Anvil Game Studios

Holdfast: Nations At War => Game Discussion => Suggestions & Feedback => Topic started by: Cage on August 28, 2017, 06:32:42 pm

Title: ♞ Cavalry Suggestions for Holdfast
Post by: Cage on August 28, 2017, 06:32:42 pm
Although Cavalry will not be present in early access at this current stage, this makes it even more important that it can become as big as it did in NW by being as fun and skillful as possible. Therefore, with help from Zahari, I've come up with a few things that I would like to see put into Holdfast cavalry:

Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Eldar on August 28, 2017, 06:43:15 pm
It's a great idea! :D
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Lorucas on August 28, 2017, 06:53:21 pm
First of all, good idea Cage and Zahari!  ;D
Well, for me, Im agree with all u say. But I want to say something about lancers haha, ¿maybe a slower mounted attack? I mean, in NW lancers can do several attacks followed "very" fast in mi opinion (but its my opinion xD). Even so I like NW haha and I spent a lot of time on it :P
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Zahari on August 28, 2017, 06:56:06 pm
Oh yeee, its worth adding I think :) need to ask Cage about his opinion
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Deniolser on August 28, 2017, 07:21:28 pm
Good Idea :D
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Nurdbot on August 28, 2017, 07:23:19 pm
And make sure horses don't awkwardly stop each others momentum and rear is something that only requires a single key to press, thanks!
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Lorucas on August 28, 2017, 07:28:27 pm
And make sure horses don't awkwardly stop each others momentum and rear is something that only requires a single key to press, thanks!

If u are one with ur horse this things never happen  ;)
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: James Brock on August 28, 2017, 08:12:09 pm
Very nice thread.

Pin please!
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Phillyz on August 28, 2017, 09:34:14 pm
Good idea Cage. Liked the points given! ;D
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: JerzyBurza on August 28, 2017, 11:06:55 pm
Good ideas, definitely pin it up pls

And please add a lanciers
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: SwydeBarca on August 29, 2017, 01:55:39 am
  • Horses in General: Horses should be kept simple. This means no stamina mechanic and simple WASD controls.
I'm sorry to be the first person to put negative feedback but I think horses and players should have stamina. It's relatively easy to implement, and it adds a lot of depth without too much complexity. It's also realistic, something that everyone here seem to enjoy, and causes the game to steer away from NW even more. It's a low-cost, high-efficiency mechanic, it should definitely be in the game IMO.

Otherwise all your suggestions are awesome (not that this one wasn't, I simply had another opinion ;) )
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Zahari on August 29, 2017, 02:19:40 am
If inf has stamina than horses can too but not other way around.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Xethos on August 29, 2017, 04:16:23 am
  • Balancing Classes: In NW, heavy cavalry is too maneuverable and has not got enough health (as the armour would suggest). In contrast, light cavalry is perhaps too tanky and not as maneuverable. Balancing needs to happen to make them both more accurate so hussars are actually light and heavies are actually heavy.
Heavy horses are too maneuverable in NW? You can turn Greyhounds faster than a heavy horse. I'm pretty sure it was NW heavy horses that lost the race against Tom Thumb.

I don't think turning heavy cav into immobile turrets will help either historical accuracy or gameplay. As they are balanced in NW, heavy cav relies entirely on either having sufficient numbers to overwhelm enemies or having enemies make bad mistakes. The single most important asset for cav is maneuverability, whether fighting other cav or fighting infantry.

I would say I think hussars should be able to outmaneuver heavy cav, but not to the extant that they can runs laps around heavy cav as in NW. Heavy cav should be harder to kill in one hit, but it shouldn't be impossible. I'd like to see hussars less ridiculous in 1v1s against other kinds of cav, but be able to move across the battlefields more quickly, scouting and mopping up unsupported landwalkers (especially landwalkers without pointed sticks).

