(https://cdn.discordapp.com/attachments/342535358677909517/661686396842409996/MONDAY_LINE_BATTLE_Forum2.jpg)
Information:
We are proud to present the 77th Monday NA Line battle, which starts at 8pm EST/1am GMT.
Line Infantry, Light Infantry, and Artillery are all allowed, if you have any questions, feel free to ask on this forum or talk to Ed on Steam/Discord. Server info will be given out 5 minutes prior to event start in our discord. It is your job to give numbers for the event before 7:40pm EST, if you don't do it in time, you might not be able to attend the event that week. It is also your job to get your regiment in the server within a reasonable amount of time.
Ed's Steam (https://steamcommunity.com/profiles/76561198267889914/)
Discord (https://discord.gg/4Pfmxvn)
(https://i.imgur.com/RX0gE20.png)
|★| A line must start the round with a minimum of 3 men (not including the officer).
|★| Once a line falls below 3 men (including officer), it must charge or find another line.
|★| No Reload out of Line RoL, unless reload is started in line.
|★| No Fire out of Line FoL.
|★| No Fire in Charge FiC.
|★| No Firing or Reloading when crouched.
|★| A line may fire if it is being charged, as long as 3 men are in it.
(https://i.imgur.com/yZ0vEpV.png)
|★| There can be 2 groups of 6 lights per team, they may be divided by regiment, or they may both be part of the same regiment. They are currently set on a rotation, however, we reserve the right to change the rotations at any time.
|★| Skirmishers can only play as the light infantry class.
|★| There may be 1 Officer, 1 Flag Bearer or Surgeon. If both groups are being used as one group the same rule will apply, meaning you cannot have 2 of each.
|★| Skirmishers must maintain at most 5 man spacing from each other.
|★| Skirmishers may not fire on charge or fire when moving from place to place.
|★| Skirmishers must join a line or charge once below 3 men, including the Officer and Auxiliary unit.
|★| Specials must remain within 5 man spacing of the light formation.
|★| They may garrison walls and rocks, so long as remain within the confines of that rock or wall. They can go a maximum of 5 man spacing from the rock/wall and may not go to adjacent walls or rocks.
|★| Skirmishers may Fire while crouched, as well as Reload.
(https://i.imgur.com/9kdmm9v.png)
|★| There can be 2 groups of Artillery per team, they may be divided by regiment, or they may both be part of the same regiment. They are currently set on a rotation, however, we reserve the right to change the rotations at any time.|★| The regiment(s) chosen for artillery can field 3 artillery crew, 2 artillery guards, and 1 sapperper cannon.
|★| If the artillery crew dies, then the artillery guard may take over the cannon.
|★| Artillery crew must go cannoneer/rocketeer class and artillery guard may go as guard class.
|★| The artillery crew, guards, and sapper may defend their artillery piece(s), They are allowed to skirmish but must be within 25 meters (compass range) of an active cannon to do so.
|★| Artillery is considered active when at least one person is trying to move, load, or fire the cannon.
|★| Artillery Crew are not allowed to use the cannon as cover without trying to use it if they are under attack. They must attempt to use it.
(https://cdn.discordapp.com/attachments/534552291529981955/665991901236822111/RULES_Auxiliary.png)
|★| Each line is allowed two specials (musician, or doctor, or flag but no carpenters please), along with one officer and one flag per line.|★| Aux and Officers are allowed to pick up muskets, though they must act as line infantry to use them.
|★| If using a pistol, Aux and Officers are allowed to fire within compass range of their line (25m).
|★| If Officers or Aux have a pistol, they may fire ONE shot in both charge and all charge.
(https://cdn.discordapp.com/attachments/534552291529981955/665991903505940540/RULES_Sappers.png)
|★| Regiments may bring 1 sapper per line or artillery crew if they would like. |★| Sappers may build whatever they like, except Palisade Walls and Swivel Guns.
|★| They must be within 25 meters (compass range) of either a line or active artillery piece to fire.
|★| Defenses can be used as cover, but you must follow usual line/skirm rules.
Cavalry Rules:Image coming soon.|★|There will be 2 groups of 6 Cavalry per team. They are currently set on a rotation, however, we reserve the right to change the rotations at any time.|★| Cav must remain within compass range of each other at all times.
|★| Dragoons/Cuirassiers must be in a group with 5 man spacing to fire. They cannot FiC.
|★| Hussars can FiC once, but can only reload with no more than 5 man spacing. And may not fire in all charge.
|★| Once down to 2 riders, cavalry can either charge another line (no firing) or dismount and can act as skirmishers.
|★| Cavalry does not have to dismount for All Charge.
Application Format:
[/list][b]Regiment Name:[/b]
[b]Expected Numbers:[/b]
[b]Preferred Nation:[/b]
[b]Would you like Light Infantry?:[/b]
[b]Would you like Artillery?:[/b]
[b]Would you like Cavalry?:[/b]
[b]Have you read and understood the rules?:[/b]
[b]Have you added Ed on steam?:[/b]
[b]Have you joined the Discord?:[/b]
Attending Regiments:
1er Grenadiers de Garde Régiment
1st Phoenix Brigade
1st King's Royal Army
2nd Coldstream Regiment Of Foot Guards
4e Garde a Pied
8th Life Regiment
12th East Suffolk Regiment
13er Leichte Infanterie Regiment
26th Freiwillige Infanterie
29th Regiment of Foot
45th Regiment of Hampshire
47e Régiment d'Infanterie
57th Jägers
77th Regiment of Foot
Kingdom of the Netherlands
Legione Italica
The Royal Rangers
The Royal Redcoat Brigade
The Kaiser's Finest