I have been having a go at war of rights and notice that this game is a lot more arcade like when it comes to reload animations. Any plans to improve the reload animation.
The other thing I notice (apart from war of rights amazingly detailed and realistic graphics) is that war of rights maps are large enough to make it feel like their are strategic options. Stamina plays a big part in that game. If you run forever your aim will be affected for some time while you catch your breath. This adds to the larger feel of the maps. It does not feel like every map you can see every part of instantly. Nor can you see exactly where your own men are. Instead you see icons in game that officers put down. Rally here or capture this house. You don't feel like you know where the enemy or that you are on a map every time where everybody goes to the same two places to fight. Meaning their will be a bunch of skirmishers already waiting. War of Rights maps do not feel like their are walls at the edges.
See how it tells me in the bottom right I am skirmishing if I am out of formation. If I die here the army will lose a lot of moral. I guess losing the battle if it get's too low on top of kills? Holdfast could do with a system like this. Even skirmish specific troops need a skirmish line rather than a rambo loner.
Officers orders. Would love holdfast to have these.... but I guess if everybody just followed the officer to begin with without the whole world knowing exactly what path the line formation was going to take or attack that would make a huge difference. See how in the bottom right it tells me I am out of line. Causing a huge moral loss if I die.
The other great thing about war ofnrights is that if you are not in formation when you die your side loses a lot more moral than if you died in formation. You are denigrated when you die if you are out of formation and congratulated if you die in formation. This (apart from the fact it's closed beta and a lot of re-enactors play it properly) means that nobody really skirmishes where holdfast is primarily skirmishing.
Of course fixing bayonets is a major deal, bit not needed for holdfast like units as I understand most units fixed bayonets by default?
They also have the unit choice as you spawn correct. You choose a specific unit out of about 4 and then a uniform from within that unit.
The things above I have chosen from war of rights as things I would like to see holdfast. Because at the moment the game is pure chaos.
My wish for the Prussians
Get out of here with your War of Rights propaganda!
Jokes aside, I don't agree with your suggestions being implemented as a standard, but as a "Realistic" servermode that could be toggled on or off, that sounds pretty good to me. I don't see anything wrong with the current reload animation either, but perhaps some polishing could be done.
Dear god, the propaganda is real.
But, in all due seriousness, I agree with Norwegian I think it would be a bit much and isn't the direction Holdfast is heading in. However, some of these suggestions might work well in a Hardcore mode for people wanted to take realism seriously.
Aforementioned would also have the potential to damage the player base if restrictions were placed on the public servers.