I'd have to see lance mechanics before commenting on how they should balance. NW lancing is hard to do, but a great lancer is almost unbeatable. Heavy cav doesn't have a prayer. Most of the problem is that the lance cannot be blocked. Even normal stabs will hit the horse if aimed properly, and no amount of downblocking stops it. A good start to balanced lancers is making sure that they can be in countered in some way more reliably than waiting for them to buck while another cav has the perfect angle to get him.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: DaMonkey on August 29, 2017, 04:46:58 am
Xethos is correct in regards to heavy horse (or the Medium horse too, for that matter) and its maneuverability. You could mount a twinkie and have it spin doughnuts in a Kazakhstan parking lot easier than you'll get NW heavy horse to turn in any useful way.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Zahari on August 29, 2017, 11:14:13 am
For sure, killing cuirassier with 1 hit in the chest should be impossible simple because of cuirass.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Cage on August 29, 2017, 11:18:05 am
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This is something I didn't think too much about. I still think that rearing should be in the game as it gives a lot of tactical depth, but definitely the Ctrl-J combination must be improved. And perhaps a longer cool-down time to make it less spammed? It'll be interesting to hear other's thoughts on this.


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All feedback is welcome  :D If stamina is introduced it has to be with a lot of testing to ensure it doesn't take away a lovable simplistic nature, but rather only adding some depth as you said.

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Whilst I certainly don't want heavy cav to be 'immobile turrets', they should have some maneuverable consequence due to their armour, so moving their sword side-to-side more slowly for example. It'll be definitely important, as you say, to ensure that there is balance between hussars and heavies so hussars can be faster and not run laps around heavies and that heavies can be tankier but not as maneuverable or as fast as hussars. I'm not saying they are totally unbalanced in NW, just this balance needs to be thought about when creating the dynamic combat system for cavalry in Holdfast. Good suggestion.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Log1c on August 29, 2017, 12:59:50 pm
should that be awesome !
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: SwydeBarca on August 29, 2017, 03:45:08 pm
All feedback is welcome  :D If stamina is introduced it has to be with a lot of testing to ensure it doesn't take away a lovable simplistic nature, but rather only adding some depth as you said.

Exactly. To be honest, I don't expect 80% of my suggestions to be implemented in the game. I'd rather have a few mechanics that are well balanced and well suited for the game, than see a flood of half-baked mechanics, essentially turning the game into a WoW clone.

And make sure horses don't awkwardly stop each others momentum and rear is something that only requires a single key to press, thanks!

Ye, that horse rearing thing was way too hard to do, especially in tough fights. Plus, having 1 key to press is easier to code than 2 ;) Definitely agree :D
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Nurdbot on August 30, 2017, 01:04:26 am
I also believe that cavalry should be lightly armed with some sort of sidearm that is limited to close quarter confrontations. Except for Dragoons who should be at least very mobile on foot in exchange for being perhaps the least effective with melee.

And on the same subject, the ability tie horses down and keep them stationary.

Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Laalaa on August 31, 2017, 12:36:17 am
Hey. I think that cavalry is something like 'must be'. It makes game really interesting when you march with your line and enemy cavalry come and destroy your formation and kill every ppl( Im telling about my experience with NW ;)). I also think that horses should have ability to bump someone when they charging and when they bump him, he drops his weapon and have to take it from the ground. Have hope that they will be added soon :D. (Sorry for eventually mistakes, English is not my native language and Im still learn it)
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: SwydeBarca on August 31, 2017, 02:25:51 am
I also think that horses should have ability to bump someone when they charging and when they bump him, he drops his weapon and have to take it from the ground. Have hope that they will be added soon :D. (Sorry for eventually mistakes, English is not my native language and Im still learn it)

That's actually a pretty good idea, never thought of that before. It would also be mint if you could pick up the weapon while knocked down, to "roleplay" someone taking back their musket before getting back on their feet. Love that :D

Also, don't worry about mistakes. If the idea behind your phrase is clearly understandable, you could only use nouns and verbs and 50% of people won't even notice.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Rivet on August 31, 2017, 02:03:33 pm
In my opinion first what Devs should to do when game come out is a add cavalry to the game. Why? Because this give us a more time to test. Third weapon of Napoleonic Wars must be in the game as soon as possible!
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Lorucas on August 31, 2017, 02:23:41 pm
In my opinion first what Devs should to do when game come out is a add cavalry to the game. Why? Because this give us a more time to test. Third weapon of Napoleonic Wars must be in the game as soon as possible!

