Anvil Game Studios

Holdfast: Nations At War => Game Discussion => Suggestions & Feedback => Topic started by: Haybales on March 06, 2018, 12:31:13 am

Title: [POLL] The Community's Popular Suggestions Thread ~ Updated: 18th June
Post by: Haybales on March 06, 2018, 12:31:13 am
List of Popular Suggestions

This thread will be updated once a week in correspondence with the above poll.
This is a dynamic thread that will remain consistently updated to reflect the community's preferences on the priority list on potential (but not confirmed) suggestions.

Please reply to the thread if you think anything should be added or removed from this list.

I plan to keep it updated.

Additionally, if you've seen any Official Responses to any of the following - let me know and I'll add it!


1st. Character Customization
The ability to customize the face of your character; regardless of what class you're playing. Face, facial hair, hair, etc.

2nd. +Points for Healing (Surgeons)
Simple suggestion I've seen a lot. Surgeons should get a set of amount of points for healing; whether per second or per soldier healed to full health.

3rd. A Nerf to Riflemen
Yes. I'm aware that they were reduced from 10 to 6, but I still see a lot of complaining about them.

AGS' Response: "We'll be increasing the time it takes to reload a rifle to balance the class out. Both teams both equally have the same number of rifleman slots available so neither is put at a disadvantage."
Source: Steam Discussion (http://steamcommunity.com/app/589290/discussions/4/1621724915811618670/)



Increase size of Compass Bearings
The N, W, S, E and everything in between is seemingly too small on the minimap.
Source: Confirmed by Refleax. (Discord Discussion) (https://discord.gg/kvHua2K/)[/center]

Map Voting or Map Skipping
I've seen a general consensus that certain maps are just not as popular as others. A vote to skip system may be welcome.

Change Reticule Colour
An option to change the reticule to a colour of your choice (mainly for Arctic maps).
Source: Confirmed by Refleax. (Discord Discussion) (https://discord.gg/kvHua2K/)

Independent Musician Volumes
Surprisingly, I see a lot of people wanting to individually edit the volumes of Fifers, Drummers and Pipers.

Flag Melee
Not sure what it is; whether reach, hitbox, registration or the HP buff to flags - but a lot of people complain about their melee.
Developer Insight: 1 (https://i.imgur.com/pKQvmG5.png) | 2 (https://i.imgur.com/kQZb37j.png)

Server Queue
An option to join the queue to a full server, instead of staring at the 150/150 for it to go down to 149.

Grappling Hooks for Naval
Allow ships to grapple onto other ships in Naval Battlefield.

Class Limits in Private Servers
The ability to change the amount of soldiers that can spawn as each individual class.

AGS' Response: "We will have functionality that will enable server hosts to change class limits to their choosing."
Source: Discord Post (https://i.imgur.com/2rTePOP.png/)

Progression System (+Level UP)
A system of basic level progression (with experience) to unlock cosmetic benefits for your character, faction, weapon or Regiment.[/center]


Did I miss anything? Let me know!
Title: Re: A Collective List of Popular Suggestions
Post by: Reedrick on March 06, 2018, 12:49:33 am
Perhaps a team balance?

But I concur with monsieur haybales, I would like to have a glorious french beard!
Title: Re: A Collective List of Popular Suggestions
Post by: Absol on March 06, 2018, 01:27:04 am
I would like to have a glorious french beard!
Wasn't aware that was allowed :P
Title: Re: A Collective List of Popular Suggestions
Post by: Jean-Baptiste on March 06, 2018, 05:19:24 am
Looks great Baylze.
Title: Re: A Collective List of Popular Suggestions
Post by: Saris on March 06, 2018, 06:57:05 pm
I've suggested having a short timer allowing the person who loaded the gun to use it first instead of having somebody steal it.
Title: Re: A Collective List of Popular Suggestions
Post by: Haybales on March 06, 2018, 09:12:20 pm
I've suggested having a short timer allowing the person who loaded the gun to use it first instead of having somebody steal it.

Decent idea; artillery stealing is a problem.

