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Author Topic: Holdfast: Nations At War - What We Know!  (Read 6820 times)

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Offline Pierre

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Holdfast: Nations At War - What We Know!
« on: May 30, 2017, 03:57:25 am »

Holdfast Nations At War - What We Know!
First off please take this thread with a pinch of salt, the game is still in development so things may change, I just thought I'd compile everything I've noticed / had confirmed in the discord server into one thread for people to see who may of missed out on some stuff. I will be updating this thread after every dev blog until the game is put into early access.



Confirmed Game Information
- Name: Holdfast: Nations At War
- Price: 19.99 Euros - £14.99 British Pounds - $19.99 US Dollars - $21.99 Canadian Dollars (Prices confirmed on discord by Refleax)
- Period: Napolionic
- Game Developers: Anvil Game Studios
- Release Date: September 21st 2017
- Game Engine: Unity 5
- Map Creator Tool (Being worked on after early access release)

Confirmed Factions / Battalions
- French Faction
- British Faction
- 23rd Royal Welch Fusiliers
- 85eme Regiment d'infanterie de Ligne
- 93rd Sutherland Highlanders
- 10eme Regiment d'infanterie

Confirmed Combat / Systems
- Naval Combat
- Land Combat
- Naval & Land Combat
- First Person Shooting
- Third Person Shooting
- Jumping (YOU CAN JUMP!)
- Upper Block
- Lower Block (Not shown in any media but I think we can assume this is confirmed)
- Upper Attack
- Lower Attack
- Moving when crouched
- Sit down on ledges and such
- Shot Deviation
- Shot Drop
- Damage Over Distance
- Faster Reloading For Pistols
- Right Clicking To Present The Musket
- Left Click To Fire
- Reloading Whilst Moving
- Musket ramrod shown when reloading
- In game names currently go off player steam names
- Admins can extend time limits
- In game voice chat
- In game chat

Confirmed World / Lighting
- Capture Points
- Spawn Points For Capture Points (Example: Boat Yard)
- Day & Night Cycle
- Lanterns For Officers
- Lanterns on poles that can be turned on and off!
- Butterflies
- Rats
- Birds
- Enterable Houses / Buildings

Confirmed Classes
- Line Infantry
- Guards
- Coast Guards
- Rifles/Skirmishers
- Surgeon
- Light Infantry
- Captain
- Officer
- Sailor
- Musician
- Marine
- Custom Officers

Confirmed Musician Songs
- The British Grenadiers
- Lilliburlero
- Men of Harlech
- Rule Britannia
- Over The Hills and Far Away
- Hearts of Oak
- Spanish Ladies
- La Victoire est à Nous
- Pas Cadencé
- Auprès de ma Blonde
- Le Chant de L'Oignon
- Cadet Rouselle
- Trois Jeunes Tambours
- A drum roll
- A selection of tunes by Bach for the violins.

Confirmed Weapons
- Muskets
- Pistols
- Blunderbuss
- Rifle
- Swords
- Axes / 2 Handed Axes
- Cannons
- Mortars
- Swivel Guns
- Pike (Seen in this screenshot)
- Spyglass (Spyglass view)

Confirmed Maps
- Crosshills
- Desert Ruins
- Arendan River
- Tahir Desert
- Fort Imperial
- Palisade Arena

Confirmed Settings
- Sun & Moon Ray Toggles
- Extensive Graphical Options
- Color filters for the game



Unconfirmed/Likely Factions / Battalions
- Russian Faction
- Prussian Factions
- Austrian Faction
- Regiment De Catalogne also could be 110e regiment d'infanterie (Seen in the trailer? It's the closest match to the uniform seen in the trailer)
- 95th Regiment of Foot (Rifles) (Seen in the trailer)

Unconfirmed/Likely Combat / Systems
- Rifle Melee Swing Attack
- Injured / Revival System (Surgeon is kneeling over a dead body during the trailer)

Unconfirmed/Likely World / Lighting
- Losing Ammo When Entering Deep Water
- Salute Animation / Bind (Seen right at the start of the trailer by a surgeon)

Unconfirmed/Likely Classes
- Flag Carrier (Seen in multiple media)
- Sapper (Seen in the trailer with a apron on (Looks similar to the NW Sapper)
- Cavalry (Won't be in the early access stages of the game more than likely, somewhat confirmed on discord)

Unconfirmed/Likely Weapons
- Rocket Artillery

Unconfirmed/Likely Maps
- Currently a snow map in the works
- Training Map / Boot Camp

Unconfirmed/Likely Game Information
- Full Game Release Date: N/A
- Server Slot Limit: N/A
- Gamemodes: N/A
- Character Creations: N/A
- Class Selection Menu (I think we can assume this will be a thing)
- Spectator Mode (I think we can assume this will be a thing)
- In Game Admin Panel / Options (Somewhat confirmed in discord but not 100% confirmed)
- Admin Chat (I think we can assume this will be a thing)


If you have found anything I've forgot to mention in this thread then post it below! I'd be more than happy to add it to the thread!


