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Author Topic: Developer Blog 20 - Office space. Prussia and the upcoming update  (Read 49389 times)

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Offline Destraex

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Re: Developer Blog 20 - Office space. Prussia and the upcoming update
« Reply #15 on: December 10, 2017, 11:29:44 pm »
I don't think the devs intend the game to stay so arcadey. The game is just not mature yet. The devs intend to mature it judging from the things they are considering.
"FORMATION mechanic that allows formation members to respawn back into them."


Offline VetroG

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Re: Developer Blog 20 - Office space. Prussia and the upcoming update
« Reply #17 on: December 11, 2017, 12:44:28 am »
Prussian Foot Guards? (Click the spoiler to see pic)

Picture (Click Me!)
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Offline OriginalHobo

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Re: Developer Blog 20 - Office space. Prussia and the upcoming update
« Reply #18 on: December 11, 2017, 01:38:04 am »
Hats off to AGS so far, really looking forward to seeing you grow and seeing the game progress over time.

This link might be useful too.



Offline Irregular Alcoholic

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Re: Developer Blog 20 - Office space. Prussia and the upcoming update
« Reply #19 on: December 11, 2017, 11:40:48 am »
I have been having a go at war of rights and notice that this game is a lot more arcade like when it comes to reload animations. Any plans to improve the reload animation.

The other thing I notice (apart from war of rights amazingly detailed and realistic graphics) is that war of rights maps are large enough to make it feel like their are strategic options. Stamina plays a big part in that game. If you run forever your aim will be affected for some time while you catch your breath. This adds to the larger feel of the maps. It does not feel like every map you can see every part of instantly. Nor can you see exactly where your own men are. Instead you see icons in game that officers put down. Rally here or capture this house. You don't feel like you know where the enemy or that you are on a map every time where everybody goes to the same two places to fight. Meaning their will be a bunch of skirmishers already waiting. War of Rights maps do not feel like their are walls at the edges.


See how it tells me in the bottom right I am skirmishing if I am out of formation. If I die here the army will lose a lot of moral. I guess losing the battle if it get's too low on top of kills? Holdfast could do with a system like this. Even skirmish specific troops need a skirmish line rather than a rambo loner.
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Officers orders. Would love holdfast to have these.... but I guess if everybody just followed the officer to begin with without the whole world knowing exactly what path the line formation was going to take or attack that would make a huge difference. See how in the bottom right it tells me I am out of line. Causing a huge moral loss if I die.
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Spoiler
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 The other great thing about war ofnrights is that if you are not in formation when you die your side loses a lot more moral than if you died in formation. You are denigrated when you die if you are out of formation and congratulated if you die in formation. This (apart from the fact it's closed beta and a lot of re-enactors play it properly) means that nobody really skirmishes where holdfast is primarily skirmishing.

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Of course fixing bayonets is a major deal, bit not needed for holdfast like units as I understand most units fixed bayonets by default?

They also have the unit choice as you spawn correct. You choose a specific unit out of about 4 and then a uniform from within that unit.

The things above I have chosen from war of rights as things I would like to see holdfast. Because at the moment the game is pure chaos.

My wish for the Prussians

Im like war of rights ...and hope someday [or night] holdfast and war of rights do sex and we see beautiful child looks like war of rights in napoleonic setting

and DEVS why this old skinhead on ground?
he is drunk?
and wtf?its december right?you have green leaves ? lucky DEVS

Offline Rivet

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Re: Developer Blog 20 - Office space. Prussia and the upcoming update
« Reply #20 on: December 11, 2017, 12:02:15 pm »
haters gonna hate :) greetings from the Marshal Davout
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« Last Edit: December 11, 2017, 12:04:05 pm by Rivet »

Offline Irregular Alcoholic

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Re: Developer Blog 20 - Office space. Prussia and the upcoming update
« Reply #21 on: December 11, 2017, 12:05:43 pm »
haters gonna hate :) greetings from the Marshal Davout
Spoiler
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 ;)

Offline Refleax

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Re: Developer Blog 20 - Office space. Prussia and the upcoming update
« Reply #22 on: December 11, 2017, 01:09:41 pm »
Yup! The leaves are still green here and it's pretty much sunny almost every day.

We're taking into account your suggestions for uniforms.  :)

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Offline Almqvist

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Re: Developer Blog 20 - Office space. Prussia and the upcoming update
« Reply #23 on: December 11, 2017, 03:29:03 pm »
Yup! The leaves are still green here and it's pretty much sunny almost every day.

We're taking into account your suggestions for uniforms.  :)
I'm drowning in snow ???

Offline Marshal LongTree

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Re: Developer Blog 20 - Office space. Prussia and the upcoming update
« Reply #24 on: December 11, 2017, 06:27:56 pm »
this is just a bunch of fanboy posts

Offline Arthur Wellesley 1.DoW

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Re: Developer Blog 20 - Office space. Prussia and the upcoming update
« Reply #25 on: December 11, 2017, 06:54:59 pm »
I think ,,Freikorps´´

Offline Blaze

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Re: Developer Blog 20 - Office space. Prussia and the upcoming update
« Reply #26 on: December 11, 2017, 07:41:50 pm »
Cannot wait to play Prussia, it'll be an interesting aspect in a game with so much more potential to unlock..

Liking the office space btw Refleax! :)

Offline Sourkraut

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Re: Developer Blog 20 - Office space. Prussia and the upcoming update
« Reply #27 on: December 12, 2017, 01:27:34 am »
Prussian uniform source (it's in German), Uniforms c.1813-1815 wasn't able to find anything else that wasn't per 1806 or 1796, but this may help.http://www.napoleon-online.de 
« Last Edit: December 12, 2017, 01:31:08 am by Sourkraut »

Offline Viriathus

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Re: Developer Blog 20 - Office space. Prussia and the upcoming update
« Reply #28 on: December 12, 2017, 10:44:48 am »
I like that most of the uniforms posted are 1813-1815, even though the game itself is set at least 4-5 years prior. No hate :)

Offline Rivet

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Re: Developer Blog 20 - Office space. Prussia and the upcoming update
« Reply #29 on: December 12, 2017, 11:48:09 am »
Quote
Don’t let the new faction fool you, work isn’t finished on UK or France either. We have more units for the existing British and French nations done and ready, but we’ll be leaving them as a little surprise for future content.