Anvil Game Studios

Language & Country Boards => Oceanic Forum => Topic started by: Griffin on September 22, 2017, 01:42:22 am

Title: Oceanic NW Discussion
Post by: Griffin on September 22, 2017, 01:42:22 am
Generic thread to discuss issues and generic stuff relating to oceanic NW community.

So.....how come we don't have more cavalry or artillery units?
Title: Re: Oceanic NW Discussion
Post by: Exodus on September 22, 2017, 02:47:40 am
Because Cavalry isn't a thing and artillery is much better suited to being a detachment
Title: Re: Oceanic NW Discussion
Post by: Griffin on September 22, 2017, 03:27:00 am
Isn't a thing yet.  ;)


You could make the same argument about skirmishes / riflemen being "only suited to a detachment". What it really comes down to is interest. If enough people are passionate about something, they'll form a group for it.
Title: Re: Oceanic NW Discussion
Post by: Exodus on September 22, 2017, 03:29:19 am
If you know the answers to your question then why are you asking?
Title: Re: Oceanic NW Discussion
Post by: Griffin on September 22, 2017, 03:40:30 am
Generate discussion?

Exodus leave the hostility at the door please mate.
Title: Re: Oceanic NW Discussion
Post by: Exodus on September 22, 2017, 04:05:15 am
Forgive me bed, not being hostile at all. I've been up since 4am and the best way to communicate right now for me is in a short and direct manner

Sorry to come off as hostile brother <3
Title: Re: Oceanic NW Discussion
Post by: Xaime on September 22, 2017, 04:05:49 am
Perhaps there aren't more cavalry and artillery units because people/the current leaders aren't interested in those specific classes? I'm sure there will be more cavalry units in the future when its an actual class; though from my experience most people prefer the line infantry side of the era.

Plus certain leaders may prefer the historical background and roles behind many line infantry/guard regiments instead of most cavalry regiments. Just my 2 cents.

Edit: usually classes such as artillery and light infantry are detachments within regiments anyways; since those classes don't require many men to field (Light infantry were a detachment historically aswell) so I don't see the need for dedicated regiments for those 2 classes (apart from the historical skirmisher regiments of course).
Title: Re: Oceanic NW Discussion
Post by: Griffin on September 22, 2017, 04:08:22 am
Forgive me bed, not being hostile at all. I've been up since 4am and the best way to communicate right now for me is in a short and direct manner

Sorry to come off as hostile brother <3


Fuck, goto bed. Or get some coffee

Yeah good point Xaime.

Will Holdfast be moddable? One of the best things about m&b was the mods

What's the go with that? I looked but couldn't find much
Title: Re: Oceanic NW Discussion
Post by: Xaime on September 22, 2017, 04:10:25 am
Forgive me bed, not being hostile at all. I've been up since 4am and the best way to communicate right now for me is in a short and direct manner

Sorry to come off as hostile brother <3


Fuck, goto bed. Or get some coffee

Yeah good point Xaime.

Will Holdfast be moddable? One of the best things about m&b was the mods

What's the go with that? I looked but couldn't find much

To my knowledge, there won't be any options for modding; such as replacing uniforms with custom regiments and so on. The closest we'll get to "modding" is being able to make custom maps with their editor.
Title: Re: Oceanic NW Discussion
Post by: Griffin on September 22, 2017, 06:49:01 am
Unrelated but has anyone been to a pub in Sydney called "The Hero of Waterloo"?

Has some great history about Sydney, Waterloo and the Napoleonic War.

Worth a visit
Title: Re: Oceanic NW Discussion
Post by: Heavy Bob on September 23, 2017, 12:13:05 am
Would be really awesome if people stopped tking me ;(
Title: Re: Oceanic NW Discussion
Post by: Colonel Sharpe on September 23, 2017, 01:46:47 am
Would be really awesome if people stopped tking me ;(

All things considered Bob, it's hardly surprising. You've created quite the reputation for yourself. Your notoriety isn't doing you any favours, doesn't matter if it's a different game. You've got a lot of work to do if you want to repair your image.
Title: Re: Oceanic NW Discussion
Post by: Heavy Bob on September 23, 2017, 02:26:01 am
I've already accepted that no matter what I do, I will never be able to repair whatever image you have of me. 8 months away from warband and you still can't get past your own snob opinion of me highlighting that teamkilling is a problem. I've already suggested serverside config settings to solve this problem. http://www.holdfastgame.com/forum/index.php?topic=2142.0
 
Title: Re: Oceanic NW Discussion
Post by: Griffin on September 23, 2017, 02:59:59 am
Would be really awesome if people stopped tking me ;(

Jeez, and i thought I had a bad rep. As Sharpe said, it's hardly no surprise. You were a known and confessed DDOS'er.

https://plays.tv/video/57cd464fc26b5a3daa/rather-incriminating-?from=user

When people openly brag about ddosing in the community - well - you're not made of Teflon buddy. Some shit just won't wipe off.
Title: Re: Oceanic NW Discussion
Post by: Heavy Bob on September 23, 2017, 04:16:40 am
When people openly brag about ddosing in the community - well - you're not made of Teflon buddy. Some shit just won't wipe off.
https://www.youtube.com/watch?v=cNgxyL5zEAk
Ya got me, I hacked em, and ddosing servers is what I do to get my jollys *rolls eyes*.

