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Author Topic: What new factions should the devs add after Prussia?  (Read 3490 times)

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Offline Jean-Baptiste

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Re: What new factions should the devs add after Prussia?
« Reply #30 on: March 13, 2018, 03:05:24 pm »
I'd like to see development focused on factions which played greatest roles during Napoleonic Wars. Imo there should be Austria instead of Prussia, but let it be after because of already started progress of Prussia.

AGS let the playerbase vote on which faction they would build, Prussia won the vote. Austria was close, I believe.

Offline Auha

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Re: What new factions should the devs add after Prussia?
« Reply #31 on: March 14, 2018, 12:45:09 am »
I personally would like to see Austria.
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Offline Absol

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Re: What new factions should the devs add after Prussia?
« Reply #32 on: March 14, 2018, 02:19:05 am »
I'd like to see development focused on factions which played greatest roles during Napoleonic Wars. Imo there should be Austria instead of Prussia, but let it be after because of already started progress of Prussia.

AGS let the playerbase vote on which faction they would build, Prussia won the vote. Austria was close, I believe.
Spain was second, Ottomans were third, and Austria and Russia were effectively tied at 12.2 and 12.3%.
« Last Edit: March 18, 2018, 02:25:30 am by Absol »

Online Jackson

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Re: What new factions should the devs add after Prussia?
« Reply #33 on: March 15, 2018, 04:17:51 am »
They were tied at a different number of votes?
-Freelance character designer for Holdfast: Nations At War.

Offline Saris

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Re: What new factions should the devs add after Prussia?
« Reply #34 on: March 15, 2018, 04:19:16 am »
They were tied at a different number of votes?

math.exe stopped working

Offline Jean-Baptiste

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Re: What new factions should the devs add after Prussia?
« Reply #35 on: March 15, 2018, 06:50:52 am »
They were tied at a different number of votes?

Schrodinger's Equalitive Property of Numbers is how I got through all my math classes. All numbers are both equal and not equal, until you check your work.
« Last Edit: March 15, 2018, 01:33:14 pm by Jean-Baptiste »

Offline Intel Guardian

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Re: What new factions should the devs add after Prussia?
« Reply #36 on: March 15, 2018, 06:00:38 pm »
It's a tie if you round them down.  ;D

Wait no maybe that isn't how mathematics works.

Offline Absol

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Re: What new factions should the devs add after Prussia?
« Reply #37 on: March 16, 2018, 12:08:48 am »
They were tied at a different number of votes?
Thanks, Jackson.

Offline Intel Guardian

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Re: What new factions should the devs add after Prussia?
« Reply #38 on: March 16, 2018, 09:59:48 am »
Libtard trolled successfully.  8)

Online Jackson

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Re: What new factions should the devs add after Prussia?
« Reply #39 on: March 16, 2018, 10:06:48 am »
I'm a socialist, not a liberal.
-Freelance character designer for Holdfast: Nations At War.

Offline Bluehawk

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Re: What new factions should the devs add after Prussia?
« Reply #40 on: March 16, 2018, 01:19:45 pm »
All y'all'er dumber'an hell.

Offline Intel Guardian

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Re: What new factions should the devs add after Prussia?
« Reply #41 on: March 16, 2018, 02:57:19 pm »
Socialists, liberals, communists, Nazis, Democrats, all synonymous.  8)
« Last Edit: March 16, 2018, 02:59:16 pm by Intel Guardian »

Offline Comrade Buckweed

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Re: What new factions should the devs add after Prussia?
« Reply #42 on: April 13, 2018, 07:29:23 pm »
In order I want Russia, Austria, Italy, The Ottoman Empire, and Sweden or any other northern European faction

Offline Rimka

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Re: What new factions should the devs add after Prussia?
« Reply #43 on: April 14, 2018, 12:14:29 am »
I'd like to see Russia, Austria-Hungary and the Ottoman empire.

Offline Oxley

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Re: What new factions should the devs add after Prussia?
« Reply #44 on: April 24, 2018, 05:13:51 am »
Cavalry and cannon as well as other mechanics like formation respawns. Even the art department should be onto all of this. Progression system. New factions are meaningless without game mechanics in first. As the game stands I find it exceptionally boring. It's one giant inaccurate skirmish of randomness, you run all the way to the front to die from some random shot from other skirmishers and then do it again. I want it to be a napoleonic formations and combined arms tactics bonanza with progression to play for.

Then join a regiment dude xD