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Author Topic: Keep disconnecting from servers  (Read 138 times)

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Offline Philemon Duke

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Keep disconnecting from servers
« on: March 25, 2018, 09:21:14 pm »
This has been going on for months now and I feel like I've tried everything.

I will enter a server and randomly disconnect, every time I play, multiple times. This is the only game I get disconnected in. I've tried reinstalling, verifying install files, opting out of beta, turning off anti-virus, turning off firewall, resetting internet, etc. It disconnects me and brings me back to the holdfast screen when you boot up the game. I don't get any notices or anything, just disconnects me and kicks me out of the game. Everything else stays connected e.g. third party voice chat. So I doubt it's my Internet.

Need some help please... I don't have any crash reports in my file. All I see is output logs. I attached the one from today if that helps.

Edit: One thing I forgot to mention is that if I reconnect right after into the same server, there will be 2 of me for a few minutes, until my disconnected spawn drops for good. I can and usually do team kill that empty shell.



Code: [Select]
Initialize engine version: 5.6.5p1 (b5fcd78dd1ab)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor:   NVIDIA
    VRAM:     8096 MB
    Driver:   23.21.13.8813
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\AmplifyMotion.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\AmplifyMotion.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\DarkArtsStudios.ScreenshotCreator.Runtime.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\DarkArtsStudios.ScreenshotCreator.Runtime.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\EasyRoads3D.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\EasyRoads3D.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\ch.sycoforge.Decal.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\ch.sycoforge.Decal.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\Lzma.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\Lzma.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\MicrosoftRecyclableMemoryStream.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\MicrosoftRecyclableMemoryStream.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\OpusWrapper.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\OpusWrapper.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\Mono.Simd.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\Mono.Simd.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\Jboy.Core.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\Jboy.Core.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\Jboy.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\Jboy.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\NAudio.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\NAudio.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\NAudio.WindowsMediaFormat.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\NAudio.WindowsMediaFormat.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\uGameDB.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\uGameDB.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\uLink.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\uLink.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\uLobby.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\uLobby.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\SSAA.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\SSAA.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\Ionic.Zlib.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\Ionic.Zlib.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\NSpeex.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\NSpeex.dll into Unity Child Domain
- Completed reload, in  0.513 seconds
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\System.dll (this message is harmless)
Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3200x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.749589 ms
Output.log user: DESKTOP-RUEA9V3, Game Version: 0.12.6636.11365
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.348931 ms

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14209.
Total: 24.933405 ms (FindLiveObjects: 0.528365 ms CreateObjectMapping: 0.275579 ms MarkObjects: 24.099651 ms  DeleteObjects: 0.029223 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Holdfast Nations At War\Holdfast NaW_Data\Managed\System.Xml.dll (this message is harmless)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16472.
Total: 25.311562 ms (FindLiveObjects: 0.741114 ms CreateObjectMapping: 0.447415 ms MarkObjects: 24.089716 ms  DeleteObjects: 0.032730 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16472.
Total: 32.078320 ms (FindLiveObjects: 1.521972 ms CreateObjectMapping: 1.699068 ms MarkObjects: 28.839745 ms  DeleteObjects: 0.016365 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16472.
Total: 27.694756 ms (FindLiveObjects: 1.130374 ms CreateObjectMapping: 0.533041 ms MarkObjects: 26.007671 ms  DeleteObjects: 0.022794 ms)

GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 16837.
Total: 26.863050 ms (FindLiveObjects: 0.957369 ms CreateObjectMapping: 0.346885 ms MarkObjects: 25.524601 ms  DeleteObjects: 0.033315 ms)

GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Ping: Error performing ICMP transmission. Possibly because of a timeout
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 14.510174 ms

Unloading 827 unused Assets to reduce memory usage. Loaded Objects now: 45153.
Total: 57.722157 ms (FindLiveObjects: 2.056767 ms CreateObjectMapping: 1.102319 ms MarkObjects: 45.162956 ms  DeleteObjects: 9.399525 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 45153.
Total: 47.280804 ms (FindLiveObjects: 2.213114 ms CreateObjectMapping: 1.082447 ms MarkObjects: 43.939655 ms  DeleteObjects: 0.044420 ms)

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Total: 57.255745 ms (FindLiveObjects: 2.179214 ms CreateObjectMapping: 1.028383 ms MarkObjects: 53.949368 ms  DeleteObjects: 0.098191 ms)

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Total: 58.391376 ms (FindLiveObjects: 2.111415 ms CreateObjectMapping: 1.015817 ms MarkObjects: 55.201611 ms  DeleteObjects: 0.061954 ms)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 33.835251 ms

Unloading 2593 unused Assets to reduce memory usage. Loaded Objects now: 41099.
Total: 68.846466 ms (FindLiveObjects: 1.787616 ms CreateObjectMapping: 1.495086 ms MarkObjects: 32.772385 ms  DeleteObjects: 32.790501 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

