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Author Topic: Melee suggestions/idea's, come share them here!  (Read 5685 times)

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Offline Frittentime

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Re: Melee suggestions/idea's, come share them here!
« Reply #30 on: September 14, 2017, 09:36:46 am »
i agree with pieter put everything in the melee if u want to have a competitive scene :)

Online Gatts

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Re: Melee suggestions/idea's, come share them here!
« Reply #31 on: September 14, 2017, 09:41:44 am »
sword melee is ok it seems but melee with bayonet has some issues

Offline Charles Caldwell

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Re: Melee suggestions/idea's, come share them here!
« Reply #32 on: September 14, 2017, 11:07:38 am »
I thought it would happen so just a little disappointed to see it... crazed jumping to hinder targeting! Is there no way to limit this as it ruins immersion?


Offline Refleax

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Re: Melee suggestions/idea's, come share them here!
« Reply #33 on: September 14, 2017, 01:13:13 pm »
I thought it would happen so just a little disappointed to see it... crazed jumping to hinder targeting! Is there no way to limit this as it ruins immersion?

Yes, of course, we can always apply a cooldown timer between one jump and another.

i agree with pieter put everything in the melee if u want to have a competitive scene :)

We're also putting more work into it before Early Access and will continue during it. Feel free to give us more detail feedback with more specifics as to what we can improve if you decide to get your hands on the game. :)

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Offline Charles Caldwell

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Re: Melee suggestions/idea's, come share them here!
« Reply #34 on: September 14, 2017, 01:27:35 pm »
I thought it would happen so just a little disappointed to see it... crazed jumping to hinder targeting! Is there no way to limit this as it ruins immersion?

Yes, of course, we can always apply a cooldown timer between one jump and another.


Brilliant and thanks for listening.


Offline Refleax

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Re: Melee suggestions/idea's, come share them here!
« Reply #35 on: September 14, 2017, 01:36:06 pm »
I thought it would happen so just a little disappointed to see it... crazed jumping to hinder targeting! Is there no way to limit this as it ruins immersion?

Yes, of course, we can always apply a cooldown timer between one jump and another.


Brilliant and thanks for listening.

You're welcome!

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Offline SK

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Re: Melee suggestions/idea's, come share them here!
« Reply #36 on: September 14, 2017, 05:27:18 pm »
Melee is love, Melee is life





chambers

Offline 17e l Pieter

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Re: Melee suggestions/idea's, come share them here!
« Reply #37 on: September 14, 2017, 09:49:54 pm »
Melee is love, Melee is life





chambers

In melee we trust!!!

Offline Hawkince

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Re: Melee suggestions/idea's, come share them here!
« Reply #38 on: September 15, 2017, 01:22:42 am »
Melee needs to be much faster, melee speed from what I've seen has been very slow and doesn't really allow for actual skilled players to go off.

Offline LeClair

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Re: Melee suggestions/idea's, come share them here!
« Reply #39 on: September 15, 2017, 01:25:55 am »
Melee needs to be much faster, melee speed from what I've seen has been very slow and doesn't really allow for actual skilled players to go off.

I agree with this. I'll also add that from what i saw there's very little fluidity in the animations.

And the hitboxes, they could use some love.

Offline Kincaid

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Re: Melee suggestions/idea's, come share them here!
« Reply #40 on: September 15, 2017, 06:13:49 pm »
Melee needs to be much faster, melee speed from what I've seen has been very slow and doesn't really allow for actual skilled players to go off.

Perhaps i'm the exception to the rule here but from what I've seen of the melee I would actually say the opposite (or someone in my reg raised it) - to me the time taken from releasing a stab and it reaching its full extent is almost too fast; If i were the 1 in a 2v1 at the moment and they were 1 up 1 downing, i doubt I would be able to switch blocks (to block both) if there timing was slightly off.

I would definitely say NW attacks from release take longer but maybe I just haven't watched enough vids with melee in! :)

That being said I haven't seen any feinting going on which to me at least is a must.

Totally agree about the lack of fluidity of the animations at present.

*edit* just to clarify i like the look of the game - jut nit picking melee here! :)
« Last Edit: September 15, 2017, 08:00:51 pm by Kincaid »

Offline 17e l Pieter

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Re: Melee suggestions/idea's, come share them here!
« Reply #41 on: September 16, 2017, 12:06:11 am »


From a recent vid (Credits go to 14e Flopz) shows how again melee doenst connect and these attacks seem so slow in animation.
« Last Edit: September 16, 2017, 12:09:50 am by 17e l Pieter »

Online Gatts

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Re: Melee suggestions/idea's, come share them here!
« Reply #42 on: September 16, 2017, 02:11:44 am »


From a recent vid (Credits go to 14e Flopz) shows how again melee doenst connect and these attacks seem so slow in animation.

lul that .gif reminded me this image


Offline Hughes

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Re: Melee suggestions/idea's, come share them here!
« Reply #43 on: September 16, 2017, 03:19:52 am »
Didn't see a Kick in gameplay vids.
The ability to kick resolves the situation where a block meets a thrust ..., but the thrust is held & block must be held.

Even better than a kick, would be a 'Butt-stroke' for the blocker.



Offline Kincaid

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Re: Melee suggestions/idea's, come share them here!
« Reply #44 on: September 17, 2017, 02:59:06 pm »
Yeah it's difficult - it appears different depending on what vid you watch speed wise.

btw - is this a chamber or something else? (at 3:29)
Spoiler
[close]
When the sparks fly it looks like they've released at same time but may be wrong.
« Last Edit: September 17, 2017, 03:00:47 pm by Kincaid »