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Author Topic: Combat stances and speed differences?  (Read 1890 times)

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Offline Nurdbot

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Combat stances and speed differences?
« on: February 01, 2017, 03:02:25 pm »
In the game that inspired Holdfast Warband scripted had some pretty stunted limitations which sadly blocked off certain mechanics.

I want to ask if the developers will be considering such mechanics as crouch movement for the light infantry or riflemen, the ability to prone to cover for infantry and will the dragoons/riflemen/light infantr/militia be faster on their feet due to their loadout and fragility?

Offline Johny_Nawalony

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Re: Combat stances and speed differences?
« Reply #1 on: February 02, 2017, 07:06:41 pm »
Proning? Not this time period bruh

Offline Irahi

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Re: Combat stances and speed differences?
« Reply #2 on: February 02, 2017, 07:12:55 pm »
Proning? Not this time period bruh
Its not needed, same with crouch movement. Just a normal crouch is all we need.

Offline Intel Guardian

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Re: Combat stances and speed differences?
« Reply #3 on: February 02, 2017, 08:20:27 pm »
Would be cool though. Then Waterloo could be roleplayed properly.

Offline Nurdbot

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Re: Combat stances and speed differences?
« Reply #4 on: February 02, 2017, 09:23:34 pm »
Proning? Not this time period bruh

Wrong, depending on the situation under bombardment from roundshot infantry were given the orders to prone in several moments in battles across the era. Riflemen are trained to technically fire prone and even on their back.

I also think it would be nice for dragoons to lean closer to the saddle and riflemen/light infantry to crouch move as I imagine with this one hit boxes won't be a pig and it would actually help you be less than a target.

« Last Edit: February 02, 2017, 09:37:02 pm by Nurdbot »

Offline Barbaneth

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Re: Combat stances and speed differences?
« Reply #5 on: February 03, 2017, 01:11:04 am »
This would be nice :D




THE PLUNKETT POSITION!

Offline TheBoberton

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Re: Combat stances and speed differences?
« Reply #6 on: February 03, 2017, 01:56:57 am »
Its not needed, same with crouch movement. Just a normal crouch is all we need.

It may not be needed, but if things aren't added simply because we don't "need" them, we'll end up with an exact clone of NW. This game has the chance to do so much more, if they go beyond what is "needed".

Another consideration for being able to walk when crouching is to make the most of fortifications. In NW, you have to stand up to move around, whereas if you could walk around while crouched, you'd cut your exposure to enemy fire extensively. Honestly, if crouch walking is present, I would suggest letting all units do it, simply for that alone.

Offline Nurdbot

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Re: Combat stances and speed differences?
« Reply #7 on: February 03, 2017, 02:39:48 am »
It would be nice if this time around skimishers were more than guys who can shoot better and look only slightly different from line now.

Offline Super_

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Re: Combat stances and speed differences?
« Reply #8 on: February 03, 2017, 04:51:17 pm »
I think the way riflemen acted in NW weren't too far off and in event situations the rules around them gave them the mobility to act more like their historic battlefield role. I also think that giving them the ability to prone will make them significantly overpowered when you consider how hard it is already as a line to firefight against spaced light infantry.

I quite like the idea of crouched movement especially with the example of siege battles.

The devs also have mentioned that animations are the most time and money consuming aspects of development and whilst that shouldn't be a reason to omit features we don't want them to be rushing out clunky mechanics that make the game worse.

Offline Intel Guardian

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Re: Combat stances and speed differences?
« Reply #9 on: February 03, 2017, 08:21:42 pm »
Just make reloading monstrously long for people in prone. Something like 50-60 seconds.

Offline Super_

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Re: Combat stances and speed differences?
« Reply #10 on: February 05, 2017, 11:14:17 am »
Just make reloading monstrously long for people in prone. Something like 50-60 seconds.

That's not a bad idea to be fair.

Offline Nurdbot

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Re: Combat stances and speed differences?
« Reply #11 on: February 05, 2017, 03:39:05 pm »
Drop it to something like 30 seconds and give the Rifleman a one shot use item of black powder in the flask to add to the range. You got a powerful but incredibly tricky move that takes time and skill to use without it being too op.

Somebody needs to make a thread asking about the 3rd/1st person camera stuff too by the way.

Offline Intel Guardian

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Re: Combat stances and speed differences?
« Reply #12 on: February 05, 2017, 04:02:54 pm »
Somebody needs to make a thread asking about the 3rd/1st person camera stuff too by the way.

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Offline Irahi

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Re: Combat stances and speed differences?
« Reply #13 on: February 05, 2017, 04:06:44 pm »
Just make reloading monstrously long for people in prone. Something like 50-60 seconds.

That's not a bad idea to be fair.
By far its the best idea.

Offline Nurdbot

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Re: Combat stances and speed differences?
« Reply #14 on: February 05, 2017, 05:49:53 pm »
Somebody needs to make a thread asking about the 3rd/1st person camera stuff too by the way.

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Meaning will they make a vanity camera people won't abuse to see threats coming from behind or the sides, rather than it doesn't exist. Also, you need to write more than just post images.