Anvil Game Studios

Author Topic: Developer Blog 11 - Crosshills. Skirmish map and time of day  (Read 1270 times)

0 Members and 1 Guest are viewing this topic.

Offline Brock

  • Surgeon
  • *
  • Posts: 447
  • Dedicated & Active Forum Poster - Anglophile
    • Steam Profile
  • Faction: British Empire
  • Nick: James | Michael
Re: Developer Blog 11 - Crosshills. Skirmish map and time of day
« Reply #15 on: May 29, 2017, 02:22:24 am »
Also again, just to keep in mind, the rifle did have a lower pitch when fired historically because of the grooves, it took longer for the pellet to leave the barrel, thus causing the lower pitched sound.

Rifled carbines like the Baker rifle with patched balls on average attain higher muzzle velocities than smoothbore infantry muskets firing from a simple paper cartridge, because they form a better gas-seal and can accelerate more efficiently, even despite the shorter barrel.
Yeah, but the bullet that comes from the rifling accelerates slower, but goes faster and more accurately. As well as much more of the power is directed forward. On the other hand on a smooth bore musket much of the energy is lost from bullet bouncing in the barrel, this also is the key reason the muskets accuracy is bad. The last point were the bullet hit which ever side of the barrel, would be the direction the bullet would go toward. that being up, down, left, or right.

Offline Bluehawk

  • Global Moderator
  • Midshipman's Mate
  • ****
  • Posts: 216
  • Faction: British Empire
Re: Developer Blog 11 - Crosshills. Skirmish map and time of day
« Reply #16 on: May 29, 2017, 06:00:52 am »
If an object at rest has attained a higher speed in a shorter span of time than another, it has obviously accelerated faster, regardless of friction. Your original point was that the report from a rifle is lower in pitch than a smoothbore musket because its ball flies at a slower speed, but it doesn't. The difference in velocities is close enough though, that the length of the barrel is probably a better impact on the sound you hear than the velocity.



Now if you want to give rifle shots more bass and reverb to convey to players that it's something to be reckoned with, for gameplay's sake, that's a different matter entirely.

Offline Blaze

  • Master's Mate
  • *
  • Posts: 789
  • Faction: British Empire
Re: Developer Blog 11 - Crosshills. Skirmish map and time of day
« Reply #17 on: May 29, 2017, 12:06:56 pm »
With every Blog, that comes out, it makes me want to get the game more and more.
Amazing progression and work keep it up.

Offline Cara

  • Language Moderator
  • Standing Officer
  • ***
  • Posts: 127
  • Former IVe_AdC / Random Voltigeur
  • Faction: French Empire
Re: Developer Blog 11 - Crosshills. Skirmish map and time of day
« Reply #18 on: May 29, 2017, 12:44:15 pm »
Really amazing, I felt like I was following you as the skirmisher I like to play ;)

Offline Nurdbot

  • Surgeon's Mate
  • *
  • Posts: 218
  • Just another old snoddy
  • Faction: British Empire
Re: Developer Blog 11 - Crosshills. Skirmish map and time of day
« Reply #19 on: May 29, 2017, 02:30:19 pm »
So who is going to open the map suggestion thread in feedback then?

I take it the developers are going to take a note from other games and basically make several large themed maps and cut the more rural open spaced one up into several parts for smaller skimish baised engagements?


Online Refleax

  • Anvil Game Studios
  • Surgeon
  • ******
  • Posts: 407
  • May good health be yours!
    • Holdfast: NaW
  • Faction: Neutral
  • Nick: Refleax
Re: Developer Blog 11 - Crosshills. Skirmish map and time of day
« Reply #20 on: May 29, 2017, 03:15:27 pm »
So who is going to open the map suggestion thread in feedback then?

Hey,

Rycon has recently opened a thread in the feedback section where you can pitch your concepts for maps. It's much better and organised this way. Thank you.

Here's a link to it:
Map Concepts - Share with us your Ideas!

   Facebook     |        Twitter     |        Community Discord

Offline Nurdbot

  • Surgeon's Mate
  • *
  • Posts: 218
  • Just another old snoddy
  • Faction: British Empire
Re: Developer Blog 11 - Crosshills. Skirmish map and time of day
« Reply #21 on: May 29, 2017, 06:39:23 pm »
Excellent you guys are really on the ball with the web stuff ;).

