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Author Topic: Holdfast: Nations At War - What We Know!  (Read 1742 times)

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Offline aStonedPierre

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Holdfast: Nations At War - What We Know!
« on: May 30, 2017, 03:57:25 am »

Holdfast Nations At War - What We Know!
First off please take this thread with a pinch of salt, the game is still in development so things may change, I just thought I'd compile everything I've noticed / had confirmed in the discord server into one thread for people to see who may of missed out on some stuff. I will be updating this thread after every dev blog until the game is put into early access.



Confirmed Game Information
- Name: Holdfast: Nations At War
- Price: 19.99 Euros - £14.99 British Pounds - $19.99 US Dollars - $21.99 Canadian Dollars (Prices confirmed on discord by Refleax)
- Period: Napolionic
- Game Developers: Anvil Game Studios
- Release Date: September 21st 2017
- Game Engine: Unity 5
- Map Creator Tool (Being worked on after early access release)

Confirmed Factions / Battalions
- French Faction
- British Faction
- 23rd Royal Welch Fusiliers
- 85eme Regiment d'infanterie de Ligne
- 93rd Sutherland Highlanders
- 10eme Regiment d'infanterie

Confirmed Combat / Systems
- Naval Combat
- Land Combat
- Naval & Land Combat
- First Person Shooting
- Third Person Shooting
- Jumping (YOU CAN JUMP!)
- Upper Block
- Lower Block (Not shown in any media but I think we can assume this is confirmed)
- Upper Attack
- Lower Attack
- Moving when crouched
- Sit down on ledges and such
- Shot Deviation
- Shot Drop
- Damage Over Distance
- Faster Reloading For Pistols
- Right Clicking To Present The Musket
- Left Click To Fire
- Reloading Whilst Moving
- Musket ramrod shown when reloading
- In game names currently go off player steam names
- Admins can extend time limits
- In game voice chat
- In game chat

Confirmed World / Lighting
- Capture Points
- Spawn Points For Capture Points (Example: Boat Yard)
- Day & Night Cycle
- Lanterns For Officers
- Lanterns on poles that can be turned on and off!
- Butterflies
- Rats
- Birds
- Enterable Houses / Buildings

Confirmed Classes
- Line Infantry
- Guards
- Coast Guards
- Rifles/Skirmishers
- Surgeon
- Light Infantry
- Captain
- Officer
- Sailor
- Musician
- Marine
- Custom Officers

Confirmed Musician Songs
- The British Grenadiers
- Lilliburlero
- Men of Harlech
- Rule Britannia
- Over The Hills and Far Away
- Hearts of Oak
- Spanish Ladies
- La Victoire est à Nous
- Pas Cadencé
- Auprès de ma Blonde
- Le Chant de L'Oignon
- Cadet Rouselle
- Trois Jeunes Tambours
- A drum roll
- A selection of tunes by Bach for the violins.

Confirmed Weapons
- Muskets
- Pistols
- Blunderbuss
- Rifle
- Swords
- Axes / 2 Handed Axes
- Cannons
- Mortars
- Swivel Guns
- Pike (Seen in this screenshot)
- Spyglass (Spyglass view)

Confirmed Maps
- Crosshills
- Desert Ruins
- Arendan River
- Tahir Desert
- Fort Imperial
- Palisade Arena

Confirmed Settings
- Sun & Moon Ray Toggles
- Extensive Graphical Options
- Color filters for the game



Unconfirmed/Likely Factions / Battalions
- Russian Faction
- Prussian Factions
- Austrian Faction
- Regiment De Catalogne also could be 110e regiment d'infanterie (Seen in the trailer? It's the closest match to the uniform seen in the trailer)
- 95th Regiment of Foot (Rifles) (Seen in the trailer)

Unconfirmed/Likely Combat / Systems
- Rifle Melee Swing Attack
- Injured / Revival System (Surgeon is kneeling over a dead body during the trailer)

Unconfirmed/Likely World / Lighting
- Losing Ammo When Entering Deep Water
- Salute Animation / Bind (Seen right at the start of the trailer by a surgeon)

Unconfirmed/Likely Classes
- Flag Carrier (Seen in multiple media)
- Sapper (Seen in the trailer with a apron on (Looks similar to the NW Sapper)
- Cavalry (Won't be in the early access stages of the game more than likely, somewhat confirmed on discord)

Unconfirmed/Likely Weapons
- Rocket Artillery

Unconfirmed/Likely Maps
- Currently a snow map in the works
- Training Map / Boot Camp

Unconfirmed/Likely Game Information
- Full Game Release Date: N/A
- Server Slot Limit: N/A
- Gamemodes: N/A
- Character Creations: N/A
- Class Selection Menu (I think we can assume this will be a thing)
- Spectator Mode (I think we can assume this will be a thing)
- In Game Admin Panel / Options (Somewhat confirmed in discord but not 100% confirmed)
- Admin Chat (I think we can assume this will be a thing)


If you have found anything I've forgot to mention in this thread then post it below! I'd be more than happy to add it to the thread!