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Total: 71.626228 ms (FindLiveObjects: 3.761972 ms CreateObjectMapping: 1.486319 ms MarkObjects: 66.290268 ms  DeleteObjects: 0.086794 ms)

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Total: 72.028641 ms (FindLiveObjects: 3.790319 ms CreateObjectMapping: 1.609059 ms MarkObjects: 66.546562 ms  DeleteObjects: 0.082118 ms)

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Total: 76.550430 ms (FindLiveObjects: 4.726648 ms CreateObjectMapping: 1.861844 ms MarkObjects: 69.858482 ms  DeleteObjects: 0.103159 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
<color=lime>***** Loaded new round. Round ID: 4, Map: SnowyPlainsII, Mode: ArmyAssault *****</color>
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 5258 unused Assets to reduce memory usage. Loaded Objects now: 147370.
Total: 120.658409 ms (FindLiveObjects: 8.362666 ms CreateObjectMapping: 3.596273 ms MarkObjects: 104.798393 ms  DeleteObjects: 3.900493 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 9665 unused Assets to reduce memory usage. Loaded Objects now: 111693.
Total: 126.090813 ms (FindLiveObjects: 9.626301 ms CreateObjectMapping: 4.505132 ms MarkObjects: 103.389229 ms  DeleteObjects: 8.568986 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 78386.
Total: 127.645523 ms (FindLiveObjects: 6.621223 ms CreateObjectMapping: 2.770410 ms MarkObjects: 106.973511 ms  DeleteObjects: 11.280073 ms)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 57.503269 ms
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1

Unloading 5915 unused Assets to reduce memory usage. Loaded Objects now: 45460.
Total: 136.130630 ms (FindLiveObjects: 2.080438 ms CreateObjectMapping: 2.209607 ms MarkObjects: 68.945244 ms  DeleteObjects: 62.895054 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 82286.
Total: 100.743599 ms (FindLiveObjects: 4.008328 ms CreateObjectMapping: 1.551780 ms MarkObjects: 95.098740 ms  DeleteObjects: 0.083579 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 82286.
Total: 100.493736 ms (FindLiveObjects: 3.993132 ms CreateObjectMapping: 1.557917 ms MarkObjects: 94.869331 ms  DeleteObjects: 0.072474 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 83823.
Total: 112.684715 ms (FindLiveObjects: 4.645114 ms CreateObjectMapping: 1.875872 ms MarkObjects: 106.031631 ms  DeleteObjects: 0.131214 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
<color=lime>***** Loaded new round. Round ID: 5, Map: GrassyPlainsII, Mode: ArmyAssault *****</color>
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 5160 unused Assets to reduce memory usage. Loaded Objects now: 97845.
Total: 116.110611 ms (FindLiveObjects: 7.058410 ms CreateObjectMapping: 5.129936 ms MarkObjects: 99.244423 ms  DeleteObjects: 4.677260 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 9633 unused Assets to reduce memory usage. Loaded Objects now: 115915.
Total: 149.457535 ms (FindLiveObjects: 8.421406 ms CreateObjectMapping: 4.065315 ms MarkObjects: 128.893372 ms  DeleteObjects: 8.076567 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 453 unused Assets to reduce memory usage. Loaded Objects now: 78609.
Total: 145.698196 ms (FindLiveObjects: 5.379214 ms CreateObjectMapping: 2.385242 ms MarkObjects: 130.365952 ms  DeleteObjects: 7.567196 ms)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 62.972202 ms

Unloading 5860 unused Assets to reduce memory usage. Loaded Objects now: 39162.
Total: 146.463272 ms (FindLiveObjects: 2.083068 ms CreateObjectMapping: 1.666045 ms MarkObjects: 76.054207 ms  DeleteObjects: 66.659363 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 75992.
Total: 117.767891 ms (FindLiveObjects: 4.000146 ms CreateObjectMapping: 1.546228 ms MarkObjects: 112.083580 ms  DeleteObjects: 0.137059 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 75992.
Total: 116.904327 ms (FindLiveObjects: 3.761388 ms CreateObjectMapping: 1.618995 ms MarkObjects: 111.452347 ms  DeleteObjects: 0.070429 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 77530.
Total: 124.258781 ms (FindLiveObjects: 4.710867 ms CreateObjectMapping: 2.102063 ms MarkObjects: 117.340050 ms  DeleteObjects: 0.105205 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
<color=lime>***** Loaded new round. Round ID: 6, Map: GrassyPlains, Mode: ArmyAssault *****</color>
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 5161 unused Assets to reduce memory usage. Loaded Objects now: 91612.
Total: 133.435898 ms (FindLiveObjects: 6.245406 ms CreateObjectMapping: 3.361315 ms MarkObjects: 120.001755 ms  DeleteObjects: 3.827141 ms)

Disconnecting from EndPoint 136.243.97.53:20104 because it's not reachable or internet/network connection is unstable: A socket operation was attempted to an unreachable host.

