Alright, lets see what I can think of here... [aka prepare your brainz]
For those good fellows already following us on Twitter, you might have noticed that we're currently working on Game Modes for Holdfast: NaW.
We've already read plenty of topics about this on our forums but we'd love to hear more! Go ahead and share with us your ideas.
Since this is a very ambitious and in the end a very large game, I was thinking of the possibility of implementation a game mode within another. And in this case I was thinking outside the box. Lets say the traditional game mode is siege. The thing is, "siege" is a game mode that is within another game mode namely "survival mode". See let me explain what NW did, so this is a bit more clear. In NW you had the Battle game mode, essentially you only had one life thats what it meant. Although the game mode TDM had an unlimited amount lives, and that was essentially the only difference. My Idea's are essentially dividing everything up so its more customizable for they guy that want to host the server for a specific purpose, as he wants the players to be in a certain environment. Also an important thing to mention is, amount of re-spawns if unlimited or zero would be decided in the admin control panel and NOT by the game mode/type. An example of what I mean, Stay tuned.
All "main" game mods will be in Navy blue heading. All "sub" game mods will be in Blue heading.
These two would be the two main game mode
Survival Mode Essentially this mode, as you would expect is trying not to be arcade'e. Surgeon operation takes longer, no cross-hairs [need to look through sights to be most accurate], no 3D officer rallying arrow or something like it, and no health indicator. See now with this you can combine it with some of the normal game modes such as siege, line battle, naval, and so on. This game mode would be preferred with a line battle type setting.
Arcade ModeArcade mode essentially would have, a bit lower damage, faster reload, faster operations, cross-hairs, and the rallying thing. What I would say the game in its current state.
Line battle TypeSo maps would be essentially plains, couple buildings / farms scattered around. most smaller details would all be be chosen by the Admin (this is further explained in my Core mechanic thread).
Siege Type is self explanatory. Again both main game mods can be used for it.
I would like the rest of the community to help with the rest
