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Author Topic: Holdfast: Nations At War - Administration Help Guide  (Read 9838 times)

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Offline Pierre

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Re: Holdfast: Nations At War - Administration Help Guide
« Reply #15 on: January 21, 2018, 02:27:29 am »
Updated the thread with the new maps from the latest update

Offline Pierre

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Re: Holdfast: Nations At War - Administration Help Guide
« Reply #16 on: February 15, 2018, 06:41:41 pm »
Updated thread to include new maps and rotation variables!

Offline Jean-Baptiste

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Re: Holdfast: Nations At War - Administration Help Guide
« Reply #17 on: March 01, 2018, 01:42:32 pm »
so what command enables dancing

Code: [Select]
rc carbonPlayers spawn 10
rc carbonPlayers join
rc carbonPlayers playerAction 35

Enjoy the show :)

Offline Saga

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Re: Holdfast: Nations At War - Administration Help Guide
« Reply #18 on: March 03, 2018, 06:59:10 am »
so what command enables dancing

Code: [Select]
rc carbonPlayers spawn 10
rc carbonPlayers join
rc carbonPlayers playerAction 35

Enjoy the show :)
damn it, now all the plebs know

Offline Pierre

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Re: Holdfast: Nations At War - Administration Help Guide
« Reply #19 on: April 26, 2018, 02:32:29 pm »
Updated thread to include the new conquest gamemode and maps

Offline Pierre

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Re: Holdfast: Nations At War - Administration Help Guide
« Reply #20 on: June 21, 2018, 07:25:36 pm »
Updated thread with the new faction spawn variables and map names :)

Offline Tyler

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Re: Holdfast: Nations At War - Administration Help Guide
« Reply #21 on: June 22, 2018, 12:55:43 am »
How do I change one of the Factions to Prussia?

Offline Haybales

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Re: Holdfast: Nations At War - Administration Help Guide
« Reply #22 on: June 23, 2018, 03:22:22 am »
How do I change one of the Factions to Prussia?

» Input the following parameter per map rotation to play as the Prussian faction: faction_attacking prussian or faction_defending prussian

Interchangeable Faction Spawn Positions! There are plenty of players who are particularly adamant about always joining one particular faction. With this addition, the initial spawn position of a faction will be different after each and every round.
» This functionality is supported on all existing game modes including Army Assault and all Naval and Coastal game modes.
» Input the following parameter per map rotation to define the position where a particular faction should spawn at: faction_attacking french and faction_defending british


More: Patch Notes for Prussia Update