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Author Topic: Holdfast NaW - Huge Update! Bagpipers, Grenadiers, Melee, 4 Maps & More 20 JANUA  (Read 257 times)

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Offline Panda

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Sharpton - looks very similar to the waterloo map [img][https://www.google.co.uk/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwj_5-b8xOfYAhVDFMAKHfEHBSsQjRwIBw&url=http%3A%2F%2Fwww.napolun.com%2Fmirror%2Fnapoleonistyka.atspace.com%2FBATTLE_OF_WATERLOO.htm&psig=AOvVaw1iUdrCrNWDt25DCPVUr0xc&ust=1516571965034888/img]

the other map feel more like a re-hash of the other maps.

maps that could be used for a more different feel to them (different game play) Battle of Victoria (small, river/ stream i the shadow of a high hill/ small mounting) french defending mounting British invading

musicians bagpipes can not play with other people apart from Scotland the brave (leading to a lot of white noise in game, leading to people muting/ not playing) this will change the feel to the game, that will lead to a decline in players

french, the french should also have a special instrument (could keep it simple like a french horn)

new regiments. A grenadier (from French, derived from the word grenade[1]) was originally a specialised soldier, first established as a distinct role in the mid-to-late 17th century, for the throwing of grenades and sometimes assault operations.  from the start grenadiers threw grenades, in the British side there were only 5 regiments.

other regiments, could be added are pristine regiments of the day, so regiments like the coldstream garurds for the British ect (not just line infantry) would work as smaller groups of individual regiments with slight graphic changes (in most case just a different number on there hat) instead of just line infantry

Online Rejenorst

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Bagpipes for the time being do not line up with any fife and drum tracks (even Scotland the Brave although it appears yellow will be somewhat out of sync).

I will be looking at possibly creating some simple drums for bagpipe songs and possibly some fife tracks to accompany the bagpipes. Can't promise anything at this point but I will look into it for at least a few tracks.

Offline Saris

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Will bagpipes be able to play Amazing grace in the future?

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I am not sure tbh. At the very least not in the immediate future.   

Offline Jackson

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The music to Amazing Grace is copied from a song first published in the US in 1829.
-Freelance character designer for Holdfast: Nations At War.

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In which case its way over the time period covered in the game.

Offline Lord Blakeney

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Bagpipes for the time being do not line up with any fife and drum tracks (even Scotland the Brave although it appears yellow will be somewhat out of sync).

I will be looking at possibly creating some simple drums for bagpipe songs and possibly some fife tracks to accompany the bagpipes. Can't promise anything at this point but I will look into it for at least a few tracks.

Firstly I just want to say thank you for all your hard work with the game and the updates that have been made.

With regards to the bagpipes, I imagine the recording was done in a dead room so the recording is really good but there sounds like there is no reverb what so ever.

With every battle being in a really open space the lack of reverb sounds slightly weird.

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Hi Lord Blakeney,

Thank you for the the compliment and support it is much appreciated. A big thank you to Joseph Bracken and Viriathus for helping us out hugely with music :)

You're definately right. The Bagpipes where recorded in a largely sound proofed studio. Reverb can be added either manually or via the game engine. I would have to chat to Refleax about the best way to handle it. In the game to some degree when you walk through a house you can hear the Unity audio engine apply reverb to the footstep sounds but so far not to anything else afaik. Its something worth exploring to see if the engine can add better effects. For the drum and fifes the instruments are recorded in a large studio space which reverberates. In fact I generally have to apply transient processing because there is to much reverb making it sound like it was recorded in a warehouse/room rather than an open field. The current amount thats left over seems to work ok for outdoor settings for now.

Its something we can look into.

Offline Jackson

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Doesn't no reverb make sense for large open fields? Nothing to reverberate off of.
-Freelance character designer for Holdfast: Nations At War.

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Depends on the lay of the land. In forests you would get reverb/echoe. Flat open field not to much. Mountains like canyon map yes and likely a lot less on hills. In terms of recording you generally don't want reverb. You can add it later but its best if the audio engine handles it so that it can be calibrated and maybe the effect dependent on the environment.