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Author Topic: Holdfast: Nations At War - What We Know!  (Read 5650 times)

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Offline Jack

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Re: Holdfast: Nations At War - What We Know!
« Reply #15 on: August 17, 2017, 10:15:16 am »
Very nice list :)
Agreed, I know some more things that I didn't before which is great! :)

Offline Garrel

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Re: Holdfast: Nations At War - What We Know!
« Reply #16 on: August 18, 2017, 02:50:47 am »
Hope to see some of these change over the course of developement within the future! ;D

Offline Prisoner

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Re: Holdfast: Nations At War - What We Know!
« Reply #17 on: August 21, 2017, 06:32:37 am »
you could put down that the early access release is the 22nd of september.

Offline Pierre

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Re: Holdfast: Nations At War - What We Know!
« Reply #18 on: August 21, 2017, 06:37:48 am »
you could put down that the early access release is the 22nd of september.

but it's the 21st... and I've already done that lmao

Offline bosch

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Re: Holdfast: Nations At War - What We Know!
« Reply #19 on: August 21, 2017, 11:06:08 am »
Your pricing for USD and the Euro does not make sense. 19.99 Euro is 23.47USD without tax. I'm guessing they would round up to 25USD for the game. Anyways are you sure that they are the correct prices? I mean it would make sense for people in the EU to just convert 19$ equivalent to USD as they would save a couple bucks.

Offline Pierre

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Re: Holdfast: Nations At War - What We Know!
« Reply #20 on: August 21, 2017, 11:12:42 am »
Your pricing for USD and the Euro does not make sense. 19.99 Euro is 23.47USD without tax. I'm guessing they would round up to 25USD for the game. Anyways are you sure that they are the correct prices? I mean it would make sense for people in the EU to just convert 19$ equivalent to USD as they would save a couple bucks.

Prices were confirmed by Refleax himself, they're adjusting prices depending on countries to make it available for everyone no matter were they live

Offline Alberto

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Re: Holdfast: Nations At War - What We Know!
« Reply #21 on: September 11, 2017, 05:14:30 am »
This looks exciting ! Let's see how good it is in game ;)

Offline Splitter

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Re: Holdfast: Nations At War - What We Know!
« Reply #22 on: September 14, 2017, 08:45:43 am »
I am very curious what game modes will be implemented.

Naval Battle, Siege, Battle, DM, TDM, CTF, CommanderBattle...
I wish the best!
HdW*Splitter^[Col]

Offline Prisoner

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Re: Holdfast: Nations At War - What We Know!
« Reply #23 on: September 19, 2017, 10:43:42 am »
do you know what the price will be for Australians?

Offline Charles Caldwell

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Re: Holdfast: Nations At War - What We Know!
« Reply #24 on: September 19, 2017, 03:00:07 pm »
A few Tinnies.  ;D


Offline Etienne Pierard

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Re: Holdfast: Nations At War - What We Know!
« Reply #25 on: September 19, 2017, 05:31:25 pm »
Niice job ! Thanks ;)

Offline jblynch

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Re: Holdfast: Nations At War - What We Know!
« Reply #26 on: September 23, 2017, 12:36:11 am »
You may want to also add, for future updates, to include repairs for the carpenter. They don't seem to do anything yet.

Offline Nurdbot

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Re: Holdfast: Nations At War - What We Know!
« Reply #27 on: September 24, 2017, 08:20:27 pm »
Might as well turn the thread also in a general easy to parse guide for those also browsing the forums and wanting to know all the games features and content too.

Offline Awesomepelt

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Re: Holdfast: Nations At War - What We Know!
« Reply #28 on: October 13, 2017, 08:23:57 pm »
You should add the Flagbearer to the In Game/Confirmed list as they are already in the game. Also, you should add sapper/engineer to the confirmed list, as they were confirmed in the Development road map.
What is life but constant dissapointment?

Offline PRStudios

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Re: Holdfast: Nations At War - What We Know!
« Reply #29 on: November 14, 2017, 05:20:12 am »
I do sure hope they add a custom regiments feature. Would be nice for the numbers for our regiments to actually mean something!