Offline Norwegian

  • Master's Mate
  • *
  • Posts: 80
  • За Государя!
  • Faction: Neutral
  • Nick: [Pgp] Norwegian
Re: Developer Blog 11 - Crosshills. Skirmish map and time of day
« Reply #22 on: May 29, 2017, 07:30:20 pm »
Is it me or does it feel like im watching Cossacks 3 battle but you control the soldier?

Question: Is First person going to be the Priority because I would really love if it was First Person focused as I don't want it to cheeky looking around a corner but for melee purposes im totally cool.

I personally hope that the game will not be first person focused (which I don't think it will be). I'm sure there'll be an option for people to play in 1st person for those who want it, but I personally would hate being locked to it one way or the other. Third person would be best though, especially if you also think about how tricky it can be to form the regiments up in different formations.

On another note though, loving the dev blog! The gameplay and visuals are looking great, looking forward to trying the game out myself, and I'm definitely really looking forward to seeing how the night battles will be playing out :)
« Last Edit: May 29, 2017, 07:32:56 pm by Norwegian »

Offline Harris1815

  • Master's Mate
  • *
  • Posts: 201
  • Sharpe Fan and Historian/Musician/Organist
  • Faction: British Empire
  • Nick: Harris
Re: Developer Blog 11 - Crosshills. Skirmish map and time of day
« Reply #23 on: May 29, 2017, 08:18:38 pm »
Spoiler
[close]

Spoiler
[close]

I was just trying to say that I would love a more immersive first person I wasn't saying first only because melee will be hard if first only.

God is not on the side of the big battalions, but on the side of those who shoot best  ~  Voltaire

Offline Coldstreamer

  • Petty Officer
  • *
  • Posts: 239
  • Cymbalist and In the 41st Arty Detachment..
  • Faction: British Empire
  • Nick: Justin
Re: Developer Blog 11 - Crosshills. Skirmish map and time of day
« Reply #24 on: May 30, 2017, 04:52:01 pm »
Wow this is going so much better than WoR and BCoF, actually have people working on it!!  Nice, looks great keep up the good work, can't wait :)

Offline cihan

  • Ordinary Seaman
  • *
  • Posts: 21
  • Faction: Neutral
Re: Developer Blog 11 - Crosshills. Skirmish map and time of day
« Reply #25 on: May 30, 2017, 08:59:17 pm »
cant begin to tell you how excited i am about this game
you post regular blogs and updates (unlike other games in this sort of genre)

it looks so fun, and as a huge fan of nw i cant wait for this!

all i want to know is will there be a surrender option?
as that adds a lot to the role playing situation, and people are more likely to host/purchase servers with a roleplaying surrender/guards sort of option

Online Refleax

  • Anvil Game Studios
  • Surgeon
  • ******
  • Posts: 407
  • May good health be yours!
    • Holdfast: NaW
  • Faction: Neutral
  • Nick: Refleax
Re: Developer Blog 11 - Crosshills. Skirmish map and time of day
« Reply #26 on: June 04, 2017, 05:48:32 pm »
Another developer blog will be up early next week! Until then, feel free to check out what we have in store for the Musician class.

http://www.holdfastgame.com/News/Post?p=1017

   Facebook     |        Twitter     |        Community Discord

Offline Coldstreamer

  • Petty Officer
  • *
  • Posts: 239
  • Cymbalist and In the 41st Arty Detachment..
  • Faction: British Empire
  • Nick: Justin
Re: Developer Blog 11 - Crosshills. Skirmish map and time of day
« Reply #27 on: June 07, 2017, 05:23:18 pm »
cant begin to tell you how excited i am about this game
you post regular blogs and updates (unlike other games in this sort of genre)

it looks so fun, and as a huge fan of nw i cant wait for this!

all i want to know is will there be a surrender option?
as that adds a lot to the role playing situation, and people are more likely to host/purchase servers with a roleplaying surrender/guards sort of option

Lol, if they didn't have servers, the game is useless :P. and I agree there should be surrendering, and maybe saluting too ;)

Offline Youzi

  • Able Seaman
  • *
  • Posts: 29
  • Faction: French Empire
Re: Developer Blog 11 - Crosshills. Skirmish map and time of day
« Reply #28 on: June 13, 2017, 06:08:26 am »
i like night map !nice job1 ;D