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Author Topic: Suggestions for Holdfast  (Read 288 times)

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Offline Ally

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Suggestions for Holdfast
« on: January 12, 2019, 07:39:45 pm »
1, Collisions

• Better player collision (mostly player on player ) can help mainly regiments, but casual players as well. It seems that the collision in front of player is smaller then on his sides and that can cause some nasty issues like getting pushed or teleported just when you gently push movement or jump key. Also getting pushes is nasty, I don't really know if that was intented by devs or it is some bug, but it only makes your life worse.

2, Animations
(this one maybe will be add much later, because its expensive and hard to make)

• musket stance
• animations when changing weapon.
• salute animation
• new reloading animation
• new firing animation

3, Melee

• better hitboxes
• fluent and better melee animation
• faints been too op and spin bots
• better control over melee
• secondary attack (kick)

4, for Class update

• when reloading musket or pistol while moving you will  reload 50% slower
• rilfeman reload from current to 16s
• pistol will take only half of your health, 1 shot kill only if you land headshot.
• effective range of pistols is only 20m (as I've seen you can hit someone 80 away with no problem problem)
• Only cannoners can use cannons

5,Regiments:

• Before spawning you can choose regiment in spawning menu. (Note: They would need to add more  regiments, with there own distinct musicians, flag bearers, officers, ncos, trumpeters and more, like in m&b: nw)

• They would be presented on compass with ther own colour that only players of that regiment can see (To other regiments they would be in green like it is now).
Every rank would be represented by there own icon on compass.

• Every regiment would have its own group chat, that would be called regiment chat.

6.Line, out of line, skirmish

•When out of line you won't get anything

• When in line (maybe 4-5 people in 12m radius) you get bonuses like

• For Infantry
 better accuracy
 faster reload

• Skirmish mode for light infantry and riflemen
better accuracy
faster reload

• If you are a cannoneer:
faster ramming

7, costumization
• Character (face, hair, facial hair etc.)
• Musket sound
etc.

Post your opinion!
ps. I know my english is bad
« Last Edit: February 11, 2019, 09:30:05 am by Ally »

Offline Czechu

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Re: Suggestions for Holdfast
« Reply #1 on: January 13, 2019, 02:03:15 pm »
1. Maybe it would be ok.

2. I agree +1,  but it was said, not once, that it is hard to implement.

3. Disagree -1. Current system is pretty solid. Maybe some adjustments are needed in how fluent and precise it is. The distance factor in damage is imho the best what was changed from the begining. It makes your experience, timing and skills more important in fights.

5.1 - Disagree, they need to at least defend themselves, and for this moment they inflict very low damage.
5.2 - I agree, but if implemented it should affect pistols as well.
5.3 - Hmm... that's interesting. Because, when you make reloading time even longer, and running speed higher, it will possibly make some awkward situations in battlefield... ;) -1
5.4 - +1, but maybe not that long. Just add them 1 or 2 sec.
5.5 - I don't really have an opinion.
5.6 - -1
5.7 - +1. I think they are too precise atm.
5.8 - It shouldn't be 1hit kill when the shot was land in hand/arm or foot.
5.9 - Disagree. -1
5.10 - Disagree. -1

Atributes are in mind of developers, as far as I know, and i have faith in that they make it balanced.

Customization is always welcome.

Offline Ally

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Re: Suggestions for Holdfast
« Reply #2 on: January 13, 2019, 08:55:59 pm »
1. Maybe it would be ok.

2. I agree +1,  but it was said, not once, that it is hard to implement.

3. Disagree -1. Current system is pretty solid. Maybe some adjustments are needed in how fluent and precise it is. The distance factor in damage is imho the best what was changed from the begining. It makes your experience, timing and skills more important in fights.

5.1 - Disagree, they need to at least defend themselves, and for this moment they inflict very low damage.
5.2 - I agree, but if implemented it should affect pistols as well.
5.3 - Hmm... that's interesting. Because, when you make reloading time even longer, and running speed higher, it will possibly make some awkward situations in battlefield... ;) -1
5.4 - +1, but maybe not that long. Just add them 1 or 2 sec.
5.5 - I don't really have an opinion.
5.6 - -1
5.7 - +1. I think they are too precise atm.
5.8 - It shouldn't be 1hit kill when the shot was land in hand/arm or foot.
5.9 - Disagree. -1
5.10 - Disagree. -1

Atributes are in mind of developers, as far as I know, and i have faith in that they make it balanced.

Customization is always welcome.
1. I just forgot to add some more things to it.

2.I know that the devs said that its hard to do and expensive.

3.Agree

5.1 Agree
5.2 Agree
5.3 Agree
5.4 maybe 15s would do
5.6 Agree
5.7 Agree
5.8 Agree
5.9 Agree
5.10 Agree, but maybe they should have some bonuses when using or moving cannon.

Thank you for your opinion and I will try update the blog to find some middle ground
« Last Edit: January 13, 2019, 10:47:51 pm by Ally »