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Author Topic: ♞ Cavalry Suggestions for Holdfast  (Read 739 times)

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Offline Nurdbot

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Re: ♞ Cavalry Suggestions for Holdfast
« Reply #30 on: September 06, 2017, 08:28:07 pm »
Oh and obviously we'd love it more if Cavalry was the Warband style seperate player model and horse. Please don't merge either into some unholy centaur!

Online Andee

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Re: ♞ Cavalry Suggestions for Holdfast
« Reply #31 on: September 07, 2017, 01:45:06 am »
This is kind of off topic but I hope the bodies of horses and other soldiers are still a solid entity after death. It would make it interesting for cavalry and other units to maneuver around the bodies of downed horses and men.

Also, it would be nice for infantry bodies to be solid after death to make double ranks more effective. If that was the case, then a front man could take three or so rounds before hitting the ground further protecting the men behind him. That's not the case in NW which is really frustrating.

Offline SwydeBarca

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Re: ♞ Cavalry Suggestions for Holdfast
« Reply #32 on: September 08, 2017, 04:05:15 am »
This is kind of off topic but I hope the bodies of horses and other soldiers are still a solid entity after death. It would make it interesting for cavalry and other units to maneuver around the bodies of downed horses and men.

Also, it would be nice for infantry bodies to be solid after death to make double ranks more effective. If that was the case, then a front man could take three or so rounds before hitting the ground further protecting the men behind him. That's not the case in NW which is really frustrating.

Hear, hear. Would love to see this feature

Offline Rastignac

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Re: ♞ Cavalry Suggestions for Holdfast
« Reply #33 on: September 15, 2017, 10:37:51 pm »
The biggest holdback in NW's cavalry realism, and thus the main field of improvement for Holdfast's, is the question of free horses left after their rider's been killed. The matter being complete randomness and irrevelance of what they do.

We're on Napoleonic battlefield. My comrade had his horse killed, but fortunately enough, I found him some other, roaming free. Perfect! Go get him, John! Oh, wait, there's an enemy who also lost his mount, also running towards this horse. Let me see... I'm sorry John, the enemy has shorter running distance towards this poor beast, I'm afraid I'm gonna have to slash it dead! It's just standing there, you see... it's not like I can just grab the reins and bring it over to you, even though I got to it before anybody else. Forgive me, poney! <slash> <stab> <rivers of blood>

That's NW. The amount of absurd situations involving stray horses is very high and most got used to their plain stupidity. Not to mention dismount-and-kill duel procedure.

How to improve:

- Allow players to take limited control over stray horses without mounting them. Could work same way the cannon-artillery horse in NW does: "connect" the supplimentary horse to your own (could restrain the fighting possibilities while on).
- Add "dispatch horse" option, so that when you decide to dismount and get rid of the horse, you can use it instead of murdering it. With such option activated, the horse should run to the edge of the map and once there, disappear, unless caught and "limbered' by another player on the way.
- Some natural behaviour: avoiding player characters around them, having their random movements while uncontrolled always in receding direction, so we don't get a random horse suddenly running through a infantry line and then stopping right beside them, as they shoot their muskets, acting all "hey, who's your regimental pet?! I really like that shooting noise, let me stand here and listen!" <stands by and listens, until stabbed dead with bayonets>

Offline Nurdbot

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Re: ♞ Cavalry Suggestions for Holdfast
« Reply #34 on: September 16, 2017, 12:11:32 am »
On the same subject of 'what we don't want from the warband dlc' since cavalry is confirmed now, If there is a 3rd person vanity camera can you angle it so the infantry player cannot use it to look directly behind himself. Having infantry players turning their head or scouting for cavalry would be a lot more fair.


Offline Nurdbot

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Re: ♞ Cavalry Suggestions for Holdfast
« Reply #35 on: September 22, 2017, 11:58:57 pm »
So we have the old DLC style free look in the alpha build of the game. I don't suppose you can consider making a server admin option to turn off or limit how said camera is used, because playing cavalry with such an option can be pretty hard to sneak up on people.