That'd be an issue if you had a designated Loader and Shooter though, no?
Title: Re: A Collective List of Popular Suggestions
Post by: Carruthers on March 07, 2018, 12:32:06 am
I don't believe you're giving the minimap suggestion the attention it deserves.

You should edit this in:


CARDINAL DIRECTIONS NEED TO BE BIGGER ON THE MINIMAP



 ;D ;D
Title: Re: A Collective List of Popular Suggestions
Post by: Jean-Baptiste on March 07, 2018, 12:43:13 am
I have seen configurable class limits for private servers suggested a few times. Here was Rycon's response:

(https://i.imgur.com/2rTePOP.png)
Title: Re: A Collective List of Popular Suggestions
Post by: Haybales on March 07, 2018, 12:51:04 am
I have seen configurable class limits for private servers suggested a few times. Here was Rycon's response:

(https://i.imgur.com/2rTePOP.png)

Added!

I don't believe you're giving the minimap suggestion the attention it deserves.

You should edit this in:

CARDINAL DIRECTIONS NEED TO BE BIGGER ON THE MINIMAP

 ;D ;D

I would also like to see this be a thing sooner rather than later haha.
Title: Re: A Collective List of Popular Suggestions
Post by: Jean-Baptiste on March 07, 2018, 06:34:40 pm
I've suggested having a short timer allowing the person who loaded the gun to use it first instead of having somebody steal it.

Decent idea; artillery stealing is a problem.

That'd be an issue if you had a designated Loader and Shooter though, no?

Eventually, I hope there will be designated artillery crew classes and access to cannons will be restricted to them.
Title: Re: A Collective List of Popular Suggestions
Post by: Brigadier_General on March 08, 2018, 11:37:23 pm
People who complain about riflemen need to grow a pair.
Title: Re: A Collective List of Popular Suggestions
Post by: Jean-Baptiste on March 09, 2018, 07:46:40 pm
People who complain about riflemen need to grow a pair.

They can cause significant problems, but there is a whole thread devoted to discussing them if you'd like to contribute:

http://www.holdfastgame.com/forum/index.php?topic=3626.0
Title: Re: A Collective List of Popular Suggestions
Post by: Marquis de Lafayette on March 09, 2018, 08:12:32 pm
Not sure if this has already been mentioned elsewhere, but I would really like to see some sort of progression system implemented, which would induce players to keep playing, I believe. The rewards don't even have to be anything major, just like a badge/rank/level that will appear next to your name on the scoreboard - something to boast as a feather in your cap. Unlockable customization options could also be an alternative reward, and will give players something to work toward as a goal/achievement, instead of just doing countless battles for no real purpose beyond the enjoyment of the actual gameplay.
Title: Re: A Collective List of Popular Suggestions
Post by: Jean-Baptiste on March 09, 2018, 08:18:41 pm
Not sure if this has already been mentioned elsewhere, but I would really like to see some sort of progression system implemented, which would induce players to keep playing, I believe. The rewards don't even have to be anything major, just like a badge/rank/level that will appear next to your name on the scoreboard - something to boast as a feather in your cap. Unlockable customization options could also be an alternative reward, and will give players something to work toward as a goal/achievement, instead of just doing countless battles for no real purpose beyond the enjoyment of the actual gameplay.

While I don't disagree that some kind of reward might help keep people engaged (badge/rank/etc), Refleax did confirm that there will be never be "unlockables" as that "isn't the spirit of the game." He said he didn't want players who play less to feel less important. That was in a voip conversation, so I don't have a screenshot and I might have slightly misquoted him.
Title: Re: A Collective List of Popular Suggestions
Post by: Jean-Baptiste on March 09, 2018, 08:24:16 pm
I have also suggested that their be lines added to the minimap to denote the edge of the map. I have seen regiments get REALLY tangled up on the snowy maps because they group by the edge of the map.

Also, whoever is at the helm of a ship in naval should get assists like the flag bearer. Would also love to see points for sinking a ship.
Title: Re: A Collective List of Popular Suggestions
Post by: Jean-Baptiste on March 10, 2018, 06:08:24 am
I'll have a chat with the UI Designer about this. Thanks for the feedback!

