Hello everyone, I have seen the game play of the game already, and I had some suggestions and tweaks when it comes to the musket its self. I find the reload a tad short, realistically & in game. Realistically 15 seconds would be a very difficult thing to achieve with reloading a muzzle loader. I think for a games proper mechanics 15 seconds is a nice sweet spot. 12 however is a little short, and the shorter time frames are given for various in game mechanics the more, it comes to being classified under "arcade". Also makes general gameplay faster and more unfun. Another being the incredibly fast cannon reload. I would agree that there should be a disadvantage to reloading your arm, what ever it is you are doing when you are crouching, considering you have an advantage with cover or yourself just being a smaller target. To players minds this comes up, 'if crouching is the exact same as standing, why would I stand at all and be a bigger target?' This is the thinking you do not want to give players AGS. Reload when your crouching should slow your reload to 20 seconds per shot. Keep in mind this is still 3 rounds a minute which is still a LOT. This way Attackers dont always have to rely on melee for taking any kind of fortification, which gets boring and repetitive. If you the defender have a choice to increase your fire rate with standing but risk getting killed, it brings in more strategic thinking upon commander and gives the game more choices and makes it actually more exiting and full. If you introduce crouching and walking, reload speed should be increased to 22-24 seconds, again to discourage skirmish type gameplay with regular units. Perhaps playing as a light or rifle unit could decrease the penalties to again, suit the unit better and help gameplay feature come alive. Considering well, the units were historically trained for that, and Line infantry was not. Reloading your gun when your walking should increase the reload from 15 to 17-19 seconds so you dont have people purposefully running around and spinning to avoid getting shot at. Thats just stupid. And prone, if at all should only be a skill available to the rifle class if anything. Thats another page in the book. Also, the reload animation looks clunky and unpolished. when the time comes it should look something like this. I know you have seen this, and while it not being the best example, it is done realistically. When your pulling our your ramrod from the pipes, the pipes should be facing toward you when your pulling the rammer out. Im also hoping we will see regular shoulder arms when they start doing some major work on the animations.
Thanks and good day to y'all.
EDIT: here are some things I gathered on the web to whom it may concern.
this is just some of it. to prove a point.