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Author Topic: Developer Blog 13 - An officer's duel. Ongoing progress  (Read 1820 times)

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Offline Refleax

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Developer Blog 13 - An officer's duel. Ongoing progress
« on: June 25, 2017, 07:30:29 pm »
« Last Edit: June 25, 2017, 07:39:58 pm by Refleax »

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Offline Xenoyia

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Re: Developer Blog 13 - An officer's duel. On-going progress
« Reply #1 on: June 25, 2017, 07:38:56 pm »
Looking good! The arena map looks great. Something nice about being able to change the colour profile of the game too, so many games are missing that.

Offline Coldstreamer

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Re: Developer Blog 13 - An officer's duel. Ongoing progress
« Reply #2 on: June 25, 2017, 07:58:58 pm »
Amazing, love the updates, the ambiance is nice and calming also!

Offline Ted

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Re: Developer Blog 13 - An officer's duel. Ongoing progress
« Reply #3 on: June 25, 2017, 08:00:34 pm »
Looking good. Would be cool if you could feature a sword-duel next to showoff the melee  :D
The one and only ~Ted

Offline Brock

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Re: Developer Blog 13 - An officer's duel. Ongoing progress
« Reply #4 on: June 25, 2017, 08:14:36 pm »
W O W, Really glad with the progress. Running animations do look much better indeed. Really liking the whole 'interaction' with the world thats in development. The Lanterns did impress me. Heard you guys were starting to work on the HUD, with the name improvements above the head there being done it already looks great. A special thanks to Refleax, Dreas, Rycon, and all the freelancers and part time employees for doing such a fine job. 

To finish of let me give you a little road map what I think needs the most work.

Animations:  - Never had a clear view on the reload animation yet, make sure its fluid and realistic.
                 - Variation for a crouched reload and a standing one. Dont want my musket going halfway in the ground when im crouched.
                 - Melee. This one is hard to make in a given amount of time, lets try to smooth it out a little. (in one of the screenshots the upwards attack did look quite strange)
Overall Suggestions for EA:  - Please make the hands just a little smaller, something about them is just a touch to big. (5% reduction in size)
                                      - The Pistol also did also look very large. Perhaps making it a touch smaller and smoother in look should do the trick. (10% reduction in size)
                                      - I know its hard to fit in but good lord the regiments! His majesty's army must have more regiments! Perhaps a variation of 2 line infantry, 1 guard, and the 1 lights and rifles should be fine!
                                      - Some regimental / role play mechanics as you said. This is what im talking about. Yay more animations. go to 3:00

Thanks again to everyone.
« Last Edit: June 25, 2017, 08:18:43 pm by Brock »

Offline Jelly

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Re: Developer Blog 13 - An officer's duel. Ongoing progress
« Reply #5 on: June 25, 2017, 08:21:37 pm »
best blog yet, great work gents

Offline Dukey

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Re: Developer Blog 13 - An officer's duel. Ongoing progress
« Reply #6 on: June 25, 2017, 09:18:32 pm »
Love the work on the maps, keep up the good work!  :)

Offline usnavy30

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Re: Developer Blog 13 - An officer's duel. Ongoing progress
« Reply #7 on: June 25, 2017, 10:45:22 pm »
Nice, only thing that comes to mind is we did not in-fact see the snow map.. yet!
Edit: just realized this was my 30th post. Neat.
« Last Edit: June 27, 2017, 04:06:20 pm by usnavy30 »

Offline Rycon

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Re: Developer Blog 13 - An officer's duel. Ongoing progress
« Reply #8 on: June 25, 2017, 11:00:17 pm »
 Thank you all for the great comments. The snow map is already finished and will be showcased in the upcoming developer blogs.

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Offline cihan

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Re: Developer Blog 13 - An officer's duel. Ongoing progress
« Reply #9 on: June 26, 2017, 12:33:22 am »
am i reading this correctly
there will be a surrender option

MY LIFE IS COMPLETE!

 :P    :P    ;D

Offline cihan

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Re: Developer Blog 13 - An officer's duel. Ongoing progress
« Reply #10 on: June 26, 2017, 12:33:55 am »
Thank you all for the great comments. The snow map is already finished and will be showcased in the upcoming developer blogs.

you guys really care about your community unlike taleworlds
i am so looking forward to this game

cihan

Offline Viper

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Re: Developer Blog 13 - An officer's duel. Ongoing progress
« Reply #11 on: June 26, 2017, 03:45:53 am »
These graphics are amazing

Offline Pugglesworth

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Re: Developer Blog 13 - An officer's duel. Ongoing progress
« Reply #12 on: June 26, 2017, 05:45:48 am »
Wow, very nice, really appreciate the attention to feedback. Speaking of animations, will there be one for turning in place? (I know, another to add to the pile!) It's all looking pretty great so far, can't wait for the next dev blog.

Offline iWeester62

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Re: Developer Blog 13 - An officer's duel. Ongoing progress
« Reply #13 on: June 26, 2017, 04:17:19 pm »
Very good work.

Offline Starblazer

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Re: Developer Blog 13 - An officer's duel. Ongoing progress
« Reply #14 on: June 26, 2017, 08:36:44 pm »
Despite the ability to choose the color scheme I'm still finding that I prefer the normal :). Keep up the good work!