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Author Topic: Developer Blog 18 - Holdfast: Nations At War released! Development roadmap  (Read 5574 times)

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Online Refleax

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« Last Edit: October 09, 2017, 06:22:58 pm by Refleax »

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Online Gatts

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Re: Holdfast: Nations At War released! Development roadmap
« Reply #1 on: September 21, 2017, 08:01:47 pm »
Great, hope you can fix bugs and add additional things.

Offline BUFFbeard

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Re: Holdfast: Nations At War released! Development roadmap
« Reply #2 on: September 21, 2017, 08:09:41 pm »
Glad to know how and where the game will be leading!  ;D

Offline Hinkel

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Re: Holdfast: Nations At War released! Development roadmap
« Reply #3 on: September 21, 2017, 08:12:42 pm »
Congratulations!!!  8)  :-*

Online Refleax

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Re: Holdfast: Nations At War released! Development roadmap
« Reply #4 on: September 22, 2017, 12:04:34 am »
Thanks chaps!

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Offline Truth

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Re: Holdfast: Nations At War released! Development roadmap
« Reply #5 on: September 22, 2017, 02:54:21 am »
Game is great, it even hit top sellers good work!

Offline Nurdbot

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Re: Holdfast: Nations At War released! Development roadmap
« Reply #6 on: September 22, 2017, 03:59:35 am »
Congratulations, here is to a good post early access release too ;).

Offline Silent

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Re: Holdfast: Nations At War released! Development roadmap
« Reply #7 on: September 22, 2017, 05:58:25 am »
I may have missed this while looking through the roadmap.  Is face customization going to make it into the game.  It was a nice feature to have in M&B: Napoleonic Wars.

https://steamuserimages-a.akamaihd.net/ugc/578990017771868844/CDF06F7589FB22D9F53D378F22992F372AF33F57/

Behold, my glorious mustache.
« Last Edit: September 22, 2017, 06:00:23 am by Silent »

Offline Tardet

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Re: Holdfast: Nations At War released! Development roadmap
« Reply #8 on: September 22, 2017, 07:10:59 am »
You speaking about transparency and just after, many screenshoots of 'Work in Progress' features being posted throughout the blog is just the proof that despite the game still having lots of room for improvement, you hold on to your words and really seem to care about your community, as proven the fact we got the game relatively fast and you kept your promess about the schedules.

When some huge studios have only recently started to realize how much transparency and communication was the key to keep a community interested and willing to give support, or other are stuck in endless developpment phase while they have received countless donations, you guys established yourselves as a reference for now, making a real change for once.

I can only wish you a very best of luck to the huge work ahead of you and hope you will continue to deliver with many more new features as the game certainly has the potential to be something great.
'Don't worry too much about what people think, they don't do it very often.'

Online Refleax

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Re: Holdfast: Nations At War released! Development roadmap
« Reply #9 on: September 22, 2017, 08:03:15 am »
You speaking about transparency and just after, many screenshoots of 'Work in Progress' features being posted throughout the blog is just the proof that despite the game still having lots of room for improvement, you hold on to your words and really seem to care about your community, as proven the fact we got the game relatively fast and you kept your promess about the schedules.

When some huge studios have only recently started to realize how much transparency and communication was the key to keep a community interested and willing to give support, or other are stuck in endless developpment phase while they have received countless donations, you guys established yourselves as a reference for now, making a real change for once.

I can only wish you a very best of luck to the huge work ahead of you and hope you will continue to deliver with many more new features as the game certainly has the potential to be something great.

Hey! Thank you very much Tardet. We'll keep going at it.

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Offline NiPhix

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Re: Holdfast: Nations At War released! Development roadmap
« Reply #10 on: September 22, 2017, 08:07:40 am »
If the major bugs in this game Will be fixed, I can safely say that this Will be my favorite Napoleonic game.

As Tardet said, best of luck with the project. If you guys need anything done from graphics or anything else I'd be more than happy to help!

Offline Gokiller

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Re: Holdfast: Nations At War released! Development roadmap
« Reply #11 on: September 22, 2017, 09:04:20 am »
Congrats with the release!

Offline Dius

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Re: Holdfast: Nations At War released! Development roadmap
« Reply #12 on: September 22, 2017, 09:14:27 am »
Do you know how many players buy the game ?

Offline Siwi

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Re: Holdfast: Nations At War released! Development roadmap
« Reply #13 on: September 22, 2017, 09:51:40 am »
Not sure if its possible, but is there anyway you can see your friends on steam differently ingame? like with circles on them or something

Steams API has this, so I think it could be possible
Spoiler
[close]

Looking good though, way better than Iron Europes release lol
« Last Edit: September 22, 2017, 09:59:41 am by Siwi »

Offline Nurdbot

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Re: Holdfast: Nations At War released! Development roadmap
« Reply #14 on: September 22, 2017, 04:59:13 pm »
Ah yes the early release that was dragged from the developers by 300 people demanding them on the spot to do it.

A quick cheeky suggestion to the developers for future release patch names, the Heroes & Generals developers name their updates and builds after certain men or technology used in the conflict. I don't suppose you guys will consider something like that maybe? It'll be a lot easier to explain to my clan about the months of coming updates if they were named in a less standardised fashion.