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Author Topic: Map Concepts - Share with us your Ideas!  (Read 1028 times)

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Online Brock

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Re: Map Concepts - Share with us your Ideas!
« Reply #15 on: July 24, 2017, 01:38:46 am »
Training map

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« Last Edit: July 24, 2017, 01:44:24 am by Brock »

Offline Profy

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Re: Map Concepts - Share with us your Ideas!
« Reply #16 on: July 24, 2017, 07:18:17 am »
Recently, I made some coastal maps on Nw: like the fort of the Conchea off St Malo or the fort of the Petit Bé :
http://www.fsegames.eu/forum/index.php?topic=26077.msg1586686#msg1586686
La Conchée :
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Plans
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Le Petit Bé

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In the same theme; We have the fortifications of the island of Ré, the forts Taureau and National

Fort du Taureau:
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Ile de Ré

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We also have imposing alpine fortifications like the barrier of the esseillon which consists of 5 forts at the edge of a precipice

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« Last Edit: July 24, 2017, 08:02:21 am by Profy »

Online Refleax

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Re: Map Concepts - Share with us your Ideas!
« Reply #17 on: July 25, 2017, 07:40:11 pm »
Those are some nice references for coastal maps! It really helps us out when we have plans to model upon.

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Offline Sir John Murder

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Re: Map Concepts - Share with us your Ideas!
« Reply #18 on: July 26, 2017, 12:14:38 am »
1. Arena
2. competitive
3. A arena were u spawn in the center and whoever is hosting the competition splits them up to the 4 arenas and people fight and move up in the bracket and as people wait for there turn they can watch in the stands 
4. Small
5. a square stadium with 4 arenas for group or solo fighting
6. http://imgur.com/y0Y1jaz

Online Bobmarley

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Re: Map Concepts - Share with us your Ideas!
« Reply #19 on: July 26, 2017, 01:44:40 am »
  • White cliffs of Dover
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  • Straight forward ships go at each over but must be careful of stumps what means ships will have to manover around them while still ensuring they can attack the enemy ships
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I find ur lack of capitalism disturbing - Bob

Offline Sir John Murder

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Re: Map Concepts - Share with us your Ideas!
« Reply #20 on: July 26, 2017, 01:55:40 am »
1. River Side Village
2. both
3. Team 1 spawns at the beginning of the road there are many options for them one is to march 2 is to go to the docks if they march they can take the longer way through the village which provides cover but takes longer or take the sort cut but passing the church on the island this way is faster but has much less cover. If they went to the docks they can take a boat and head downriver towards the defenders when they pass the church they can continue towards the fort or go down the small creak (which can only be taken by small landing craft) if they take the small creak they can go to the armory were there are better weapons and arty then there could go back to the stream or to the small docks nearby. If they continued upriver they could beach in front of the fort or go to a port even further. Team 2 will spawn in the fort and would have to act quickly to get into defensive positons. so once after Team 1 takes the fort or Team 2 defends for the time period the round is over and the victor is declared.
4. Big
5. A map with a river in the center one on side is the village and on the other side is the fort Team 1 has to take and Team 2 has to defend.
6.  http://imgur.com/Yr2zHHc

Online Bobmarley

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Re: Map Concepts - Share with us your Ideas!
« Reply #21 on: July 27, 2017, 12:13:03 am »
1. River Side Village
2. both
3. Team 1 spawns at the beginning of the road there are many options for them one is to march 2 is to go to the docks if they march they can take the longer way through the village which provides cover but takes longer or take the sort cut but passing the church on the island this way is faster but has much less cover. If they went to the docks they can take a boat and head downriver towards the defenders when they pass the church they can continue towards the fort or go down the small creak (which can only be taken by small landing craft) if they take the small creak they can go to the armory were there are better weapons and arty then there could go back to the stream or to the small docks nearby. If they continued upriver they could beach in front of the fort or go to a port even further. Team 2 will spawn in the fort and would have to act quickly to get into defensive positons. so once after Team 1 takes the fort or Team 2 defends for the time period the round is over and the victor is declared.
4. Big
5. A map with a river in the center one on side is the village and on the other side is the fort Team 1 has to take and Team 2 has to defend.
6.  http://imgur.com/Yr2zHHc

Love the idea of this map +1 i think it would play really well! :)
I find ur lack of capitalism disturbing - Bob

Offline [2oReina] Huevos

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Re: Map Concepts - Share with us your Ideas!
« Reply #22 on: July 28, 2017, 03:18:29 am »
Santa Cruz de Tenerife

The map would be based in the battle of Santa Cruz de Tenerife realized in 1797 in the Anglo-Spanish war.

This map would be a siege where the attackers need to take the San Cristobal Castle landing in the city, it was a frontal attack.



The attacker: Spawns in two ships and then use the boats to arrive to the coast.

The deffender: The defender use the Castle of San Cristobal and some near buildings.

« Last Edit: July 28, 2017, 06:19:39 pm by [2oReina] Huevos »

Offline Vɇŧɍø

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Re: Map Concepts - Share with us your Ideas!
« Reply #23 on: August 03, 2017, 08:00:30 pm »
1. Arena
2. competitive
3. A arena were u spawn in the center and whoever is hosting the competition splits them up to the 4 arenas and people fight and move up in the bracket and as people wait for there turn they can watch in the stands 
4. Small
5. a square stadium with 4 arenas for group or solo fighting
6. http://imgur.com/y0Y1jaz

Offline Zen

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Re: Map Concepts - Share with us your Ideas!
« Reply #24 on: August 19, 2017, 08:17:06 pm »
Hi,

I would like to make a recommendation more regarding to the governance of servers and events.

An easy way for admining, similar to the admin tools for NW. This is needed as a means to keep our servers running smoothly. Would be good to access custom maps from the admin panel as well.

Not to mention, it will be key in the competitive scene and there are punishments that must be issued quickly.

Offline Jarebear

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Re: Map Concepts - Share with us your Ideas!
« Reply #25 on: August 19, 2017, 11:32:49 pm »
Would you guys be open to implementing historical battle sites as maps in the game? I think there's a lot which can be taken from the history books in terms of level and map design.

Offline Irahi

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Re: Map Concepts - Share with us your Ideas!
« Reply #26 on: Today at 04:12:17 am »
Coast battle/Mixed Land-Naval battle :

Just a normal linebattle on the seaside with few ships fighting each other and providing support from water for land troops.
« Last Edit: Today at 04:17:41 am by Zahari »