Sources
http://www.holdfastgame.com
Holdfast: Nations At War Trailer
http://anvilgamestudios.com/presskit
https://discord.gg/xTsnF8b
http://www.holdfastgame.com/forum/index.php?board=1.0
http://games.gamepressure.com/view_screen.asp?ID=337779
« Last Edit: August 19, 2017, 08:36:04 pm by aStonedPierre »

Offline Mendoza

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Re: Holdfast: Nations At War - What We Know!
« Reply #1 on: May 30, 2017, 08:15:43 am »
Were is Prussia at the point: Unonfirmed/Likely Factions / Battalions  :'(

I think you also forgot the cavalry for our lasagne friends wich realy would miss them Lancers and Kürassier and all the other..  ::)

But the list looks good.  ;D



Offline Pierre

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Re: Holdfast: Nations At War - What We Know!
« Reply #2 on: May 30, 2017, 08:27:05 am »
Were is Prussia at the point: Unonfirmed/Likely Factions / Battalions  :'(

I think you also forgot the cavalry for our lasagne friends wich realy would miss them Lancers and Kürassier and all the other..  ::)

But the list looks good.  ;D

Thread updated to include these, completely forgot lmao was making this list at 4am

Offline Blaze

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Re: Holdfast: Nations At War - What We Know!
« Reply #3 on: May 30, 2017, 08:57:22 pm »
You had spelt, unconfirmed wrong on a couple of the ones on the list, Just pointing it out mate!

Offline Pierre

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Re: Holdfast: Nations At War - What We Know!
« Reply #4 on: May 30, 2017, 09:02:09 pm »
You had spelt, unconfirmed wrong on a couple of the ones on the list, Just pointing it out mate!

RIP that's what I get for copy pasting at 4am

Offline Miller

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Re: Holdfast: Nations At War - What We Know!
« Reply #5 on: May 30, 2017, 09:51:34 pm »
You got thirst person instead of first I think.

But nice job!


Offline Rob

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Re: Holdfast: Nations At War - What We Know!
« Reply #6 on: June 02, 2017, 07:18:07 pm »
Hello,

What is the engine? Any news about - Server Slot Limit: N/A & - Character Creations: N/A

Offline Sinjide

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Re: Holdfast: Nations At War - What We Know!
« Reply #7 on: June 02, 2017, 07:23:01 pm »
Hello,

What is the engine?

Unity 5

Offline Pierre

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Re: Holdfast: Nations At War - What We Know!
« Reply #8 on: June 03, 2017, 03:59:20 am »
Hello,

What is the engine?

Unity 5

Completely forgot to add information about the engine, updated the thread now :)

Offline Rob

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Re: Holdfast: Nations At War - What We Know!
« Reply #9 on: June 03, 2017, 09:13:36 am »
Thanks  ;D

Important to know what engine devs have selected

Offline Lvov

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Re: Holdfast: Nations At War - What We Know!
« Reply #10 on: June 09, 2017, 04:18:16 pm »
Noice <3  :D

Offline Echo4890

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Re: Holdfast: Nations At War - What We Know!
« Reply #11 on: June 20, 2017, 07:01:55 pm »
Hope to God there are different models for muskets/rifles, aka brown Bess for the British and charleville for the French, baker for brits, etc.

Offline Pierre

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Re: Holdfast: Nations At War - What We Know!
« Reply #12 on: July 06, 2017, 04:20:47 pm »
UPDATED
Confirmed Combat / Systems
Confirmed World / Lighting
Confirmed Maps
Confirmed Settings
Unconfirmed/Likely Game Information

Offline Starblazer

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Re: Holdfast: Nations At War - What We Know!
« Reply #13 on: August 01, 2017, 07:44:17 pm »
Hopefully IGNs get based off of profiles like in NW so that competitive players/regimental players don't have to change their names on steam
Not in a regiment? Join ours today at https://63eregiment.enjin.com/enlistment

We have over 6 years (Yes, 6 years of linebattles/events/tournaments/trainings on a daily basis) of experience!  We have both NA and EU communities, we play Holdfast, NW as well as various other games. We attend and host linebattles, siege events, naval events, and trainings! Enlist today!

Offline Viriathus

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Re: Holdfast: Nations At War - What We Know!
« Reply #14 on: August 06, 2017, 09:24:26 pm »
Very nice list :)