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Author Topic: Developer Blog 12 - Desert ruins. An army based map  (Read 1345 times)

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Offline Brock

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Re: Developer Blog 12 - Desert ruins. An army based map
« Reply #15 on: June 09, 2017, 01:28:34 am »
Speaking of the ammo metre, I notice it represents a loaded musket with a digit, "1", like most shooters with magazine-fed weapons. I wonder will there be multiple-shot weapons in the future, like Nock guns, double-barrel rifles, or even William Dupree's dreaded double-volley carbine (14 barrels)?
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In other words, will the number ever exceed 1?

Bluehawk! you are to modern my man.

try something like this.


Offline Exodus

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Re: Developer Blog 12 - Desert ruins. An army based map
« Reply #16 on: June 09, 2017, 08:17:04 am »


nah! something more like this
« Last Edit: June 09, 2017, 09:25:15 am by Olafson »

Offline Jackson

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Re: Developer Blog 12 - Desert ruins. An army based map
« Reply #17 on: June 09, 2017, 08:26:20 am »
What in the world have you managed to do?
-Freelance character designer for Holdfast: Nations At War.

Offline Olafson

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Re: Developer Blog 12 - Desert ruins. An army based map
« Reply #18 on: June 09, 2017, 09:25:27 am »
Fixed.

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Offline Nurdbot

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Re: Developer Blog 12 - Desert ruins. An army based map
« Reply #19 on: June 09, 2017, 03:21:04 pm »
Speaking of the ammo metre, I notice it represents a loaded musket with a digit, "1", like most shooters with magazine-fed weapons. I wonder will there be multiple-shot weapons in the future, like Nock guns, double-barrel rifles, or even William Dupree's dreaded double-volley carbine (14 barrels)?
Not a real suggestion
[close]

In other words, will the number ever exceed 1?

I read the Nock gun would cause injury to all but the strongest of men who fired it and dread to think how dangerous this one would be to the average man of the era using this.

But would be nice if we had some multi barreled weapons for variety sake now for some elites/militia/cavalry.

Offline Jackson

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Re: Developer Blog 12 - Desert ruins. An army based map
« Reply #20 on: June 09, 2017, 09:18:32 pm »
That would be interesting, although historically unjustifiable (I say while sat here adding Bluehawk's double Nock gun to my mod).
-Freelance character designer for Holdfast: Nations At War.

Offline Bluehawk

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Re: Developer Blog 12 - Desert ruins. An army based map
« Reply #21 on: June 09, 2017, 09:30:17 pm »
Firing one set of barrels at a time, you would feel less recoil than a Nock gun because of the inertia of the extra weight. Firing both sets at once however....

Offline Coldstreamer

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Re: Developer Blog 12 - Desert ruins. An army based map
« Reply #22 on: June 11, 2017, 09:13:32 pm »
Wow.. love how this keeps getting updated!!  Looks amazing the running is great too!

Offline Youzi

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Re: Developer Blog 12 - Desert ruins. An army based map
« Reply #23 on: June 13, 2017, 06:07:45 am »
nice ;D ;D

Offline usnavy30

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Re: Developer Blog 12 - Desert ruins. An army based map
« Reply #24 on: June 25, 2017, 01:47:39 am »
Bluehawk! you are to modern my man.

try something like this.

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Brock, what is the name of this artillery monstrosity?

Offline Bluehawk

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Re: Developer Blog 12 - Desert ruins. An army based map
« Reply #25 on: June 25, 2017, 02:01:09 am »
Andrey Nartov's "rotating battery". 44 3-lber mortar barrels that fired in sets of five or six at a time, allowing for eight discharges before it needed to be reloaded. It was never approved for field-use, since the carriage couldn't withstand the weight and recoils.