Im with you, we want to see the cavalry!  :'( :'(
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Phillyz on August 31, 2017, 04:02:21 pm
I'm sure it'll be introduced soon, for sure. :)
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Nurdbot on August 31, 2017, 04:07:20 pm
I hope the NCO can also do minor farrier duties and can heal minor wounds at least once.

Oh and the cavalry version of standards, please have a special holster for them in the saddle so they aren't just tossed aside when combat begins too.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Zahari on September 02, 2017, 01:00:10 am
Sergant as cav surgeon ? Intresting idea.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Cage on September 04, 2017, 12:07:25 am
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTAwRHnmjKTb2iMnvk18UOq30VFx7ra96E526nVPtU8epEZlu56cw)

Pictures like these suggest things that wasn't present a lot in NW. Dragoons were seen as pretty irrelevant and there were never any hussars with short carbines. What might people want to make this a more substantial class in Holdfast, if at all? Of course noting that although just hussars with guns would be awesome, it'd be pretty overpowered.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Rivet on September 04, 2017, 09:55:26 am
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTAwRHnmjKTb2iMnvk18UOq30VFx7ra96E526nVPtU8epEZlu56cw)

Pictures like these suggest things that wasn't present a lot in NW. Dragoons were seen as pretty irrelevant and there were never any hussars with short carbines. What might people want to make this a more substantial class in Holdfast, if at all? Of course noting that although just hussars with guns would be awesome, it'd be pretty overpowered.

In hussars regiments mainly elite companies used carabines, but units like Chasseur à cheval all used carabines. For dragon I would suggest adding a line infantry option. There were several instances where such solution was implemented with various effect.

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look awesome
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Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Nurdbot on September 04, 2017, 05:21:20 pm
I'd rather dragoons would be the best really at ground mobility and short range shooting, let them keep their horses as it adds some more tactical depth to the game.

Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Andee on September 06, 2017, 03:36:45 pm
I'd rather dragoons would be the best really at ground mobility and short range shooting, let them keep their horses as it adds some more tactical depth to the game.

It's a shame dragoons were never quite practical in NW. I hope they will be more usable in HoldFast.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Nurdbot on September 06, 2017, 08:28:07 pm
Oh and obviously we'd love it more if Cavalry was the Warband style seperate player model and horse. Please don't merge either into some unholy centaur!
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Andee on September 07, 2017, 01:45:06 am
This is kind of off topic but I hope the bodies of horses and other soldiers are still a solid entity after death. It would make it interesting for cavalry and other units to maneuver around the bodies of downed horses and men.

Also, it would be nice for infantry bodies to be solid after death to make double ranks more effective. If that was the case, then a front man could take three or so rounds before hitting the ground further protecting the men behind him. That's not the case in NW which is really frustrating.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: SwydeBarca on September 08, 2017, 04:05:15 am
This is kind of off topic but I hope the bodies of horses and other soldiers are still a solid entity after death. It would make it interesting for cavalry and other units to maneuver around the bodies of downed horses and men.

Also, it would be nice for infantry bodies to be solid after death to make double ranks more effective. If that was the case, then a front man could take three or so rounds before hitting the ground further protecting the men behind him. That's not the case in NW which is really frustrating.

Hear, hear. Would love to see this feature
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Rastignac on September 15, 2017, 10:37:51 pm
The biggest holdback in NW's cavalry realism, and thus the main field of improvement for Holdfast's, is the question of free horses left after their rider's been killed. The matter being complete randomness and irrevelance of what they do.

