Hello, this map is meant for big number of players (150+) and competitive games between regiments.Is your concept specifically aimed at competitive, public play or both?
Competetive only.How are things going to play out gameplay wise?
Read belowHow large is the map?
Most likely as large as you can possible make itWhat is the environment going to be like?
My first idea with the map was to recreate some aspects of a map I played with 84e in M&B NW and Mount and musket, the map was the most fun I've personally had as it forced each team to move towards each other in big lines (like in real life) and not in a column to not be shot by artillery fire and get your whole line wiped, it created some great scenic battles wich is why I liked them so much. (this is the map and what happens if you move in a column
). I wanted to make that sort of RP battle whilst still making it more diverse/bigger and enabling some more strategic decisions then the old one you see in the video .The MapMap description
Each side start in a small fort with wooden walls from where they move out. A big open field in the middle where the battle is meant to take place. In the middle of the field there's a big farm with some light forest around it protecting it slightly from cannon fire from each side and its surrounded with a short stone wall on the North West and South East sides of it, there's also a possibility to flank it from the South in cover of the farm itself as well as the light forest surrounding it. The farm gives great view to the larger part of the battle field and should one team capture the farm and move some of its artillery there it can be used for some great flanking fire into the enemy line infantry. There is a narrow pass to the North East leading to each enemies flank. And a road with a clearing to the South leading to enemy flank.How the map plays outWinning condition
: Take over the enemy base.Respawn place
: The Farm, Base
Having the farm the only place to respawn other then the base, forces each faction to put troops on the battlefield to make sure the enemy doesn't capture it, rather then everyone flanking on the sides of the map. The farm gives huge strategic advantage as well as saves time running back to base regrouping your regiment or having to move out from the base, sending a small flanking force or to can still help you take over the battlefield. However, to balance things out respawn time is increased should you choose to spawn at the farm.
There will also be a set number of lives for each soldier of each faction. Capturing the farm will give your factions soldiers 1 extra life. So for example, if France pushes back England to Englands wooden fort base and England with the help of fortification hold their stand and decide to push, they can then push France back and capture the farm each soldier get that extra life and a greater chance at taking a France that suffered big losses.
Should no one take the enemy fort within 60 minutes it's a draw. As in M&B NW competitive games usually take 60-80 minutes and you swap teams/map many times. This is meant to play out in that time without any swapping of teams, or possible only 1 time.
This was something I thought of in a short amount of time and it's just a suggestion/idea.Important:
The exact way of how it plays out and the game mode is still very uncertain. But I do want to make sure that the main forces of each faction should play out on the big field in the middle with the farm. Whilst small flanking forces offer strategic decisions and help you win the battle.Also, I did make an adjustment if you should judge the map to big
Everything outside the red line goes away.Just take out the sides of it and it will still offer a great battle in the middle.
I will add more ideas/explanations as/if I think of them.
Suggestions are also very welcome!
Edit: Sorry for spelling errors, I'm sure it's still readable tho.