Anvil Game Studios

Holdfast: Nations At War => Game Discussion => Topic started by: Pierre on May 30, 2017, 03:57:25 am

Title: Holdfast: Nations At War - What We Know!
Post by: Pierre on May 30, 2017, 03:57:25 am
(http://www.holdfastgame.com/forum/Themes/flexive_dreas/dreas/images/forum_logo.png)
Holdfast Nations At War - What We Know!
First off please take this thread with a pinch of salt, the game is still in development so things may change, I just thought I'd compile everything I've noticed / had confirmed in the discord server into one thread for people to see who may of missed out on some stuff. I will be updating this thread after every dev blog until the game is put into early access.



Confirmed Game Information
- Name: Holdfast: Nations At War
- Price: 19.99 Euros - £14.99 British Pounds - $19.99 US Dollars - $21.99 Canadian Dollars (Prices confirmed on discord by Refleax)
- Period: Napolionic
- Game Developers: Anvil Game Studios
- Release Date: September 21st 2017
- Game Engine: Unity 5
- Map Creator Tool (Being worked on after early access release)

Confirmed Factions / Battalions
- French Faction
- British Faction
- 23rd Royal Welch Fusiliers
- 85eme Regiment d'infanterie de Ligne
- 93rd Sutherland Highlanders
- 10eme Regiment d'infanterie

Confirmed Combat / Systems
- Naval Combat
- Land Combat
- Naval & Land Combat
- First Person Shooting
- Third Person Shooting
- Jumping (YOU CAN JUMP!)
- Upper Block
- Lower Block (Not shown in any media but I think we can assume this is confirmed)
- Upper Attack
- Lower Attack
- Moving when crouched
- Sit down on ledges and such
- Shot Deviation
- Shot Drop
- Damage Over Distance
- Faster Reloading For Pistols
- Right Clicking To Present The Musket
- Left Click To Fire
- Reloading Whilst Moving
- Musket ramrod shown when reloading
- In game names currently go off player steam names
- Admins can extend time limits
- In game voice chat
- In game chat

Confirmed World / Lighting
- Capture Points
- Spawn Points For Capture Points (Example: Boat Yard)
- Day & Night Cycle
- Lanterns For Officers
- Lanterns on poles that can be turned on and off!
- Butterflies
- Rats
- Birds
- Enterable Houses / Buildings

Confirmed Classes
- Line Infantry
- Guards
- Coast Guards
- Rifles/Skirmishers
- Surgeon
- Light Infantry
- Captain
- Officer
- Sailor
- Musician
- Marine
- Custom Officers

Confirmed Musician Songs
- The British Grenadiers
- Lilliburlero
- Men of Harlech
- Rule Britannia
- Over The Hills and Far Away
- Hearts of Oak
- Spanish Ladies
- La Victoire est à Nous
- Pas Cadencé
- Auprès de ma Blonde
- Le Chant de L'Oignon
- Cadet Rouselle
- Trois Jeunes Tambours
- A drum roll
- A selection of tunes by Bach for the violins.

Confirmed Weapons
- Muskets
- Pistols
- Blunderbuss
- Rifle
- Swords
- Axes / 2 Handed Axes
- Cannons
- Mortars
- Swivel Guns
- Pike (Seen in this screenshot (http://d1vnh8mbrp67em.cloudfront.net/image/file/9/8f/83209/844303429_preview_Holdfast_NaW_-_Dev_Play_Session_13.jpg))
- Spyglass (Spyglass view (http://images9.gry-online.pl/galeria/galeria_duze3/509415040.jpg))

Confirmed Maps
- Crosshills
- Desert Ruins
- Arendan River
- Tahir Desert
- Fort Imperial
- Palisade Arena

Confirmed Settings
- Sun & Moon Ray Toggles
- Extensive Graphical Options
- Color filters for the game



Unconfirmed/Likely Factions / Battalions
- Russian Faction
- Prussian Factions
- Austrian Faction
- Regiment De Catalogne also could be 110e regiment d'infanterie (Seen in the trailer? It's the closest match to the uniform seen in the trailer)
- 95th Regiment of Foot (Rifles) (Seen in the trailer)

Unconfirmed/Likely Combat / Systems
- Rifle Melee Swing Attack
- Injured / Revival System (Surgeon is kneeling over a dead body during the trailer)

Unconfirmed/Likely World / Lighting
- Losing Ammo When Entering Deep Water
- Salute Animation / Bind (Seen right at the start of the trailer by a surgeon)

Unconfirmed/Likely Classes
- Flag Carrier (Seen in multiple media)
- Sapper (Seen in the trailer with a apron on (Looks similar to the NW Sapper)
- Cavalry (Won't be in the early access stages of the game more than likely, somewhat confirmed on discord)

Unconfirmed/Likely Weapons
- Rocket Artillery

Unconfirmed/Likely Maps
- Currently a snow map in the works
- Training Map / Boot Camp

Unconfirmed/Likely Game Information
- Full Game Release Date: N/A
- Server Slot Limit: N/A
- Gamemodes: N/A
- Character Creations: N/A
- Class Selection Menu (I think we can assume this will be a thing)
- Spectator Mode (I think we can assume this will be a thing)
- In Game Admin Panel / Options (Somewhat confirmed in discord but not 100% confirmed)
- Admin Chat (I think we can assume this will be a thing)


If you have found anything I've forgot to mention in this thread then post it below! I'd be more than happy to add it to the thread!


