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Author Topic: Map Concepts - Share with us your Ideas!  (Read 9912 times)

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Offline Charles123

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Re: Map Concepts - Share with us your Ideas!
« Reply #45 on: October 27, 2017, 11:35:08 pm »
 They should add in city only maps where one  team is attacking and the other team has to defend a capture point with a limited number of reinforcements 
  with   roadblocks blocking the roads which the attackers have to get past to advance to the point. Along with street fighting and clearing houses to find alternative ways to get to the capture point.
« Last Edit: October 28, 2017, 05:10:01 am by Charles123 »

Offline Bern

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Re: Map Concepts - Share with us your Ideas!
« Reply #46 on: November 01, 2017, 10:04:27 pm »
Yes? Hello? Is this thing on? I'd like to order one Minden please. with plenty of dying frenchman. k thnx :)

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Offline TheProTaco

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Re: Map Concepts - Share with us your Ideas!
« Reply #47 on: November 04, 2017, 04:59:40 pm »
I'm sure others have mentioned this already, but randomly generated maps are a must.

But also some smaller maps for competitive 1v1s and 2v2s are needed, it's no fun fighting a regiment one on one and having to spend most of the fight walking to the enemy.

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Offline Jupiter

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Re: Map Concepts - Share with us your Ideas!
« Reply #48 on: November 07, 2017, 06:38:03 pm »
I'm sure others have mentioned this already, but randomly generated maps are a must.

But also some smaller maps for competitive 1v1s and 2v2s are needed, it's no fun fighting a regiment one on one and having to spend most of the fight walking to the enemy.

+1

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Offline VetroG

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Re: Map Concepts - Share with us your Ideas!
« Reply #49 on: November 07, 2017, 11:34:05 pm »
I'm sure others have mentioned this already, but randomly generated maps are a must.

But also some smaller maps for competitive 1v1s and 2v2s are needed, it's no fun fighting a regiment one on one and having to spend most of the fight walking to the enemy.
ye good point