Anvil Game Studios

Holdfast: Nations At War => Game Discussion => Suggestions & Feedback => Topic started by: Jean-Baptiste on March 21, 2018, 07:41:59 pm

Title: Conquest Feedback Thread!
Post by: Jean-Baptiste on March 21, 2018, 07:41:59 pm
A thread for discussing the new Conquest game mode.



89e's Feedback for Conquest (and Fort Winston)

1. Maps like grassy plains are not the most fun for conquest, some assets should be added to provide cover at the capture points.

It's difficult to say definitively that the all of flag sites need to have some kind of structure or cover, but some 89e members felt that when a flag was overly exposed it felt futile to try and capture it once it had been seized the first time.

2. Changing your next spawn point during your life would be a great feature, so that you aren't forced to spawn at the same place if you die right as the next wave spawns.

Dying at the end of a spawn wave results in you being auto-spawned to your most recent spawn point. There should be a way to dictate which spawn you will use next while you're alive.

3. Fort Winston is the best map.



Title: Re: Conquest Feedback Thread!
Post by: Samurai on March 23, 2018, 01:10:31 pm
Flag OP
Title: Re: Conquest Feedback Thread!
Post by: Haybales on March 28, 2018, 10:19:02 pm
Collective KRRC Feedback










Thanks lads,
Haybales & The KRRC
Title: Re: Conquest Feedback Thread!
Post by: Ezio on March 28, 2018, 10:19:34 pm
+1
Title: Re: Conquest Feedback Thread!
Post by: Haybales on March 28, 2018, 10:57:17 pm
Some 89e members felt that when a flag was overly exposed it felt futile to try and capture it once it had been seized the first time.[/size]

Agreed.


2. Changing your next spawn point during your life would be a great feature, so that you aren't forced to spawn at the same place if you die right as the next wave spawns.

When you die, you should just be kicked back to the spawning interface - same way as in Battlefield 1 and 4.

But yes, spawning should be made easier in some way or another.
Title: Re: Conquest Feedback Thread!
Post by: Absol on March 29, 2018, 01:18:43 am
On Fort Winston, the "Wastelands" flag (not sure if this is the one mentioned by Haybales) is almost impossible to attack when the enemy also holds the fort because there is little cover and the fort has direct line of sight on to it with multiple cannons. If you capture the fort, that flag comes free with it. Additionally, having one of the flags (C, the fort) be so heavily fortified is strange for this gamemode, because if one team captures it and is able to manage their resources defending it and defending their other flags, they will dominate the game.
Title: Re: Conquest Feedback Thread!
Post by: Slyk_MinionWorkz on April 11, 2018, 11:21:39 pm
Spawns:  Assumption here that you may be using dynamic spawn entities for both teams, not individual team spawn objects?

So... It would be better if each team spawned 'behind' the objective, not in a random circle around the objective zone.  I would suggest to NOT spawn either team "inside" the zone, but just behind it/nearest their starting "side" of the map.  I realize this may be a larger effort based on how the spawn objects are used in the game. 

I mention this because I think we all have spawned right in the middle of an attack or rape fest and are often dead before we move more than a step or more.  To counter the distance, perhaps slow the cap time a bit more to allow the defenders to cover 10 or 20 meters back to the cap zone.  It is really difficult and a bit ridiculous to be spawning amid chaos :)

I will save my BIG concept for when I get my twitching hands on the map making tools!!!    XO