If players make use of ladders to scale the walls en-masse, I hope there is room for actual ladder climbing animation(s) for steep ladders. If there are rowboats, is there an actual rowing animation? The fort looks nice, and I hope the gunboats are usable more than just an alternative to regular rowboats, with firing the cannon on the boat. Surely the fort layout is not too simple, the main problem with sieges in previous games: quickly learning about the map layout for the attackers to eventually learn the quickest way to capture the fort's flag. If the attacking team does that every time, it can easily kill the enjoyment and immersion of an actual siege. I don't want sieges to end in less than five to ten minutes the first time. As Nurdbot said, the defenders should be able to repair the fort's cannons. It would be quite the one-sided affair if cannons, especially the fort's, are un-repairable. The fort looks daunting at first and it should be a challenge to bring it down or defend it, if the main game winning objective is to bring the fort to its knees. Or is it to capture the fort's flag sort of deal? Thank you again for consistent news developer blogs, it goes a long way to maintain interest and desire to check it out swiftly.