In regards to the compass.
Title: Re: A Collective List of Popular Suggestions
Post by: Refleax on March 10, 2018, 11:58:38 am
I have also suggested that their be lines added to the minimap to denote the edge of the map. I have seen regiments get REALLY tangled up on the snowy maps because they group by the edge of the map.

Also, whoever is at the helm of a ship in naval should get assists like the flag bearer. Would also love to see points for sinking a ship.

Great ideas! I cannot promise we can get to work on that anytime soon but I'm all in favour.
Title: Re: A Collective List of Popular Suggestions
Post by: Jean-Baptiste on March 11, 2018, 05:45:40 pm
Haybales, a lot of people have been asking for a progression system to be added in game. Ranging from player ranks to unlockable weapons.

Refleax made a point to say that unlockables (weapons, cosemtics, etc.) aren't planned for the game, but here is something he mentioned on Discord:

Quote
We'd love to do Steam Achievements. Before we get to that however, we'd like to introduce something similiar directly in the game. More on this in future updates.

That sounded kind of like a progression system that wouldn't give some players more content than others.
Title: Re: A Collective List of Popular Suggestions
Post by: Absol on March 11, 2018, 08:58:33 pm
Haybales, a lot of people have been asking for a progression system to be added in game. Ranging from player ranks to unlockable weapons.

Refleax made a point to say that unlockables (weapons, cosemtics, etc.) aren't planned for the game, but here is something he mentioned on Discord:

Quote
We'd love to do Steam Achievements. Before we get to that however, we'd like to introduce something similiar directly in the game. More on this in future updates.

That sounded kind of like a progression system that wouldn't give some players more content than others.
(https://i.imgur.com/jNqY99F.png)
Title: Re: A Collective List of Popular Suggestions
Post by: Haybales on March 11, 2018, 09:38:14 pm
Haybales, a lot of people have been asking for a progression system to be added in game. Ranging from player ranks to unlockable weapons.

Refleax made a point to say that unlockables (weapons, cosemtics, etc.) aren't planned for the game, but here is something he mentioned on Discord:

Quote
We'd love to do Steam Achievements. Before we get to that however, we'd like to introduce something similiar directly in the game. More on this in future updates.

That sounded kind of like a progression system that wouldn't give some players more content than others.

Yeah, I would have included that except this discussion (http://www.holdfastgame.com/forum/index.php?topic=760.0) resulted in a pretty split (large) vote, so I didn't deem it popular! :P
Title: Re: A Collective List of Popular Suggestions
Post by: Jean-Baptiste on March 11, 2018, 09:58:49 pm
The argument I have seen has always been over game-altering unlocks, which Refleax blatantly said will not be in the game.
Title: Re: A Collective List of Popular Suggestions
Post by: Absol on March 11, 2018, 11:24:00 pm
The argument I have seen has always been over game-altering unlocks, which Refleax blatantly said will not be in the game.
^This
I think most people were okay with having progression, the argument was over what they should be.
Title: Re: A Collective List of Popular Suggestions
Post by: Haybales on March 11, 2018, 11:48:53 pm
The argument I have seen has always been over game-altering unlocks, which Refleax blatantly said will not be in the game.
^This
I think most people were okay with having progression, the argument was over what they should be.
The argument I have seen has always been over game-altering unlocks, which Refleax blatantly said will not be in the game.

Agreed with both statements. I'll add it with those specific parameters.

Cosmetic benefits from leveling up would be grand, but if they become functional/mechanical benefits - I doubt people would be happy. Imagine a Level 48 having a better reload speed than a Level 3.
Title: Re: A Collective List of Popular Suggestions
Post by: LePoof on March 12, 2018, 03:45:59 pm
My feed back,

Lines need a reason to gravitate to, similar to a squad joining function to benefit from the buffs given. Officers should give a passive heal over time(now everyone wants to be his friend).
Surgeons should be a spawn point for teammates who join their line ending the long trek back to the line.
Buffs should be different from each of the Staff types classes, drummers increase reload speed, banners health, fife accuracy or Officer, oh and bagpipes should make you want to get drunk and punch your friends.
Ta Da instant fix to the bitching about Rifleman, running back to the line, and no one following officers(who have no charisma).

