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Author Topic: Game Modes - Share with us your ideas!  (Read 2438 times)

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Online Refleax

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Re: Game Modes - Share with us your ideas!
« Reply #45 on: April 09, 2017, 09:05:21 pm »
Great read Toucan. We’ve had similar ideas ourselves.

These sort of game modes are usually more linear than others. Would that be something players are against?


PS: We will also be revealing more information about our game modes in an exclusive interview we did with histogames.com. The interview should be up next week.

« Last Edit: April 09, 2017, 09:13:11 pm by Refleax »

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Offline Irahi

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Re: Game Modes - Share with us your ideas!
« Reply #46 on: April 09, 2017, 11:39:24 pm »
That kind of game mode would be awesome. Its linear but.. seems pretty interesting

Online Toucan

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Re: Game Modes - Share with us your ideas!
« Reply #47 on: April 14, 2017, 03:41:37 am »
Alright. Someone earlier in this thread mentioned the red orchestra 2 style multiplayer campaign. Im going to expand on that considering I also thought this was an amazing idea.

If you don't know. In red orchestra there is a multiplayer campaign map for both the WW2 German/Soviet front and Pacific Theater with Japs/Americans. As seen in these screenshots:





How it works is that one team (depending on whoever won the battle) will choose to attack a territory( they can vote to defend if they wish). After the attacking team chooses the territory, then multiple maps will show up. These maps change depending on what territory you want to attack. The teams will vote on what map they want and then they will load in the map and fight.

Based on how many loses each team takes(in terms of tickets ie deaths) they will lose combat power. To be completely honest i don't know how the combat power works in the campaign so heres from the wiki:

Spoiler
[close]

So if the attacking team wins, they get the territory that they voted to take. If the attacking team loses then the DEFENDING team then gets to counter attack, they vote for what territory then once they pick the territory they then pick the map.

I drew up something quick in photoshop that could show how this looks like during the Napoleonic Wars. Im not extremely familiar with the specifics of the multiple coalition wars against France but I tried to base this map off the "War of the Seventh Coalition". Of-course Waterloo and many other campaigns took place during this time. Im not 100% sure this map is correct in terms of borders but it is purely as an example:



Obviously, UK(RED) will lose if they lose all their territories, and France(BLUE) will lose if they lose all their territories. UK would most likely attack, for example Wallonie, and if they lose then France gets to counter attack lets say an area in Holland.

Now the interesting thing about this is that naval invasions and naval battles could take place on this "multiplayer campaign". For example if the Coalition forces get pushed out in Holland then France has to defeat the British navy in the channel just to invade the Isles. Or the British navy could launch a new Invasion into Normandy or other coastal provinces(after beating the french navy of course).

If you would like to look at how its done in red orchestra 2 check here: http://wiki.tripwireinteractive.com/index.php?title=RO2_Multiplayer_Campaign

PS this will be purely multiplayer PVP with no AI. Each map would have to be an objective based one. Possibly add sieges to some provinces to add flavor.
« Last Edit: April 14, 2017, 09:43:08 pm by Toucan »

Online Brock

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Re: Game Modes - Share with us your ideas!
« Reply #48 on: April 14, 2017, 05:09:16 pm »
Spoiler
[close]
Spoiler
[close]

This combined with EU 4 and Napoleon total war. Pls!
« Last Edit: April 15, 2017, 10:34:30 pm by Bluehawk »

Offline Intel Guardian

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Re: Game Modes - Share with us your ideas!
« Reply #49 on: April 15, 2017, 02:33:36 pm »
Don't put spoilers within spoilers or everything dies.

Online Brock

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Re: Game Modes - Share with us your ideas!
« Reply #50 on: April 15, 2017, 05:19:28 pm »
Don't put spoilers within spoilers or everything dies.

oh god.

good they fixed it.
« Last Edit: April 15, 2017, 11:11:58 pm by Brock »

Offline Sir Kydric

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Re: Game Modes - Share with us your ideas!
« Reply #51 on: May 13, 2017, 07:40:04 pm »
I would suggest a King of the Hill mode.

Players compete in a time-limited game to take and hold a specific area of the map; you gain points as long as a member of your team occupies "the hill" and none of the opposing team do. The team with the most points at the end wins.


Offline mikeosix

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Re: Game Modes - Share with us your ideas!
« Reply #52 on: May 25, 2017, 08:33:26 pm »
would like to see a Conquest type mode where players fight to control the map by putting pressure on different areas of the map making the control of a map shift towards one side or another as more players push to secure an area (kind of like the recent Steel Division Normady game that just came out) only Napoleonic Warfare

Online Brock

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Re: Game Modes - Share with us your ideas!
« Reply #53 on: May 26, 2017, 04:36:50 am »
Global map




Regional map

Offline TheBakerUK

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Re: Game Modes - Share with us your ideas!
« Reply #54 on: June 28, 2017, 09:00:54 am »
The Heroes and Generals map thing was a great idea, but it would be a lot to put in for this kind of game, amazing idea though!
Ex-77y Corporal | Ex-3rdKGL Major (Napoleonic Wars)

Offline Mendoza

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Re: Game Modes - Share with us your ideas!
« Reply #55 on: June 28, 2017, 11:54:43 am »
Yea the idea of Heros and Generals Global Map was very great. But for now a lot of guys i know, they dont play war mode anymore. Too long waitings for enough players to start a war match. You still play on generals side with your assault troops?

I would like a kind of skirmish battle. A forrest and you have to smoke out the light troops, or both are lights and have to blow the enemy out of the wood.  :P



Offline Jägermeister

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Re: Game Modes - Share with us your ideas!
« Reply #56 on: June 28, 2017, 12:50:41 pm »
If there would be a Role-Play mod like "Persistent Frontier","Persistent World" etc. it will be enjoyable to play imo.

Offline Exodus

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Re: Game Modes - Share with us your ideas!
« Reply #57 on: June 28, 2017, 01:52:23 pm »
Here are my ideas:

Entrenchment
Defend the line at all costs. A system where once a Line (like a squad feature, BF1 or RS2 Squads for reference) is 90% ruined, the Line will respawn. Once tickets are completely used, the side will lose.

Raid
Find an eliminate the high value enemy targets in the area. Targets include Officers to assassinate, buildings/towns to capture. Once all towns are captured, you win.

Offensive
The attacking team must capture one point at a time pushing back the defending enemy. The attacking team has waves that'll respawn when specific line is at a 90% casualty rate.

Frontline
Both teams are given the objective of pushing through the map. A team wins when all objective has been captured, or if the time runs out and a team has majority control of the battlefield.

Liberation
To win, your team must capture all territorial objective to liberate the area. Capturing objectives will gain your team additional reinforcement waves.


Invasion
The attacking team must capture one point at a time pushing back the defending enemy. They will spawn at ships and invade with naval support. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.

DOMINATION
Domination offers a fast-paced infantry focused combat in close quarter locations. It’s a smaller map and the fighting revolves around strategic objectives. Ready your musket and sharpen your bayonet – in the Domination game mode things tend to get close and personal.

« Last Edit: June 28, 2017, 01:58:34 pm by Exodus »

Offline Gatts

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Re: Game Modes - Share with us your ideas!
« Reply #58 on: June 28, 2017, 02:26:45 pm »
add battle royale mod please

Online Refleax

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Re: Game Modes - Share with us your ideas!
« Reply #59 on: June 28, 2017, 02:59:50 pm »
Some really great ideas going on here! Keep the discussion going.

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