Sources
http://www.holdfastgame.com (http://www.holdfastgame.com)
Holdfast: Nations At War Trailer
http://anvilgamestudios.com/presskit (http://anvilgamestudios.com/presskit)
https://discord.gg/xTsnF8b (https://discord.gg/xTsnF8b)
http://www.holdfastgame.com/forum/index.php?board=1.0 (http://www.holdfastgame.com/forum/index.php?board=1.0)
http://games.gamepressure.com/view_screen.asp?ID=337779 (http://games.gamepressure.com/view_screen.asp?ID=337779)
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Mendoza on May 30, 2017, 08:15:43 am
Were is Prussia at the point: Unonfirmed/Likely Factions / Battalions  :'(

I think you also forgot the cavalry for our lasagne friends wich realy would miss them Lancers and Kürassier and all the other..  ::)

But the list looks good.  ;D
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Pierre on May 30, 2017, 08:27:05 am
Were is Prussia at the point: Unonfirmed/Likely Factions / Battalions  :'(

I think you also forgot the cavalry for our lasagne friends wich realy would miss them Lancers and Kürassier and all the other..  ::)

But the list looks good.  ;D

Thread updated to include these, completely forgot lmao was making this list at 4am
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Blaze on May 30, 2017, 08:57:22 pm
You had spelt, unconfirmed wrong on a couple of the ones on the list, Just pointing it out mate!
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Pierre on May 30, 2017, 09:02:09 pm
You had spelt, unconfirmed wrong on a couple of the ones on the list, Just pointing it out mate!

RIP that's what I get for copy pasting at 4am
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Miller on May 30, 2017, 09:51:34 pm
You got thirst person instead of first I think.

But nice job!
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Rob on June 02, 2017, 07:18:07 pm
Hello,

What is the engine? Any news about - Server Slot Limit: N/A & - Character Creations: N/A
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Sinjide on June 02, 2017, 07:23:01 pm
Hello,

What is the engine?

Unity 5
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Pierre on June 03, 2017, 03:59:20 am
Hello,

What is the engine?

Unity 5

Completely forgot to add information about the engine, updated the thread now :)
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Rob on June 03, 2017, 09:13:36 am
Thanks  ;D

Important to know what engine devs have selected
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Lvov on June 09, 2017, 04:18:16 pm
Noice <3  :D
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Echo4890 on June 20, 2017, 07:01:55 pm
Hope to God there are different models for muskets/rifles, aka brown Bess for the British and charleville for the French, baker for brits, etc.
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Pierre on July 06, 2017, 04:20:47 pm
UPDATED
Confirmed Combat / Systems
Confirmed World / Lighting
Confirmed Maps
Confirmed Settings
Unconfirmed/Likely Game Information
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Starblazer on August 01, 2017, 07:44:17 pm
Hopefully IGNs get based off of profiles like in NW so that competitive players/regimental players don't have to change their names on steam
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Viriathus on August 06, 2017, 09:24:26 pm
Very nice list :)
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Jack on August 17, 2017, 10:15:16 am
Very nice list :)
Agreed, I know some more things that I didn't before which is great! :)
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Phillyz on August 18, 2017, 02:50:47 am
Hope to see some of these change over the course of developement within the future! ;D
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Prisoner on August 21, 2017, 06:32:37 am
you could put down that the early access release is the 22nd of september.
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Pierre on August 21, 2017, 06:37:48 am
you could put down that the early access release is the 22nd of september.

but it's the 21st... and I've already done that lmao
Title: Re: Holdfast: Nations At War - What We Know!
Post by: bosch on August 21, 2017, 11:06:08 am
Your pricing for USD and the Euro does not make sense. 19.99 Euro is 23.47USD without tax. I'm guessing they would round up to 25USD for the game. Anyways are you sure that they are the correct prices? I mean it would make sense for people in the EU to just convert 19$ equivalent to USD as they would save a couple bucks.
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Pierre on August 21, 2017, 11:12:42 am
Your pricing for USD and the Euro does not make sense. 19.99 Euro is 23.47USD without tax. I'm guessing they would round up to 25USD for the game. Anyways are you sure that they are the correct prices? I mean it would make sense for people in the EU to just convert 19$ equivalent to USD as they would save a couple bucks.

Prices were confirmed by Refleax himself, they're adjusting prices depending on countries to make it available for everyone no matter were they live
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Alberto on September 11, 2017, 05:14:30 am
This looks exciting ! Let's see how good it is in game ;)
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Splitter on September 14, 2017, 08:45:43 am
I am very curious what game modes will be implemented.

Naval Battle, Siege, Battle, DM, TDM, CTF, CommanderBattle...
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Prisoner on September 19, 2017, 10:43:42 am
do you know what the price will be for Australians?
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Charles Caldwell on September 19, 2017, 03:00:07 pm
A few Tinnies.  ;D
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Etienne Pierard on September 19, 2017, 05:31:25 pm
Niice job ! Thanks ;)
Title: Re: Holdfast: Nations At War - What We Know!
Post by: jblynch on September 23, 2017, 12:36:11 am
You may want to also add, for future updates, to include repairs for the carpenter. They don't seem to do anything yet.
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Nurdbot on September 24, 2017, 08:20:27 pm
Might as well turn the thread also in a general easy to parse guide for those also browsing the forums and wanting to know all the games features and content too.
Title: Re: Holdfast: Nations At War - What We Know!
Post by: Awesomepelt on October 13, 2017, 08:23:57 pm
You should add the Flagbearer to the In Game/Confirmed list as they are already in the game. Also, you should add sapper/engineer to the confirmed list, as they were confirmed in the Development road map.
Title: Re: Holdfast: Nations At War - What We Know!
Post by: PRStudios on November 14, 2017, 05:20:12 am
I do sure hope they add a custom regiments feature. Would be nice for the numbers for our regiments to actually mean something!