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Author Topic: Siege Crash  (Read 188 times)

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Offline Glofer4

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Siege Crash
« on: October 10, 2018, 02:59:34 am »
The server crashed twice on fort Christina each time producing the same error as seen below.  The server had 120 people on it at time of the crash.


Loaded Server Configuration File from C:/TCAFiles/Games/holdfast/Holdfast NaW_Data/../serverconfig.txt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 7997.
Total: 8.038897 ms (FindLiveObjects: 0.707264 ms CreateObjectMapping: 0.327824 ms MarkObjects: 6.957440 ms  DeleteObjects: 0.022528 ms)

Platform assembly: C:\TCAFiles\Games\holdfast\Holdfast NaW_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: C:\TCAFiles\Games\holdfast\Holdfast NaW_Data\Managed\System.Xml.dll (this message is harmless)
<color=Lime>***** Loading new round. Round ID: 1, Map: PalisadeArena, Mode: ArmyBattlefield *****</color>
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RenderTexture.Create failed: format unsupported - 2.
 
(Filename:  Line: 373)

RenderTexture.Create failed: format unsupported - 2.
 
(Filename:  Line: 373)

ArgumentException: Graphics.SetRenderTarget called with bad depth RenderBuffer.
  at (wrapper managed-to-native) UnityEngine.Graphics:Internal_SetRTSimple (UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,int,UnityEngine.CubemapFace,int)
  at UnityEngine.Graphics.SetRenderTargetImpl (RenderBuffer colorBuffer, RenderBuffer depthBuffer, Int32 mipLevel, CubemapFace face, Int32 depthSlice) [0x00000] in <filename unknown>:0
  at UnityEngine.Graphics.SetRenderTargetImpl (UnityEngine.RenderTexture rt, Int32 mipLevel, CubemapFace face, Int32 depthSlice) [0x00000] in <filename unknown>:0
  at UnityEngine.Graphics.SetRenderTarget (UnityEngine.RenderTexture rt) [0x00000] in <filename unknown>:0
  at PlayWay.Water.SpectrumResolver.RenderTotalOmnidirectionalSpectrum () [0x00000] in <filename unknown>:0
  at PlayWay.Water.SpectrumResolver.OnProfilesChanged () [0x00000] in <filename unknown>:0
  at PlayWay.Water.WindWaves.OnProfilesChanged (PlayWay.Water.Water water) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.InvokableCall`1[PlayWay.Water.Water].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0) [0x00000] in <filename unknown>:0
  at PlayWay.Water.ProfilesManager.ValidateProfiles () [0x00000] in <filename unknown>:0
  at PlayWay.Water.ProfilesManager.Update () [0x00000] in <filename unknown>:0
  at PlayWay.Water.Water.Update () [0x00000] in <filename unknown>:0
 
(Filename:  Line: -1)

RenderTexture.Create failed: format unsupported - 2.
 
(Filename:  Line: 373)

RenderTexture.Create failed: format unsupported - 2.
 
(Filename:  Line: 373)

ArgumentException: Graphics.SetRenderTarget called with bad depth RenderBuffer.
  at (wrapper managed-to-native) UnityEngine.Graphics:Internal_SetRTSimple (UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,int,UnityEngine.CubemapFace,int)
  at UnityEngine.Graphics.SetRenderTargetImpl (RenderBuffer colorBuffer, RenderBuffer depthBuffer, Int32 mipLevel, CubemapFace face, Int32 depthSlice) [0x00000] in <filename unknown>:0
  at UnityEngine.Graphics.SetRenderTargetImpl (UnityEngine.RenderTexture rt, Int32 mipLevel, CubemapFace face, Int32 depthSlice) [0x00000] in <filename unknown>:0
  at UnityEngine.Graphics.SetRenderTarget (UnityEngine.RenderTexture rt) [0x00000] in <filename unknown>:0
  at PlayWay.Water.SpectrumResolver.RenderTotalOmnidirectionalSpectrum () [0x00000] in <filename unknown>:0
  at PlayWay.Water.SpectrumResolver.OnProfilesChanged () [0x00000] in <filename unknown>:0
  at PlayWay.Water.WindWaves.OnProfilesChanged (PlayWay.Water.Water water) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.InvokableCall`1[PlayWay.Water.Water].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0) [0x00000] in <filename unknown>:0
  at PlayWay.Water.ProfilesManager.ValidateProfiles () [0x00000] in <filename unknown>:0
  at PlayWay.Water.ProfilesManager.Update () [0x00000] in <filename unknown>:0
  at PlayWay.Water.Water.Update () [0x00000] in <filename unknown>:0
 
(Filename:  Line: -1)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16947.
Total: 12.557104 ms (FindLiveObjects: 1.136272 ms CreateObjectMapping: 0.403984 ms MarkObjects: 10.974144 ms  DeleteObjects: 0.029424 ms)

Archiving C:\TCAFiles\Games\holdfast\logs_output\outputlog_server1_armybattlefield.txt to C:\TCAFiles\Games\holdfast\logs_archive\20170919231537_outputlog_server1_armybattlefield.txt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)