OH and stop letting Halybales from swarming me with 10 of his pig dogs, if I could get a nuke bullet for them please??
Title: Re: A Collective List of Popular Suggestions
Post by: LePoof on March 12, 2018, 04:18:21 pm
Just thought of one more thing, how about a Pub/Tavern map with a boxing ring and weapons disabled for people to socialize in off the battlefield(Tavern map server)?
Title: Re: A Collective List of Popular Suggestions
Post by: Haybales on March 12, 2018, 06:12:13 pm
My feed back,

Lines need a reason to gravitate to, similar to a squad joining function to benefit from the buffs given. Officers should give a passive heal over time(now everyone wants to be his friend).
Surgeons should be a spawn point for teammates who join their line ending the long trek back to the line.
Buffs should be different from each of the Staff types classes, drummers increase reload speed, banners health, fife accuracy or Officer, oh and bagpipes should make you want to get drunk and punch your friends.
Ta Da instant fix to the bitching about Rifleman, running back to the line, and no one following officers(who have no charisma).

OH and stop letting Halybales from swarming me with 10 of his pig dogs, if I could get a nuke bullet for them please??

Not sure about mobile spawn points. Having a charge duplicate mid-charge with fresh reinforcements would break a lot of realism.

Additionally, buffs are planned to be different for different staff types - this is confirmed! :)

Just thought of one more thing, how about a Pub/Tavern map with a boxing ring and weapons disabled for people to socialize in off the battlefield(Tavern map server)?

Y e s
Title: Re: A Collective List of Popular Suggestions
Post by: LePoof on March 13, 2018, 01:21:17 pm
How about a join Officers Name option with a arrow and adjusting nearby spawn points? My thoughts are just more towards what will keep a line cohesive. Yet at the moment other than sport there is little reason to follow anyone(I feel sad for these outcast).

Capture and hold objectives with a spawn on Officer who's team I chose to spawn with that adjust to said capture point with a longer timer perhaps would keep cohesion(helping to end the madness).

Hell even a big arrow to the line officer would be nice at this point.
Title: Re: A Collective List of Popular Suggestions
Post by: Haybales on March 16, 2018, 12:33:04 am
Updated

Added confirmations to two of the listed suggestions.
Title: Re: A Collective List of Popular Suggestions
Post by: Jean-Baptiste on March 28, 2018, 10:37:33 pm
Regarding riflemen:
(https://i.imgur.com/aDotXX1.jpg)

Thanks to Charlie for the screenshot.
Title: Re: A Collective List of Popular Suggestions
Post by: Carruthers on March 29, 2018, 06:46:07 am
I'll have a chat with the UI Designer about this. Thanks for the feedback!

In regards to the compass.

Required
Title: Re: A Collective List of Popular Suggestions
Post by: Gabriel Zachary on March 29, 2018, 06:27:00 pm
FYI. I've heard Reflaex say Surgeons will be getting points for heals.
Title: Re: A Collective List of Popular Suggestions
Post by: Haybales on March 30, 2018, 02:44:10 pm
FYI. I've heard Reflaex say Surgeons will be getting points for heals.

Hit me with an image or video my man, I'll add it in and quote it with a source.
Title: Re: A Collective List of Popular Suggestions
Post by: Viriathus on April 12, 2018, 11:15:31 am
Would be really nice with a map editor/maker
Title: Re: A Collective List of Popular Suggestions
Post by: Slyk_MinionWorkz on April 12, 2018, 02:52:35 pm
Mini map:  grids. 9 to 16 grids so that players can coordinate locations better. Possibly allow officers to "plot" beacons on the grids to call for help?

Achievements:  cuff chevrons, perhaps, to denote play time or level-up?  Sort of how some military branches denote years of service. Understanding the difficulty to customize per player, but an easy and visible way to denote "level".  Or give chevrons next to the players name.

