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Author Topic: Developer Blog 16 - Guards & Riflemen. The chosen elite  (Read 2196 times)

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Online Refleax

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Developer Blog 16 - Guards & Riflemen. The chosen elite
« on: August 06, 2017, 08:46:11 pm »

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Offline NiPhix

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #1 on: August 06, 2017, 08:54:51 pm »
These look nice :O . Another epic dev blog. :D

Offline Bobmarley

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #2 on: August 06, 2017, 09:04:19 pm »
Another amazing blog post very excited to see how next weeks blog beats this beauty :)
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Offline Nurdbot

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #3 on: August 06, 2017, 09:07:28 pm »
While I am pleased to see the news about the stress tests, reworking the physics of the projectiles and new classes I am sort of oddly puzzled at the visual choices with the Rifleman design.

I am saddened the Imperial Guard perhaps the most recognisable sort of guard due to their uniform design is wearing is wearing not blue but white and you've decided rather plain looking French light infantry would suit the role better to counter Riflemen rather than German Jaegers and the odd addition of Bearskins to British Guardsmen.

Still good work and keep up the updates, I am eager to see early access approach.

Offline CyanKeso

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #4 on: August 06, 2017, 09:09:37 pm »
Loving the long flaps for French guard :3  :-*

Offline Starblazer

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #5 on: August 06, 2017, 09:12:19 pm »
Really interested in how bullet arc is gonna affect competitive linebattles :). Trait system also looks to play a pivotal role in battles. Great work guys.

Offline Bluehawk

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #6 on: August 06, 2017, 09:17:28 pm »
Brown-coated Corsicans were quite an iconic unit in the early campaigns and stand out dramatically from the rest of the French roster. Unfortunately they also standout against the grass and trees  ;)

Offline AgentMWolf

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #7 on: August 06, 2017, 09:20:37 pm »
Woop Woop!! Le 3e rĂ©giment de grenadiers Hollandais de la Garde impĂ©riale. Bon choix! Voor Oranje en het konijn van Nederland  ;)

Offline Viriathus

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #8 on: August 06, 2017, 09:30:13 pm »
Great dev blog! Keep up the good work! :D
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Offline Sinjide

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #9 on: August 06, 2017, 09:37:45 pm »
Great news, I really feel like there is a huge improvement at each new blog, keep it going !  :D

Offline Jack

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #10 on: August 06, 2017, 09:39:40 pm »
Great dev blog! Keep up the good work! :D

Offline Cubtheman

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #11 on: August 06, 2017, 09:43:15 pm »
Love how the Rifleman has one eye wider than the other, Which makes perfect sense <3
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Offline BigDawg

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #12 on: August 06, 2017, 10:10:20 pm »
Loving the Uniforms and how the muskets now have a better bullet drop, Another good Dev Blog.

Thank you

Offline Napoleonic Wars

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #13 on: August 06, 2017, 10:17:12 pm »
Great dev blog! The uniforms look quite dank!


Online Refleax

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Re: Developer Blog 16 - Guards & Riflemen. The chosen elite
« Reply #14 on: August 06, 2017, 10:46:05 pm »
Thanks again guys!

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