You've previously pushed an agenda like everyone else to try and manipulate a video game for some ego points.
You're a two faced person who's betrayed every person / reg / group you've been apart of.
Lets go down to your level for a moment.
I quote "Heavy Bob is a detrimental threat to the existence of harmony in Oceania." - Griffin
https://ibb.co/kuVHzQ

Maybe you should do as you preach and try "building bridges". I'm not going away anytime soon.
Despite the propaganda, I'll attempt to do everything in my power to assist who needs it, slap who deserves it and handshake anyone who is willing. Its a fresh start for everyone, including you.
Title: Re: Oceanic NW Discussion
Post by: Griffin on September 23, 2017, 10:35:57 am
Hm yeah, fair is fair Bob.

Let's leave shit in the past, where it belongs.
Title: Re: Oceanic NW Discussion
Post by: Exodus on September 23, 2017, 01:49:12 pm
When people openly brag about ddosing in the community - well - you're not made of Teflon buddy. Some shit just won't wipe off.
I quote "Heavy Bob is a detrimental threat to the existence of harmony in Oceania." - Griffin
https://ibb.co/kuVHzQ

I'm curious, if that was a chat between Wolfgang and Griffin...How'd you get a hold of it?
Title: Re: Oceanic NW Discussion
Post by: Heavy Bob on September 23, 2017, 04:32:42 pm
I'm curious, if that was a chat between Wolfgang and Griffin...How'd you get a hold of it?

Weren't you paying attention? Totally hacked it.
https://www.youtube.com/watch?v=fQY-V0l2g5c
Title: Re: Oceanic NW Discussion
Post by: Griffin on September 27, 2017, 04:29:56 am
After playing the game a fair bit I'm surprised nobody has formed a naval unit.

The game is so bloody fun out on open water - I feel like Holdfast really captured what the Napoleonic Wars ought to be and filled in all the gaps that M&B left out
Title: Re: Oceanic NW Discussion
Post by: monte on September 27, 2017, 02:45:50 pm
A lot of familiar names im seeing, most of the original NW regiments seem to be moving over to holdfast which is good with the exception of the ex VG guys apparently Hamor and co dislike the game, he is probably butthurt he won't be able to get a gazillion kills on a cannon
Title: Re: Oceanic NW Discussion
Post by: Truth on September 27, 2017, 03:31:32 pm
A lot of familiar names im seeing, most of the original NW regiments seem to be moving over to holdfast which is good with the exception of the ex VG guys apparently Hamor and co dislike the game, he is probably butthurt he won't be able to get a gazillion kills on a cannon


It's actually very easy to get cannon kills at the moment monte you'd  be suprised!
Because I find the cannon very easy to use. But artillery is in development so ramrods and artillery class is in development.
Title: Re: Oceanic NW Discussion
Post by: Griffin on October 03, 2017, 01:42:43 am
Has anyone heard any dev news on when the server slots will be expanded? (125 cap is kinda restrictive)
Title: Re: Oceanic NW Discussion
Post by: Truth on October 03, 2017, 07:08:38 am
Hey, Griffin mate

Refleax - Yesterday at 23:16
@Truth It is not recommended to go above 126 players until we give the go ahead to do so.
@Truth We increased the limit because we need to start performing more stress testing to check stability and continue increasing the player count.

-----------------

So not really restrictive just recommended to keep at 126 until testing/optimizng goes ahead.

Title: Re: Oceanic NW Discussion
Post by: Griffin on October 16, 2017, 04:36:47 am
Do we know if the latest patch has optimized the admin tools and server stability?

Or is it just lip service ?
Title: Re: Oceanic NW Discussion
Post by: Truth on October 16, 2017, 06:31:54 am
Do we know if the latest patch has optimized the admin tools and server stability?

Or is it just lip service ?

Servers can now be bumped up to 150, some server hosts are bumping it up now, I noticed Oasis is doing it now. So what I am seeing yes the servers are more stable.
Admin tools are still being worked on more, there has been more commands added in for the Rcon.

Title: Re: Oceanic NW Discussion
Post by: Griffin on October 16, 2017, 06:40:44 am
Should get the regs back on board for another go at it. I know the 95th and Pav are dropping and the 1stRVR is on it's way out but still, if they're improving the game, we should give the developers the benefit of the doubt
Title: Re: Oceanic NW Discussion
Post by: Truth on October 16, 2017, 06:47:07 am
Should get the regs back on board for another go at it. I know the 95th and Pav are dropping and the 1stRVR is on it's way out but still, if they're improving the game, we should give the developers the benefit of the doubt

That would be great, I think once an admin menu pops up it will get most of Oceania on board.
Title: Re: Oceanic NW Discussion
Post by: Griffin on October 16, 2017, 07:05:07 am
Might be wrong here but could one of the reasons people aren't embracing Holdfast is they're just not used to the combat mechanics?

After so many years building up skill in NW becoming so adept at it, I could understand why some would be reluctant to forfeit that skill in lieu of a new game with new mechanics to learn and master.


Even I can't go back to NW though, cavalry or not. The graphics look just plain awful.
Title: Re: Oceanic NW Discussion
Post by: Son of Apollo on October 23, 2017, 01:27:46 am
The game play for Holdfast is still a work in progress, therefore going to change so I don't know what mechanics you're working on mastering Griffin.

Anyway, I was wondering if anyone else has seen FSE have been working on a community driven final NW patch since August. Mostly stats changes and commander battle I believe.