Title: Re: A Collective List of Popular Suggestions
Post by: Nr.9 Noble on April 13, 2018, 06:04:00 am
No thanks on the minimap, I think it should be as it is for adding that could ruin the entire point of an officer having to rally his troops through VOIP.
Title: Re: A Collective List of Popular Suggestions
Post by: Carruthers on April 13, 2018, 06:44:19 am
Kind of sad the minimap cardinal direction icons aren't bigger yet. Didn't know it was a game breaking or game changing request

(https://i.imgur.com/MWg8sz0.gif)
Title: Re: A Collective List of Popular Suggestions
Post by: Luke192 on April 20, 2018, 03:44:13 pm
Emote/Animations were a big one ( http://www.holdfastgame.com/forum/index.php?topic=2246.0 )
Title: Re: A Collective List of Popular Suggestions
Post by: Refleax on April 20, 2018, 04:21:14 pm
Emote/Animations were a big one ( http://www.holdfastgame.com/forum/index.php?topic=2246.0 )

We cannot promise that we can focus of this anytime soon as at the moment our focus is on the core mechanics of the game but it's definitely a great idea and one I would like to personally find the time to work on (again)! We already started working on a similar mechanic that will allow players to play an animation or emote of their choosing before our release on Early Access but halted worked on that to focus on more important matters.
Title: Re: A Collective List of Popular Suggestions
Post by: Irregular Alcoholic on April 21, 2018, 10:59:55 am

Progression System (+Level UP)
A system of basic level progression (with experience) to unlock cosmetic benefits for your character, faction, weapon or Regiment.


My dream is historical accurate medals models what player can dress up on model - medal purchased for (for example) 100 wins in Historical Battle mode
My second dream Historical Battle mode - llooks like creative assembley make mode

gentlemans it is Saturday - you know what to do
Title: Re: A Collective List of Popular Suggestions
Post by: Luke192 on April 23, 2018, 03:46:49 pm
Emote/Animations were a big one ( http://www.holdfastgame.com/forum/index.php?topic=2246.0 )

We cannot promise that we can focus of this anytime soon as at the moment our focus is on the core mechanics of the game but it's definitely a great idea and one I would like to personally find the time to work on (again)! We already started working on a similar mechanic that will allow players to play an animation or emote of their choosing before our release on Early Access but halted worked on that to focus on more important matters.
100% agree with you. With the whole game engine update/rework, I can only imagine how busy you guys are. I appreciate the response and keep up the good work!
Title: Re: A Collective List of Popular Suggestions
Post by: Jean-Baptiste on April 25, 2018, 07:07:36 pm
Bump!
Title: Re: [POLL] The Community's Popular Suggestions Thread ~ Updated: 25th April
Post by: Jean-Baptiste on April 25, 2018, 08:21:32 pm
(https://preview.ibb.co/cF2wpH/Smart_Select_Image_2018_04_25_13_18_52.jpg)

I guess it's an interesting thread.
Title: Re: [POLL] The Community's Popular Suggestions Thread ~ Updated: 25th April
Post by: KJ on April 25, 2018, 08:26:08 pm
(https://preview.ibb.co/cF2wpH/Smart_Select_Image_2018_04_25_13_18_52.jpg)

I guess it's an interesting thread.

(https://i.imgur.com/YNsku1o.png)
Title: Re: [POLL] The Community's Popular Suggestions Thread ~ Updated: 25th April
Post by: Dirtyjack on April 25, 2018, 08:29:38 pm
My suggestion for improving the overall combat is as follows:

Make Flags a non-weapon that only provides buffs and does what it is intended to do for a Line of Soldiers. He has Pistol and Sword for personal defence.
Improve the Musket accuracy, as it's very historically inaccurate.
The Pistol is more accurate than the musket, which needs to be changed ... In basic terms, the pistol is a down-scaled musket, without the butt-stock for shouldering the weapon and without the longer-barrel for increased accuracy and velocity. It should by no means be more accurate than a musket.

Rifles, as much as I hate them, are not as much as a priority in terms of Accuracy fixing but more of a Reload-time increase and they should be balanced out.

