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Author Topic: Developer Blog 6 - Sailors & Marines. Crew your ship  (Read 8817 times)

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Offline Refleax

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Developer Blog 6 - Sailors & Marines. Crew your ship
« on: April 02, 2017, 07:05:58 pm »

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Offline Amit

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #1 on: April 02, 2017, 07:13:38 pm »
Snazzy af.
Who the fug am I? Read up here.

Offline Dukey

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #2 on: April 02, 2017, 07:21:30 pm »
Looking good!  ;D

Offline AgentMWolf

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #3 on: April 02, 2017, 07:25:13 pm »
+1 Happy Sailor ;D

Offline Intel Guardian

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #4 on: April 02, 2017, 07:28:39 pm »
Nice. Thank god the French marines don't look like they're wearing tracksuit pyjamas as they do in NW.

Offline Gurkha

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #5 on: April 02, 2017, 07:31:08 pm »
Can a dev go into a bit more detail regarding swimming? How long can we swim? can we dive?

Offline James Brock

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #6 on: April 02, 2017, 07:32:11 pm »
Looks great!

Offline Carson

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #7 on: April 02, 2017, 07:57:26 pm »
Will the infantry that can't swim just sink straight to the bottom?

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Offline Refleax

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #8 on: April 02, 2017, 08:02:17 pm »
Can a dev go into a bit more detail regarding swimming? How long can we swim? can we dive?

You cannot dive underwater but you will be able to drown. Partially paying homage to one of the greatest movies ever created - Master & Commander, you will also drown if you jump or fall from a ship while holding a cannonball in your hands.

We will be figuring out the exact timer for how long players are able to swim before they drown in future play sessions.

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Offline Harris1815

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #9 on: April 02, 2017, 08:31:23 pm »
Can a dev go into a bit more detail regarding swimming? How long can we swim? can we dive?

You cannot dive underwater but you will be able to drown. Partially paying homage to one of the greatest movies ever created - Master & Commander, you will also drown if you jump or fall from a ship while holding a cannonball in your hands.

We will be figuring out the exact timer for how long players are able to swim before they drown in future play sessions.
Thank you for adding Newtons Law of physics and not like Mount & Blade where you fall through like jumping of a building to the sea floor.
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Offline Painmace

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #12 on: April 03, 2017, 12:17:02 am »
I dont feel that the trait for the Marine is fitting/ unique for a naval class. I feel it is more of a thing youd give to, for example, a highlander regiment. However I cant come up with any good suggestions sooo..... ¯\_(ツ)_/¯

I also think the Marine should be able to use some basic controls on a ship, be it lowering a rowboat. Something that doesn't necessarily have with the actual ship itself to do.


Offline Leaf

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #13 on: April 03, 2017, 05:14:31 am »
Can a dev go into a bit more detail regarding swimming? How long can we swim? can we dive?

You cannot dive underwater but you will be able to drown. Partially paying homage to one of the greatest movies ever created - Master & Commander, you will also drown if you jump or fall from a ship while holding a cannonball in your hands.

We will be figuring out the exact timer for how long players are able to swim before they drown in future play sessions.

You've always been very kind to me...goodbye Blakeney

Offline Leaf

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Re: Developer Blog 6 - Sailors & Marines. Crew your ship
« Reply #14 on: April 03, 2017, 05:22:18 am »
I dont feel that the trait for the Marine is fitting/ unique for a naval class. I feel it is more of a thing youd give to, for example, a highlander regiment. However I cant come up with any good suggestions sooo..... ¯\_(ツ)_/¯

I also think the Marine should be able to use some basic controls on a ship, be it lowering a rowboat. Something that doesn't necessarily have with the actual ship itself to do.

I think it suits any soldier to be good with their bayonet. I'm sure highlanders and other regiments alike will have that trait too.

Suggestion: Make everyone that isn't a marine or sailor(or naval personal) suffer a slight accuracy penalty with firearms due to waves etc making it harder to aim, whilst marines and sailor are unaffected. I'm not sure how it would work out in game, but for example. A ship goes and picks up a regiment from land and they fight on the ship, they would not be as strong since they are normaly land based units.