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[Poll] What is your stance according to what the thread suggested? [Please read before vote]

*Tweaks* I wrote about, just under here.
as the reload is currently.
faster...

Author Topic: Reload animation and general gameplay *tweaks*  (Read 1978 times)

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Offline Wallace

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Re: Reload animation and general gameplay *tweaks*
« Reply #15 on: September 25, 2017, 08:21:46 pm »
i think they sould also add in when your in first person you actually aim down the barrel instead of the very much the same aiming system as NW

Offline James Brock

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Re: Reload animation and general gameplay *tweaks*
« Reply #16 on: November 15, 2017, 09:17:08 pm »
Bump!

Offline VetroG

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Re: Reload animation and general gameplay *tweaks*
« Reply #17 on: November 15, 2017, 11:42:39 pm »
tbh they aren't going to change any major part about the game reloading or screams etc even some of the devs said that. just sayin.

Offline Lecourbe

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Re: Reload animation and general gameplay *tweaks*
« Reply #18 on: November 16, 2017, 04:20:08 pm »
Back on topic, I agree with the initial post, I think a longer reload would create a reason to form lines instead of skirmish since you have to rely on your buddy next to you if someone pops there head over the hill while your reloading, I also agree that skirmishers should have less penalties but still some for things like crouch loading and loading while moving, when it comes to melee, yes a longer reload means that in public play melee will be far more common but in the linebattle melee is too unpredictable (as in you don't know if your going to die and how many men you might lose) that it is its own discouragement.

Offline Blaze

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Re: Reload animation and general gameplay *tweaks*
« Reply #19 on: November 16, 2017, 10:40:09 pm »
Now, I don't mean to be "that" person... But you do realise that this has already been noted by the developers and is going to be worked on?

Offline James Brock

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Re: Reload animation and general gameplay *tweaks*
« Reply #20 on: November 16, 2017, 11:47:44 pm »
Now, I don't mean to be "that" person... But you do realise that this has already been noted by the developers and is going to be worked on?
Would you happen to know to what extent?

I was in the discord the other day and Refleax said that they were thinking of increasing the reload speed of the *rifles*.  Since he just said rifles you could assume the other weapons are working as intended.

They all need an increased reload time.

When it comes to melee, yes a longer reload means that in public play melee will be far more common but in the linebattle melee is too unpredictable (as in you don't know if your going to die and how many men you might lose) that it is its own discouragement.

This guys is more of a myth that keeps on getting spread around.

A longer reload may actually decrease the amount of melee. As time goes on, players slowly adjust their game play to the mechanics. People will slowly start shooting a bit further away then they used to, to prevent a melee encounter. This will actually make the game more realistic and less of an arcade faction.
Instead of just charging in on a tightly build Battlefield map with everyone being no more then 5 feet of each other, people will give the enemy more space. And for my opinion, long term, we should see a small decrease in melee encounters. Followed more by strategy and experience of command.

Note: Just another thing. Having more inaccurate muskets is the real thing that increases melee. making muskets more unreliable proves people just preffer using melee. Rendering Shooting almost useless and undesirable to use. NW had a good balance of both. one did not over power the other.

The only thing that balances it now through is the horrible melee system hehe.

Offline Blaze

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Re: Reload animation and general gameplay *tweaks*
« Reply #21 on: November 20, 2017, 09:53:35 pm »
I can assure you that reloading is on the developer's to-do list.

Offline Grimz

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Re: Reload animation and general gameplay *tweaks*
« Reply #22 on: December 21, 2017, 08:05:20 pm »
Reloading should be longer, Most melee weapons should do less damage but melee speed needs to be increased, also 1 hit with a flag pole? While being able to take 2 hits with it AND YOU GET A PISTOL??? Can't wait for Melee fix.
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Offline James Brock

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Re: Reload animation and general gameplay *tweaks*
« Reply #23 on: December 25, 2017, 05:52:16 am »
Reloading should be longer, Most melee weapons should do less damage but melee speed needs to be increased, also 1 hit with a flag pole? While being able to take 2 hits with it AND YOU GET A PISTOL??? Can't wait for Melee fix.

They said that so far only Rifles would get an increased reload time. Its not the only thing AGS god dammit!

Offline ayures

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Re: Reload animation and general gameplay *tweaks*
« Reply #24 on: December 25, 2017, 06:32:12 am »
Musket reload speed is fine. If you want it nerfed for realism, then I want realistic musket accuracy in exchange.
War of 1812 pls

Offline Absol

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Re: Reload animation and general gameplay *tweaks*
« Reply #25 on: December 25, 2017, 04:34:48 pm »

You simply have no concept of game design, realisim, or history. Your concept of a seven second reload, repeatedly denied, still does not seem to change your stance on a now irrelavent subject for you.

Any other irrelavent topic for you that you want to talk about?
Making the game more realistic doesn't necessarily make it better. I, for one want this to be more arcadey, like NW, and not like WoR.

Offline James Brock

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Re: Reload animation and general gameplay *tweaks*
« Reply #26 on: December 25, 2017, 06:30:56 pm »
Musket reload speed is fine. If you want it nerfed for realism, then I want realistic musket accuracy in exchange.

It should be more accurate. up to 100 yards. But in this game its rarity to get that with a rifle.

Offline Norwegian

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Re: Reload animation and general gameplay *tweaks*
« Reply #27 on: December 25, 2017, 07:08:32 pm »
Reload time should be kept as it is currently, it's a fine reload time. Remember that we don't want another War of Rights here.

Offline Sourkraut

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Re: Reload animation and general gameplay *tweaks*
« Reply #28 on: December 25, 2017, 10:24:17 pm »
The reload time should at least be 15-17 seconds, i think that's a good compromise. (For muskets)
The time should change for land pattern muskets at least.
« Last Edit: December 25, 2017, 10:26:39 pm by Sourkraut »

Offline Norwegian

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Re: Reload animation and general gameplay *tweaks*
« Reply #29 on: December 26, 2017, 11:56:52 am »
The reload time should at least be 15-17 seconds, i think that's a good compromise. (For muskets)
The time should change for land pattern muskets at least.

Why so? What's wrong with the current reload time? I don't see any other reason to increase reload time except for the "it'll be more realistic" argument.

Besides, a reload time set at 17+ seconds is too long.