Seriously, this is a Napoleonic Wars game and most people Rush for Pistol/Flag/Rifle classes and no love is given to the Musket.
That's my two-cents on how I think the core-game can be improved.
Title: Re: [POLL] The Community's Popular Suggestions Thread ~ Updated: 25th April
Post by: RandyBumpkins on April 25, 2018, 08:31:30 pm
For me the two things I would really like to see are cavalry and mobile artillery, mostly cavalry though. Not sure how well these things would work in public games but for the events they would add quite a bit to the game.
Title: Re: [POLL] The Community's Popular Suggestions Thread ~ Updated: 25th April
Post by: Haybales on April 25, 2018, 08:33:17 pm
For me the two things I would really like to see are cavalry and mobile artillery, mostly cavalry though. Not sure how well these things would work in public games but for the events they would add quite a bit to the game.

Hi chap!

Mobile Artillery and Cavalry are already confirmed on the Holdfast Development Roadmap (http://anvilgamestudios.com/News/Post?p=1027) - so I won't be adding them to this thread, but they are coming to the game at some point or another! :D
Title: Re: [POLL] The Community's Popular Suggestions Thread ~ Updated: 25th April
Post by: rubadubdub on April 25, 2018, 09:38:03 pm
Bump this badboy
Title: Re: [POLL] The Community's Popular Suggestions Thread ~ Updated: 25th April
Post by: J. Campbell on April 27, 2018, 07:00:43 am
bump, character customization is above all else atm via poll stats. I really hope my coming forward has also influenced others to do so, Refleax and his team won't know what we want unless we bug the fuck out of them on the forums <3
Title: Re: [POLL] The Community's Popular Suggestions Thread ~ Updated: 25th April
Post by: Jean-Baptiste on April 27, 2018, 06:08:54 pm
bump, character customization is above all else atm via poll stats. I really hope my coming forward has also influenced others to do so, Refleax and his team won't know what we want unless we bug the fuck out of them on the forums <3

True! They also have to do what they think is right for the game too though. Ultimately it's their vision.

Also consider selection bias, many of the games core audience aren't active on the forums.
Title: Re: [POLL] The Community's Popular Suggestions Thread ~ Updated: 25th April
Post by: J. Campbell on April 29, 2018, 07:10:29 pm
bump, character customization is above all else atm via poll stats. I really hope my coming forward has also influenced others to do so, Refleax and his team won't know what we want unless we bug the fuck out of them on the forums <3

True! They also have to do what they think is right for the game too though. Ultimately it's their vision.

Also consider selection bias, many of the games core audience aren't active on the forums.
It's the responsibility of the ones active on the forums to relay messages between active forums and active devs. So far so good, VOIP makes shit so much easier to do so.
Title: Re: [POLL] The Community's Popular Suggestions Thread ~ Updated: 25th April
Post by: Jean-Baptiste on May 01, 2018, 07:02:26 pm
Reference to a new UI/team balance changes as well as changes to the flag and rifles:
(https://i.imgur.com/kQZb37j.png)


Regarding flag melee:
(https://i.imgur.com/pKQvmG5.png)
Title: Re: [POLL] The Community's Popular Suggestions Thread ~ Updated: 25th April
Post by: Haybales on May 01, 2018, 07:22:57 pm
Reference to a new UI/team balance changes as well as changes to the flag and rifles:
(https://i.imgur.com/kQZb37j.png)


Regarding flag melee:
(https://i.imgur.com/pKQvmG5.png)

Updated, thank you Jean!
Title: Re: [POLL] The Community's Popular Suggestions Thread ~ Updated: 1st May
Post by: Nr.9 Noble on May 05, 2018, 07:24:26 pm
I don't understand the want for character customization as personally I would much rather see core game play mechanics refined and implemented first.
Title: Re: [POLL] The Community's Popular Suggestions Thread ~ Updated: 1st May
Post by: Absol on May 05, 2018, 07:40:43 pm
I don't understand the want for character customization as personally I would much rather see core game play mechanics refined and implemented first.
Absolutely.
Title: Re: [POLL] The Community's Popular Suggestions Thread ~ Updated: 1st May
Post by: Jean-Baptiste on May 06, 2018, 06:03:00 am
I don't understand the want for character customization as personally I would much rather see core game play mechanics refined and implemented first.
Absolutely.

