Btw I have a great suggestion when it comes to this thread, excellent time to bring in classes and what they bring into the game.
So you have militia, your cheap resource on the battlefield with low morale and since not well trained lower stamina then lets say lights.
Your Regulars. Your average most common unit. Balanced unit. Good Morale, slightly lower speed then militia due to extra equipment.
Your Lights. A very fast agile unit. Morale similar to Regulars (depending on situation i.e cav) perhaps a little less. good balanced battlefield with Regulars. Well trained for more forested area. Excellent at assaulting Regulars in wooded areas.
Your Rifles. (Counter balance for France needed) Very well trained. Elite Lights. Good assaulting NCO's and CO's in range. Causing mayhem at range. Good movement, in between regulars and lights. Good morale (better then lights). A rare unit on the battlefield. Rather expensive.
Your FootGuards. The best of the best. Expensive. heavily equipped unit for any situation. lightly slower then regulars. Best accuracy and reload speed (relative musket range). Also rare seen on the battlefield. Excellent morale only breaks with very low numbers. ready at any weather and time.
Some aspects would not work for obvious reasons in a multiplayer game this is being developed for. Although Im sure many aspects for each unit can respectively be used in some way. Like Bot recruitment cost for resources on huge battles being lead by players only. Again, im sure some of the info given could be used for the multiplayer focused gameplay AGS is currently focusing on.
Since a player held game will never 'break' due to morale. You could make severe penalties when a morale meter gets low. Panicked character, melee combat lost [Major], Shooting accuracy lost [Severe]. needs to retreat, music, officer 'rally' order to get morale boost. to be able to be in combat again in an effective level.
Depending on unit. Miltia, Regular, Guard you would have the stats at different levels. So a guard line would varied stats then with Militia stats. Guard line gives morale boost to militia and Rgls when around(more effective boost to militia then Rgl). Poor leadership from officer and mistakes. ( getting shot from the rear ) can severely impact moral, even reaching a critical point meaning everything is effected in a very Major way. Guards & Rgl Have higher tolerance of course. more to come.