Sources
http://www.holdfastgame.com
Holdfast: Nations At War Trailer
http://anvilgamestudios.com/presskit
https://discord.gg/xTsnF8b
http://www.holdfastgame.com/forum/index.php?board=1.0
http://games.gamepressure.com/view_screen.asp?ID=337779
« Last Edit: August 19, 2017, 08:36:04 pm by aStonedPierre »

Online Mendoza

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Re: Holdfast: Nations At War - What We Know!
« Reply #1 on: May 30, 2017, 08:15:43 am »
Were is Prussia at the point: Unonfirmed/Likely Factions / Battalions  :'(

I think you also forgot the cavalry for our lasagne friends wich realy would miss them Lancers and Kürassier and all the other..  ::)

But the list looks good.  ;D



Offline aStonedPierre

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Re: Holdfast: Nations At War - What We Know!
« Reply #2 on: May 30, 2017, 08:27:05 am »
Were is Prussia at the point: Unonfirmed/Likely Factions / Battalions  :'(

I think you also forgot the cavalry for our lasagne friends wich realy would miss them Lancers and Kürassier and all the other..  ::)

But the list looks good.  ;D

Thread updated to include these, completely forgot lmao was making this list at 4am

Offline Blaze

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Re: Holdfast: Nations At War - What We Know!
« Reply #3 on: May 30, 2017, 08:57:22 pm »
You had spelt, unconfirmed wrong on a couple of the ones on the list, Just pointing it out mate!

Offline aStonedPierre

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Re: Holdfast: Nations At War - What We Know!
« Reply #4 on: May 30, 2017, 09:02:09 pm »
You had spelt, unconfirmed wrong on a couple of the ones on the list, Just pointing it out mate!

RIP that's what I get for copy pasting at 4am

Offline Miller

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Re: Holdfast: Nations At War - What We Know!
« Reply #5 on: May 30, 2017, 09:51:34 pm »
You got thirst person instead of first I think.

But nice job!

Offline Rob

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Re: Holdfast: Nations At War - What We Know!
« Reply #6 on: June 02, 2017, 07:18:07 pm »
Hello,

What is the engine? Any news about - Server Slot Limit: N/A & - Character Creations: N/A

Offline Sinjide

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Re: Holdfast: Nations At War - What We Know!
« Reply #7 on: June 02, 2017, 07:23:01 pm »
Hello,

What is the engine?

Unity 5

Offline aStonedPierre

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Re: Holdfast: Nations At War - What We Know!
« Reply #8 on: June 03, 2017, 03:59:20 am »
Hello,

What is the engine?

Unity 5

Completely forgot to add information about the engine, updated the thread now :)

Offline Rob

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Re: Holdfast: Nations At War - What We Know!
« Reply #9 on: June 03, 2017, 09:13:36 am »
Thanks  ;D

Important to know what engine devs have selected

Offline Lvov

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Re: Holdfast: Nations At War - What We Know!
« Reply #10 on: June 09, 2017, 04:18:16 pm »
Noice <3  :D

Offline Echo4890

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Re: Holdfast: Nations At War - What We Know!
« Reply #11 on: June 20, 2017, 07:01:55 pm »
Hope to God there are different models for muskets/rifles, aka brown Bess for the British and charleville for the French, baker for brits, etc.

Offline aStonedPierre

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Re: Holdfast: Nations At War - What We Know!
« Reply #12 on: July 06, 2017, 04:20:47 pm »
UPDATED
Confirmed Combat / Systems
Confirmed World / Lighting
Confirmed Maps
Confirmed Settings
Unconfirmed/Likely Game Information

Offline Starblazer

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Re: Holdfast: Nations At War - What We Know!
« Reply #13 on: August 01, 2017, 07:44:17 pm »
Hopefully IGNs get based off of profiles like in NW so that competitive players/regimental players don't have to change their names on steam

Offline Viriathus

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Re: Holdfast: Nations At War - What We Know!
« Reply #14 on: August 06, 2017, 09:24:26 pm »
Very nice list :)
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