+1
Title: Re: [POLL] The Community's Popular Suggestions Thread ~ Updated: 1st May
Post by: Athalos on May 08, 2018, 08:56:49 am
I don't understand the want for character customization as personally I would much rather see core game play mechanics refined and implemented first.

Makes you feel more unique while playing the game,identify individuals in your reg etc.Sounds like there is no need for that (at least for now) but it could make the game more refreshing.I would love it tbh
Title: Re: [POLL] The Community's Popular Suggestions Thread ~ Updated: 1st May
Post by: Marquis de Lafayette on May 31, 2018, 12:31:15 pm
Might be a minor thing in the grand scheme of things, but I'd love to have a better control over keybinds. Right now I don't have the option to change the [3] keybind where I equip my sword, for example - it's the kind of key you spam when a sudden melee situation appears, so I'd like to have it on an accessible key of my own choosing. Also, the option to assign more voicelines to different keys would be nice, instead of having to scroll through that massive list of voicelines in the midst of battle. 


Also, on the topic of melee, I believe a slower reload speed is really required when moving - for all classes. It'll encourage players to take the melee fight in a 1v1 when someone is charging, instead of slowly backing up while reloading, only to shoot the other guy when he's 2 meters away from stabbing you.
Title: Re: A Collective List of Popular Suggestions
Post by: Starblazer on May 31, 2018, 03:14:05 pm
I have also suggested that their be lines added to the minimap to denote the edge of the map. I have seen regiments get REALLY tangled up on the snowy maps because they group by the edge of the map.

Also, whoever is at the helm of a ship in naval should get assists like the flag bearer. Would also love to see points for sinking a ship.
Tbh all of this was slept on. I think naval needs some work as well, but the map edges are really undefined. People just kinda run towards a side until they realize that the map edge is actually closer than they think.


Would be really nice with a map editor/maker
Also this. Would definitely spice up private servers.
Title: Re: [POLL] The Community's Popular Suggestions Thread ~ Updated: 1st May
Post by: Haybales on June 18, 2018, 03:50:44 am
Updated! :)
Title: Re: [POLL] The Community's Popular Suggestions Thread ~ Updated: 18th June
Post by: Czechu on June 22, 2018, 11:28:22 am
I would love to see ship capturing in naval battles. Or any naval updates(Ship names are ok, but it is something little, right?). And it would be great for person steering the ship to actualy hear what the crew is talking to him :D


(Ship capturing source)
http://www.holdfastgame.com/forum/index.php?topic=1984.0

Quote
Take A Prize! (Capture) - You can take enemy ships as a prize through a boarding action! Capturing a naval vessel will prevent the enemy faction’s players from spawning on it.


Title: Re: [POLL] The Community's Popular Suggestions Thread ~ Updated: 18th June
Post by: Korvyr on July 16, 2018, 08:54:29 pm
I see this hasn't been booped in a while.

I've addressed "Change Reticule Colour" and "Increase Size of Compass Bearing" with mini mods that can be found on our Discord:

https://discord.gg/NsPBYmY

You by no means have to stay after you grab the mods, but more mods will be forthcoming soonTM. (I work pretty fast.) :D

These have been given the okay by Refleax as they are client-side only and do not affect the servers or other players in any way. Enjoy!
Title: Re: [POLL] The Community's Popular Suggestions Thread ~ Updated: 18th June
Post by: Haybales on July 30, 2018, 01:41:47 am
Bump. :)
Title: Re: [POLL] The Community's Popular Suggestions Thread ~ Updated: 18th June
Post by: Austro on August 01, 2018, 08:04:14 pm
Popular Suggestion: ags plz update
Title: Re: [POLL] The Community's Popular Suggestions Thread ~ Updated: 18th June
Post by: Starblazer on August 06, 2018, 01:22:29 am
Bump. Reticule Color still is kinda important imo despite its votes. Would make snow maps for linebattles a lot more intense.