I have brilliant idea (or someone already proposed it?)
Just make riflemen spawn in public games RANDOM for players choosing line infanty/light infranty with cap of 1 rifle per 8 players present in team (max 10). And every time rifleman dies, free slot rolled again. At least - fair rotation for unfair toy.
If some one hates be rifleman for some wierd reason, checkbox "dont ever spawn me as rifleman" can be added in options or something.
Long version - why BLA BLA BLA
Frankly speaking, rifleman was big mistake from begining to add in game at first place. Yes, they cool and fans of Sharp-TVshow realy love them, BUT.
We have snipers in almost all other PvP shooters, they accurate, but balanced by other game mechanics (more or less), like they can be killed from some kind of tank, explosives, some special "from above" ability like airstrike or something. They can be outmaneuvered/knifed whe lying around with fancy scope. At least, other not so accurate weapons have like auto fire and better up close or on the run or something. Long story short, other games have more (or tonns more) VARIABLES to play around snipers and balance them out (with different degrees of success). Holfast is not.
> singleshot weapons, practicaly no other options to harm someone (only melee)
> rather slow/clunky movement
> generaly little room to maneuve and close distance
> very hard "stealth" (if at all)
And here we go -- rifles! Receipt for balance disaster.
I'm speaking indeed about public games. Everyone just skirmish from cover or distance with some random group attacks. And here is main thing!
Problem is - riflemen cannot be practicaly engaged NOT on their terms. He is sitting between or even behind "grunts", in nice cover and just sniping with leasure in 3rd person. Little can be done if you just line infantry.. indeed you can try some crazy charge, dodgy flank run or just shoot with some luck, but anyway this is not fair context. Far from it.
And I doubt that cavalry really change that overall bad balance.
Even nerf is not ideal option at the end (always too little or too much).
So... (^ short version)