We're on Napoleonic battlefield. My comrade had his horse killed, but fortunately enough, I found him some other, roaming free. Perfect! Go get him, John! Oh, wait, there's an enemy who also lost his mount, also running towards this horse. Let me see... I'm sorry John, the enemy has shorter running distance towards this poor beast, I'm afraid I'm gonna have to slash it dead! It's just standing there, you see... it's not like I can just grab the reins and bring it over to you, even though I got to it before anybody else. Forgive me, poney! <slash> <stab> <rivers of blood>

That's NW. The amount of absurd situations involving stray horses is very high and most got used to their plain stupidity. Not to mention dismount-and-kill duel procedure.

How to improve:

- Allow players to take limited control over stray horses without mounting them. Could work same way the cannon-artillery horse in NW does: "connect" the supplimentary horse to your own (could restrain the fighting possibilities while on).
- Add "dispatch horse" option, so that when you decide to dismount and get rid of the horse, you can use it instead of murdering it. With such option activated, the horse should run to the edge of the map and once there, disappear, unless caught and "limbered' by another player on the way.
- Some natural behaviour: avoiding player characters around them, having their random movements while uncontrolled always in receding direction, so we don't get a random horse suddenly running through a infantry line and then stopping right beside them, as they shoot their muskets, acting all "hey, who's your regimental pet?! I really like that shooting noise, let me stand here and listen!" <stands by and listens, until stabbed dead with bayonets>
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Nurdbot on September 16, 2017, 12:11:32 am
On the same subject of 'what we don't want from the warband dlc' since cavalry is confirmed now, If there is a 3rd person vanity camera can you angle it so the infantry player cannot use it to look directly behind himself. Having infantry players turning their head or scouting for cavalry would be a lot more fair.

Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Nurdbot on September 22, 2017, 11:58:57 pm
So we have the old DLC style free look in the alpha build of the game. I don't suppose you can consider making a server admin option to turn off or limit how said camera is used, because playing cavalry with such an option can be pretty hard to sneak up on people.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Fixou on September 23, 2017, 10:44:35 am
I'd rather dragoons would be the best really at ground mobility and short range shooting, let them keep their horses as it adds some more tactical depth to the game.

It's a shame dragoons were never quite practical in NW. I hope they will be more usable in HoldFast.
I hope the rules of FiC will removed to, because it's this rules which fuck up the dragon on NW
This is kind of off topic but I hope the bodies of horses and other soldiers are still a solid entity after death. It would make it interesting for cavalry and other units to maneuver around the bodies of downed horses and men.

Also, it would be nice for infantry bodies to be solid after death to make double ranks more effective. If that was the case, then a front man could take three or so rounds before hitting the ground further protecting the men behind him. That's not the case in NW which is really frustrating.
I agree so much like the system of chivalry?
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Lorucas on September 23, 2017, 11:21:43 am
I'd rather dragoons would be the best really at ground mobility and short range shooting, let them keep their horses as it adds some more tactical depth to the game.

It's a shame dragoons were never quite practical in NW. I hope they will be more usable in HoldFast.


Well i dont think so, i know some dragoons regiments on NW and i think the actual rules on it are perfect for the dragoons. I dont want a group of 10 dragoons shooting on charge around the map haha
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Nurdbot on September 23, 2017, 02:38:35 pm
They should really just make it so so cavalry carbines and muskets and pistols have the shortest accuracy possible during movement so they are only good for close range hit and runs.

