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Author Topic: Holdfast: Nations At War - Design Competition  (Read 1971 times)

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Offline Pierre

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Holdfast: Nations At War - Design Competition
« on: February 13, 2018, 06:02:09 pm »


NOTE: This is no way affiliated to the official AGS team or development of Holdfast, simply just a community run competition for designers to show their work!




I know we have lots of great designers out there so this should be good!
This competition will be ran for about a month with the winner at the end getting a prize!
This will be a design competition for Holdfast with the best design being selected as the winner! (Who knows, the developers might event end up making your design if it's good!)
Some examples of designs could be, voice acting some new phrases for the game, a top down 2d design of a map, a weapon model with textures etc

● Competition Start: 13/02/18
● Competition End: 30/03/18
● Design type: Map, Weapon, Uniform, Sound design for Holdfast

Entries will be judged by the following...

● Overall design
● Practicality
● Theme
● Uniqueness



● All entries must be posted on this thread by the end date of the competition
● All entries must be original and made by you
● Entries can be made in Photoshop, Paint, Gimp, Blender, 3DS Max etc (There's really no limit for programs)
● Entries can be done by more than 1 person (you can work in groups)



● 1st Place: A FREE copy of Holdfast: Nations at War or A Free Copy of Napoleon Total War



● Your Steam:
● Program used to make entry:
● Do you agree to follow the rules stated?:
● Design type:
● Your Entry:


● Your Steam: http://steamcommunity.com/id/pierrethegod/
● Program used to make entry: Photoshop
● Do you agree to follow the rules stated?: Yes
● Design type: Map
● Your Entry:


Good luck everyone and let the games begin!
 
« Last Edit: March 14, 2018, 01:55:10 pm by Pierre »

Offline Viriathus

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Re: Holdfast: Nations At War - Design Competition
« Reply #1 on: February 13, 2018, 10:34:15 pm »
Nice idea :)

Offline Refleax

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Re: Holdfast: Nations At War - Design Competition
« Reply #2 on: February 14, 2018, 12:00:32 am »
We'll be looking at this!  ;)

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Offline Slyk_MinionWorkz

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Re: Holdfast: Nations At War - Design Competition
« Reply #3 on: February 14, 2018, 01:17:50 am »
Give me the map creations tool assets and some basic scale guides....... and hide the children!  :)   Already toying with Unity.  My mapping background is mostly Unreal for Red Orchestra and Rising Storm and then the poor hack tools for Napoleon Total War. 
Developer of "North & South: American Civil War 2.0 for Napoleon Total War"

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Offline Absol

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Re: Holdfast: Nations At War - Design Competition
« Reply #4 on: February 14, 2018, 01:19:58 am »
Good luck to everyone who enters!

Offline Blaze

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Re: Holdfast: Nations At War - Design Competition
« Reply #5 on: February 15, 2018, 11:57:07 am »
Excellent idea! with those people in the community with true talents, I am sure that there will be competition between members!

Goodluck to all those who enter and may the best person win!

Offline Duke_Countu

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Re: Holdfast: Nations At War - Design Competition
« Reply #6 on: February 15, 2018, 10:42:32 pm »
Would a simple description of a map be good enough?

Offline Duke_Countu

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Re: Holdfast: Nations At War - Design Competition
« Reply #7 on: February 17, 2018, 03:31:27 pm »
● My Steam: http://steamcommunity.com/id/WhollyRufus/
● Program used to make entry: Inkscape
● Do I agree to follow the rules stated?: Yes
● Design type: Map
● My Entry: Here's a map for when the Prussians are added to the game. Polish Farmstead for the Army Battlefield and Army Siege modes.

Right click and select "View image" to see full maps

Army Battlefield:

Spoiler
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Army Siege, French attacking, Prussians defending:

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Farmstead references:
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Small Church references:
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The atmosphere should be bleak and late-autumnal, meaning the trees should be bare:
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The darker green parts represent raised mounds of earth which separate the farm fields:

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The red arrows represent wall entrances, some are closed in army siege. The lighter brown fields with faint stripes are ploughed. Most of the other details I expect are fairly self-explanatory.

Offline Jean-Baptiste

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Re: Holdfast: Nations At War - Design Competition
« Reply #8 on: February 23, 2018, 08:35:15 pm »
● Your Steam: http://steamcommunity.com/id/jean-baptiste-89/
● Program used to make entry: Paint.net
● Do you agree to follow the rules stated?: Yes
● Design type: Map design
● Your Entry:

I designed a basic layout for a map. Based on the battle of Abukir.

Nothing crazy, but the idea is to have a very diverse map. Might be rough on servers idk.

This map was the primary source of inspiration:


The basic premise is a siege or conquest map in which both the attackers and defenders have a few ships available to bombard the battlefield.

Layout:
Spoiler
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Palm forest:
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Earthworks:
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Dunes:
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Rocks:
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« Last Edit: March 18, 2018, 06:06:52 am by Jean-Baptiste »

Offline Absol

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Re: Holdfast: Nations At War - Design Competition
« Reply #9 on: March 13, 2018, 04:22:43 am »
● Your Steam: http://steamcommunity.com/id/AbsolutelyAbsol/
● Program used to make entry: Paint.NET
● Do you agree to follow the rules stated?:Yes!
● Design type:Map design
● Your Entry: I designed a map which I have called Spanish Villa for the gamemode Army Siege. This map has the feel of sieging a fort, but the aesthetic of an aristocrat's home. There are multiple ways to attack, including attacking through the basement which can be accessed by rowboat

Overhead view.
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Inside the mansion, basement.
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Inside the mansion, ground floor.
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Inside the mansion, second floor.
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Inside the mansion, third floor. (Where the capture area is)
Spoiler
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Roof of the mansion
Spoiler
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Offline Pierre

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Re: Holdfast: Nations At War - Design Competition
« Reply #10 on: March 14, 2018, 01:55:40 pm »
Extended the entry time until the 30th to give some more people a chance to enter!
Thanks for those who have submitted so far though

Offline CamJo

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Re: Holdfast: Nations At War - Design Competition
« Reply #11 on: March 14, 2018, 07:27:41 pm »


Entry Application:



Your Steam: Dolan (Click me)
Program used to make entry: Paint.net
Do you agree to follow the rules stated?: Yes
Design type: Map
Your Entry: Here's a map for Army battlefield where the two teams engage each other but only 1 road and big flanks.



Birds eye view of map:



Not labeled
[close]

Labeled
[close]



Scenery Features:



Time of Year: Late Spring

Hedges
[close]
Hedges which are bright and blossomed, but are growing out like those above.

Rocks
[close]
Rocks which are low, but have plants overgrown on them a little like above.

Forest Area's
[close]
A small forest area but quite open so you  can see through a little bit. Maybe if you want have a some flowing water going down.

The small house
[close]
A small bungalow like above, but have a few window frames (without glass). Make it a bit more rundown and overgrown by nature a little.

Offline 7th Fusiliers Official

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Re: Holdfast: Nations At War - Design Competition
« Reply #12 on: March 30, 2018, 07:20:48 pm »
What time does it fully close at?

Offline Pierre

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Re: Holdfast: Nations At War - Design Competition
« Reply #13 on: March 31, 2018, 06:16:02 pm »
Alright, all the applicants are waiting to be judged :)
Will get back to you guys with the result sometime this coming week or the next! Good luck all!

Offline Thebestever123

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Re: Holdfast: Nations At War - Design Competition
« Reply #14 on: April 04, 2018, 12:44:45 am »
Battle of Waterloo would be a good idea