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Author Topic: Melee suggestions/idea's, come share them here!  (Read 12293 times)

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Offline Starblazer

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Re: Melee suggestions/idea's, come share them here!
« Reply #165 on: June 12, 2018, 06:40:07 am »
Nerf Austro

Needs to be done.

Will this be in the next update? Cause tbh I was actually hoping for more door memes.
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Offline Fullbustr

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Re: Melee suggestions/idea's, come share them here!
« Reply #166 on: June 14, 2018, 09:32:57 am »
Wondering if it would be possible to make bayonet on the rifle removable.

when starting the game every line infantry starts with the bayonet in its sheath.
By using the toggle melee the char takes out the bayonets and sockets it on the rifle ( 3sec animation). and melee combat goes like its now.
By socketing the bayonet the char does now do more damage and can stab with the rifle but gets a penalty to loading the rifle aswell as being a bit less acurate ( since the added weight of the socket and blade will cause steadying the rifle to be harder aswell as during the reload you need to watchout that you dont accidently cut your own hand).
Unsocketed rifles are more used as a club and can't stab. they do have the advantage of not having aiming or loading penalties.

Further more commanders would get the option when the distance between 2 lines isnt to great to go over to a charge where the oponent that didnt socket his bayonet yet would be add dis advantage. also infantry that uses swords would have an advantage if a char forgot or wasnt able to socket his bayonet.

This could also become very usefull for when cavalry is added to the game since with out the bayonet infantry is just fodder for the lancers/hussars/cuirassiers. but with the bayonet fixed and forming square cavalry doesnt stand a chance (it would would show the difference between rabble and an organized regiment).

I think these change would benefit the game greatly and add an extra level of depth since the commanders would now need to choice between can we risk not equiping the bayonet.

An example:
The enemy could feint a charge with unsocketed rifle which could cause the commander to interrupting the reloading of his batalion and making them equip bayonets while the enemy actually stops fires and then retreats out of melee charge range. one could then ofcourse charge the now retreating line or resume reloading or socket the bayonets again and curse himself for not seeing that the enemy charged with unsocketed rifles.

Online Absol

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Re: Melee suggestions/idea's, come share them here!
« Reply #167 on: June 14, 2018, 06:25:13 pm »
Wondering if it would be possible to make bayonet on the rifle removable.

when starting the game every line infantry starts with the bayonet in its sheath.
By using the toggle melee the char takes out the bayonets and sockets it on the rifle ( 3sec animation). and melee combat goes like its now.
By socketing the bayonet the char does now do more damage and can stab with the rifle but gets a penalty to loading the rifle aswell as being a bit less acurate ( since the added weight of the socket and blade will cause steadying the rifle to be harder aswell as during the reload you need to watchout that you dont accidently cut your own hand).
Unsocketed rifles are more used as a club and can't stab. they do have the advantage of not having aiming or loading penalties.

This is planned and has been talked about in the development roadmap. http://www.holdfastgame.com/News/Post?p=1027

Offline Starblazer

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Re: Melee suggestions/idea's, come share them here!
« Reply #168 on: June 14, 2018, 06:47:50 pm »
Wondering if it would be possible to make bayonet on the rifle removable.

when starting the game every line infantry starts with the bayonet in its sheath.
By using the toggle melee the char takes out the bayonets and sockets it on the rifle ( 3sec animation). and melee combat goes like its now.
By socketing the bayonet the char does now do more damage and can stab with the rifle but gets a penalty to loading the rifle aswell as being a bit less acurate ( since the added weight of the socket and blade will cause steadying the rifle to be harder aswell as during the reload you need to watchout that you dont accidently cut your own hand).
Unsocketed rifles are more used as a club and can't stab. they do have the advantage of not having aiming or loading penalties.

This is planned and has been talked about in the development roadmap. http://www.holdfastgame.com/News/Post?p=1027
While I like it for the realism, if bayonet-mounted shooting makes the standard muskets more inaccurate, then without a rifleman accuracy nerf they will be even more OP. But this is a melee thread so I'm all for some fixing of the bayonets.
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Offline Sanders

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Re: Melee suggestions/idea's, come share them here!
« Reply #169 on: June 14, 2018, 08:44:57 pm »
Reconstruct the entire combat system please!

Offline seldomsabel

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Re: Melee suggestions/idea's, come share them here!
« Reply #170 on: July 16, 2018, 05:55:50 am »
Laying on the ground I think is a standard in combat games, it helps players take a moment to catch there thoughts. Also Surgeons should be able to assist others while croutching.

And maybe implimenting a system where a captain over talks everyone around. So there intructions get passed without trolls playing music cant overwelm the chatting with music

Offline Austro

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Re: Melee suggestions/idea's, come share them here!
« Reply #171 on: July 16, 2018, 07:19:57 pm »
And maybe implimenting a system where a captain over talks everyone around. So there intructions get passed without trolls playing music cant overwelm the chatting with music

but then the music troll would just go captain class lol