Keep them short to medium range, but you have to be stationary to fire them on foot for the best accuracy.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Zahari on September 23, 2017, 04:18:13 pm
How many cav units shall we have in the begining ? Keep in mind that we have around 20 classes on foot to choose now and that all cav regiments need to have their own officer, flag bearer, and trumpeter. I propose 3 units (4 classes per unit thats equal 12 in game cav classes). 1. Hussars, 2. Cuirassiers 3.Dragoons  or we can take chasseurs a cheval instead of hussars and they can act as hussars or dragoons depends on the rules and than as we have hussars and dragoons in one we can take lancers instead of the proper dragoons. Its easier with GB, 1.Scots Greys 2.Hussars 3.Light dragoons
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: LurV on September 23, 2017, 04:33:48 pm
Cavalry would be fun if the melee wasn't bad.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Nurdbot on September 23, 2017, 05:03:26 pm
I'd like a good mix of two of each type, Hussar, Lancers, Light Dragoons, Dragoons and Heavy Cavalry depending on the nation. One being a volunteer or regional varient and the other being a professional or elite regiment.

Cavalry would be fun if the melee wasn't bad.

You are aware a)this thread is concept discussion and suggestion and b)the current melee in the EARLY ACCESS ALPHA BUILD is not set in stone right? come on man suggest something worth reading.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Cage on September 30, 2017, 12:11:10 am
suggest something worth reading.
^

Having played Holdfast a bit, I feel like the swing timing and it's fluid feel really needs to be considered. Skillful cav combat can't happen when an attack happens seconds after the click, which is the feel I got from the infantry combat. It'll be interesting to see the direction the guys take with that.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Limbo on September 30, 2017, 02:00:52 am
just a bit of semi wishful thinking here, but what about the effect of a square or even a small line of bayonets?
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Luke192 on September 30, 2017, 04:13:24 am
+1
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Saris on September 30, 2017, 09:43:09 am
as long as cavalry is not overly retarded I wouldnt mind anything
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Zahari on September 30, 2017, 12:39:21 pm
as long as cavalry is not overly retarded I wouldnt mind anything
What do you mean by this
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Nurdbot on September 30, 2017, 02:14:44 pm
just a bit of semi wishful thinking here, but what about the effect of a square or even a small line of bayonets?

The bracing system for the Warband DLC was an interesting concept that they could work on more. Lets say they've somehow put in a preservation AI for the horses to stop them from doing suicidal things that can forced around by holding down a key that basically puts the spurs to them. This AI of course will naturally ensure horses don't walk into a wall of pointy objects or melee weapons being directly thrust at them unless of course forced.

I also think along with some self preservation AI, horses should have stamina to enable them to gallop in short distances. Both of these systems strengths and weaknesses should tie up with the types of cavalry EG volunteer and light cavalry horses should certainly be the most skittish in trying to confront defensively infantry but the heavier classes should easily be forced or trained enough so they can try and break into a defensive position if need be.

As for the bracing system with the Warband DLC the only improvement I can suggest really is make it so it locks the player down in place and takes a second to deploy. It should be activated by key toggle and turned off by the same key and not movement.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: TooL69 on October 01, 2017, 04:27:17 pm
I hope the armament of the cavalry will be reliable, and not as it was in NW.
Each cavalryman must be armed with two pistols, a saber / sword, a carbine / musketeon / rifle.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Intel Guardian on October 01, 2017, 05:35:40 pm
Err, why?
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Nurdbot on October 01, 2017, 08:32:09 pm
It'd be silly to over arm them, I do agree that they should all at least have access to a decent common pistol now.

Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Pepper on October 01, 2017, 09:26:20 pm
Disgusting idea to give every "common" cavalrymen a pistol. Pistols in this game are actually good and pretty much 1  hit
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Bluehawk on October 01, 2017, 09:34:34 pm
Err, why?

He's advocating for a historical armament, rather than what would play well.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Lecourbe on October 01, 2017, 11:01:17 pm
For a historical point a view, I'd really want to see (and especially light) cavalry with firearms.

But, for the gameplay balance, I don't think it's the best idea.

