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Author Topic: Holdfast: Nations At War - Design Competition  (Read 207 times)

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Offline Pierre

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Holdfast: Nations At War - Design Competition
« on: February 13, 2018, 06:02:09 pm »


NOTE: This is no way affiliated to the official AGS team or development of Holdfast, simply just a community run competition for designers to show their work!




I know we have lots of great designers out there so this should be good!
This competition will be ran for about a month with the winner at the end getting a prize!
This will be a design competition for Holdfast with the best design being selected as the winner! (Who knows, the developers might event end up making your design if it's good!)
Some examples of designs could be, voice acting some new phrases for the game, a top down 2d design of a map, a weapon model with textures etc

● Competition Start: 13/02/18
● Competition End: 13/03/18
● Design type: Map, Weapon, Uniform, Sound design for Holdfast

Entries will be judged by the following...

● Overall design
● Practicality
● Theme
● Uniqueness



● All entries must be posted on this thread by the end date of the competition
● All entries must be original and made by you
● Entries can be made in Photoshop, Pain, Gimp, Blender, 3DS Max etc (There's really no limit for programs)
● Entries can be done by more than 1 person (you can work in groups)



● 1st Place: A FREE copy of Holdfast: Nations at War or A Free Copy of Napoleon Total War



● Your Steam:
● Program used to make entry:
● Do you agree to follow the rules stated?:
● Design type:
● Your Entry:


● Your Steam: http://steamcommunity.com/id/pierrethegod/
● Program used to make entry: Photoshop
● Do you agree to follow the rules stated?: Yes
● Design type: Map
● Your Entry:


Good luck everyone and let the games begin!
 
« Last Edit: February 13, 2018, 06:12:03 pm by Pierre »

Offline Viriathus

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Re: Holdfast: Nations At War - Design Competition
« Reply #1 on: February 13, 2018, 10:34:15 pm »
Nice idea :)

Offline Refleax

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Re: Holdfast: Nations At War - Design Competition
« Reply #2 on: February 14, 2018, 12:00:32 am »
We'll be looking at this!  ;)

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Offline Slyk_MinionWorkz

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Re: Holdfast: Nations At War - Design Competition
« Reply #3 on: February 14, 2018, 01:17:50 am »
Give me the map creations tool assets and some basic scale guides....... and hide the children!  :)   Already toying with Unity.  My mapping background is mostly Unreal for Red Orchestra and Rising Storm and then the poor hack tools for Napoleon Total War. 
Developer of "North & South: American Civil War 2.0 for Napoleon Total War"

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Offline Absol

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Re: Holdfast: Nations At War - Design Competition
« Reply #4 on: February 14, 2018, 01:19:58 am »
Good luck to everyone who enters!

Offline Blaze

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Re: Holdfast: Nations At War - Design Competition
« Reply #5 on: February 15, 2018, 11:57:07 am »
Excellent idea! with those people in the community with true talents, I am sure that there will be competition between members!

Goodluck to all those who enter and may the best person win!

Online Duke_Countu

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Re: Holdfast: Nations At War - Design Competition
« Reply #6 on: February 15, 2018, 10:42:32 pm »
Would a simple description of a map be good enough?

Online Duke_Countu

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Re: Holdfast: Nations At War - Design Competition
« Reply #7 on: February 17, 2018, 03:31:27 pm »
● My Steam: http://steamcommunity.com/id/WhollyRufus/
● Program used to make entry: Inkscape
● Do I agree to follow the rules stated?: Yes
● Design type: Map
● My Entry: Here's a map for when the Prussians are added to the game. Polish Farmstead for the Army Battlefield and Army Siege modes.

Right click and select "View image" to see full maps

Army Battlefield:

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Army Siege, French attacking, Prussians defending:

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Farmstead references:
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Small Church references:
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The atmosphere should be bleak and late-autumnal, meaning the trees should be bare:
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The darker green parts represent raised mounds of earth which separate the farm fields:

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The red arrows represent wall entrances, some are closed in army siege. The lighter brown fields with faint stripes are ploughed. Most of the other details I expect are fairly self-explanatory.