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 9542 unused Assets to reduce memory usage. Loaded Objects now: 102030.
Total: 144.339874 ms (FindLiveObjects: 7.036493 ms CreateObjectMapping: 3.782721 ms MarkObjects: 125.605988 ms  DeleteObjects: 7.914082 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 85.792725 ms

Unloading 5740 unused Assets to reduce memory usage. Loaded Objects now: 19286.
Total: 180.183670 ms (FindLiveObjects: 1.174794 ms CreateObjectMapping: 1.543305 ms MarkObjects: 104.869400 ms  DeleteObjects: 72.595284 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 21406.
Total: 103.134102 ms (FindLiveObjects: 0.933990 ms CreateObjectMapping: 0.850703 ms MarkObjects: 101.311996 ms  DeleteObjects: 0.036529 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21406.
Total: 100.985863 ms (FindLiveObjects: 0.929899 ms CreateObjectMapping: 0.677990 ms MarkObjects: 99.351967 ms  DeleteObjects: 0.024840 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21406.
Total: 101.904663 ms (FindLiveObjects: 0.912949 ms CreateObjectMapping: 0.879634 ms MarkObjects: 100.085182 ms  DeleteObjects: 0.026009 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 21.448475 ms

Unloading 822 unused Assets to reduce memory usage. Loaded Objects now: 45505.
Total: 130.789703 ms (FindLiveObjects: 3.453369 ms CreateObjectMapping: 1.629808 ms MarkObjects: 119.000839 ms  DeleteObjects: 6.704511 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 45505.
Total: 117.150391 ms (FindLiveObjects: 2.265132 ms CreateObjectMapping: 1.062867 ms MarkObjects: 113.773293 ms  DeleteObjects: 0.048219 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 46785.
Total: 122.050339 ms (FindLiveObjects: 2.221004 ms CreateObjectMapping: 1.269479 ms MarkObjects: 118.479782 ms  DeleteObjects: 0.079488 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 46785.
Total: 120.847778 ms (FindLiveObjects: 2.263086 ms CreateObjectMapping: 1.111671 ms MarkObjects: 117.421303 ms  DeleteObjects: 0.051141 ms)

Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 34.420311 ms

Unloading 2531 unused Assets to reduce memory usage. Loaded Objects now: 78065.
Total: 144.680328 ms (FindLiveObjects: 3.657351 ms CreateObjectMapping: 1.810410 ms MarkObjects: 102.144005 ms  DeleteObjects: 37.067978 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 114853.
Total: 140.045731 ms (FindLiveObjects: 5.393534 ms CreateObjectMapping: 2.664328 ms MarkObjects: 131.847610 ms  DeleteObjects: 0.139397 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 114853.
Total: 138.973526 ms (FindLiveObjects: 5.046940 ms CreateObjectMapping: 2.472328 ms MarkObjects: 131.353119 ms  DeleteObjects: 0.100529 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 116412.
Total: 143.927811 ms (FindLiveObjects: 6.743963 ms CreateObjectMapping: 2.895196 ms MarkObjects: 134.097534 ms  DeleteObjects: 0.190538 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
<color=lime>***** Loaded new round. Round ID: 60, Map: TrainingGrounds, Mode: ArmyBattlefield *****</color>
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 5176 unused Assets to reduce memory usage. Loaded Objects now: 140537.
Total: 166.014542 ms (FindLiveObjects: 9.730922 ms CreateObjectMapping: 5.782502 ms MarkObjects: 145.551788 ms  DeleteObjects: 4.948748 ms)

« Last Edit: March 27, 2018, 01:51:10 am by Philemon Duke »

Offline Jean-Baptiste

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  • Posts: 565
  • 89e COL | AGS/HCL Admin
  • Faction: French Empire
Re: Keep disconnecting from servers
« Reply #1 on: March 25, 2018, 10:12:56 pm »
There is some kind of connection error, I think.

Disconnecting from EndPoint 136.243.97.53:20104 because it's not reachable or internet/network connection is unstable: A socket operation was attempted to an unreachable host.

Does it happen on every server? Also are you using wifi or ethernet?

Offline Philemon Duke

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Re: Keep disconnecting from servers
« Reply #2 on: March 25, 2018, 10:14:46 pm »
I'd say every server yeah, and no wifi I'm plugged directly to router.

Offline Jean-Baptiste

  • Regiment Leaders
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  • 89e COL | AGS/HCL Admin
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Re: Keep disconnecting from servers
« Reply #3 on: March 25, 2018, 10:20:40 pm »
This could definitely be a bug, but it really does look like an internet thing to me.

Have you tried verifying your local files via Steam? Something might be corrupted.

Otherwise this might be something AGS will have to look at because it sounds like you're doing all the normal internet troubleshooting.

Offline Philemon Duke

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Re: Keep disconnecting from servers
« Reply #4 on: March 25, 2018, 11:11:48 pm »
Thanks I appreciate you taking the time to look into this.

Offline Carruthers

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Re: Keep disconnecting from servers
« Reply #5 on: March 29, 2018, 06:56:20 am »
I've resisted shooting the 2nd Duke in the face when this happens. Hope you get this shit figured out soon, brother.