to mark centre companies anyway.
I beg to differ

Royal Marines At The Capture Of Oswego - 5th May 1814.
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« Last Edit: April 06, 2017, 02:16:35 am by Bravescot »