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Author Topic: 关于掷弹兵  (Read 303 times)

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Offline N7Spc_Alexander.Xue

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关于掷弹兵
« on: July 02, 2017, 03:27:29 pm »
 我想掷弹兵也许可以增加炸弹或者可以作为服务器为掷弹兵添加炸弹的一个选项,关于炸弹的威力可以做成不能一下炸死人(也许伤害偏低吧)但能把敌人击倒击退,能用于打乱线列,而且炸弹能放出大量烟雲能用于掩护或蒙敝敌人,另外我觉得可以增添些国家?如西班牙葡萄牙埃及(马木鲁克骑兵hhh)土耳其(武器为弯刀?hhh),另外海军兵种能游泳吗?Last but not least 我想也许可以加个兵种(也许可以做彩蛋)Agent?武器是手枪和短刀,速度快用于突击刺刀hhh,或许这个兵种可以作为一个游戏模式大家来互相伤害?At last i hope这部游戏能继承前作所有音乐,它们都是经典,还有也许攻防动作你们能做出新花样?That's all.

Offline Exodus

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Re: 关于掷弹兵
« Reply #1 on: July 02, 2017, 03:57:46 pm »
ummm, sorry sir but a lot of us here can only speak English unless my PC is being silly and is seeing another language

Offline FeX_Xcd

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Re: 关于掷弹兵
« Reply #2 on: July 02, 2017, 04:07:53 pm »







我想掷弹兵也许可以增加炸弹或者可以作为服务器为掷弹兵添加炸弹的一个选项,关于炸弹的威力可以做成不能一下炸死人(也许伤害偏低吧)但能把敌人击倒击退,能用于打乱线列,而且炸弹能放出大量烟雲能用于掩护或蒙敝敌人,另外我觉得可以增添些国家?如西班牙葡萄牙埃及(马木鲁克骑兵hhh)土耳其(武器为弯刀?hhh),另外海军兵种能游泳吗?Last but not least 我想也许可以加个兵种(也许可以做彩蛋)Agent?武器是手枪和短刀,速度快用于突击刺刀hhh,或许这个兵种可以作为一个游戏模式大家来互相伤害?At last i hope这部游戏能继承前作所有音乐,它们都是经典,还有也许攻防动作你们能做出新花样?That's all.

guys, my mate sent the message to the wrong section :/

but rough translation is
just wondering if grenadiers have nade available to play, the damage of nade might be low which cannot make a kill with one nade but maybe it can push back the enemy to break enemy line.
if nade has smoke that can make cover for friendly or trick enemy.
Shall this game add more countries to play?
Shall this game have different melee movement?...
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Offline cyberlegend

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Re: 关于掷弹兵
« Reply #3 on: July 02, 2017, 04:19:45 pm »
我想掷弹兵也许可以增加炸弹或者可以作为服务器为掷弹兵添加炸弹的一个选项,关于炸弹的威力可以做成不能一下炸死人(也许伤害偏低吧)但能把敌人击倒击退,能用于打乱线列,而且炸弹能放出大量烟雲能用于掩护或蒙敝敌人,另外我觉得可以增添些国家?如西班牙葡萄牙埃及(马木鲁克骑兵hhh)土耳其(武器为弯刀?hhh),另外海军兵种能游泳吗?Last but not least 我想也许可以加个兵种(也许可以做彩蛋)Agent?武器是手枪和短刀,速度快用于突击刺刀hhh,或许这个兵种可以作为一个游戏模式大家来互相伤害?At last i hope这部游戏能继承前作所有音乐,它们都是经典,还有也许攻防动作你们能做出新花样?That's all.
did someone say salt and chilli chicken????

Online Refleax

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Re: 关于掷弹兵
« Reply #4 on: July 02, 2017, 04:42:41 pm »
Spoiler
[close]

Hey! There's an on-going discussion about grenades and their use going on in the below thread. I've also given some replies myself regarding this matter:

http://www.holdfastgame.com/forum/index.php?topic=871.0

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