So, my suggestion is to give firearms to the major part of the cavalry (except the heavy one) but to make that the cavalrymen have a really really bad accuracy while they are mounted. And of course, they shouldn't be able to reload while they are moving on horse, it would be too cheated.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Nurdbot on October 02, 2017, 03:34:18 pm
Considering Musicians now are getting sidearms, I don't see a problem with all cavalry troopers getting a pistol. History wise as pointed out in the thread they were armed a lot more but video game balance does come into play now.

Plus who'd play Dragoons (mounted infantry with a basic carbine) and Carabinier types (multiple types of short and medium range carbine, best at saddle shooting) if they were all armed to the teeth?
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: TooL69 on October 02, 2017, 04:19:35 pm
Err, why?

He's advocating for a historical armament, rather than what would play well.

You think only of yourself. I think about all the players. What do players like? Most players like it when there are a lot of guns!
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Knightmare on October 02, 2017, 04:25:18 pm
Err, why?

He's advocating for a historical armament, rather than what would play well.

You think only of yourself. I think about all the players. What do players like? Most players like it when there are a lot of guns!
Not 90% of cav players I bet.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: CrocHunter on October 02, 2017, 04:27:04 pm
Firearms for cavalry would for sure be welcome. It was iritating that they were not in Warband's NW DLC while they took the time to model the pouches and slings for them.
If they will be given weaponry (and even if not, its not like a cavalrymen couldnt take a dead's infantrymen firearm) a modifier for shooting when mounted would be needed to make sure a galloping cavalrymen cant have such precision as if he would be standing with his horse.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Nurdbot on October 02, 2017, 06:11:15 pm
Another thing worth perhaps discussing, should Lances have some form of durability?

Err, why?

He's advocating for a historical armament, rather than what would play well.
You think only of yourself. I think about all the players. What do players like? Most players like it when there are a lot of guns!
Not 90% of cav players I bet.

Guns are fine, the real problem is players being alowed to turn their camera 360 degrees around with the press of a key so they can't be ambushed.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Jackson on October 02, 2017, 11:50:52 pm
You can easily look around 360 while sat in a saddle, though.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Nurdbot on October 03, 2017, 01:07:15 am
You can easily look around 360 while sat in a saddle, though.

While this is fine for cavalry, I meant infantry who in the heat of battle should really be looking forward and trying not to die. It's hard enough to ambush somebody when everyone more or less has instant communication and reactions but really the vanity cam just makes it too easy.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Kerroro on October 03, 2017, 02:34:29 am
Absolutly not a cavalry player and sadly cannot help you to find awesome stuffs about the gameplay.
But I was wondering, I don't know if someone talked about it; what about custom horse ? I mean, very basic customization (primary color, secondary color, maybe eyes, saddle, ...) ?
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: TooL69 on October 04, 2017, 12:31:13 pm
Firearms for cavalry would for sure be welcome. It was iritating that they were not in Warband's NW DLC while they took the time to model the pouches and slings for them.
If they will be given weaponry (and even if not, its not like a cavalrymen couldnt take a dead's infantrymen firearm) a modifier for shooting when mounted would be needed to make sure a galloping cavalrymen cant have such precision as if he would be standing with his horse.

Cavalry carbines need faster reloads than infantry muskets.
For a change, one could add the whole arsenal of cavalry of that time. For example, the best cavalrymen in each squadron were armed with short rifles or blunderbuss.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: CrocHunter on October 04, 2017, 12:45:36 pm
Yes, a large selection would be nice for cavalry but also for the other classes if there were a way to modify easily in the server settings what each class has and tailor the servers for different playstyles.
Title: Re: ♞ Cavalry Suggestions for Holdfast
Post by: Poney on October 04, 2017, 01:14:52 pm
Absolutly not a cavalry player and sadly cannot help you to find awesome stuffs about the gameplay.
But I was wondering, I don't know if someone talked about it; what about custom horse ? I mean, very basic customization (primary color, secondary color, maybe eyes, saddle, ...) ?

I want a pony regiment ლ(* ε *ლ)