Anvil Game Studios

Holdfast: Nations At War => Game Discussion => Suggestions & Feedback => Topic started by: Refleax on March 13, 2017, 11:15:46 pm

Title: Game Modes - Share with us your ideas!
Post by: Refleax on March 13, 2017, 11:15:46 pm
For those good fellows already following us on Twitter (https://twitter.com/holdfastgame), you might have noticed that we're currently working on Game Modes for Holdfast: NaW.

We've already read plenty of topics about this on our forums but we'd love to hear more! Go ahead and share with us your ideas.

Title: Re: Game Modes - Share with us your ideas!
Post by: James Brock on March 13, 2017, 11:19:53 pm
Perfect, I will be making a super long rant topic as usual. Thanks Refleax! 
 
Title: Re: Game Modes - Share with us your ideas!
Post by: Refleax on March 13, 2017, 11:21:02 pm
Perfect, I will be making a super long rant topic as usual. Thanks Refleax!

Looking forward to it buddy.
Title: Re: Game Modes - Share with us your ideas!
Post by: James Brock on March 13, 2017, 11:23:00 pm
Perfect, I will be making a super long rant topic as usual. Thanks Refleax!

Looking forward to it buddy.

Damn it Refleax! its Michael!

Here to help you, Ill add my name to the forum description.   ;)
Title: Re: Game Modes - Share with us your ideas!
Post by: Harris1815 on March 13, 2017, 11:34:08 pm
Koth would be fun.
Title: Re: Game Modes - Share with us your ideas!
Post by: Marshal LongTree on March 14, 2017, 02:21:51 am
Koth would be fun.

Koth
Title: Re: Game Modes - Share with us your ideas!
Post by: James Brock on March 14, 2017, 03:24:27 am
Alright, lets see what I can think of here... [aka prepare your brainz]

For those good fellows already following us on Twitter (https://twitter.com/holdfastgame), you might have noticed that we're currently working on Game Modes for Holdfast: NaW.

We've already read plenty of topics about this on our forums but we'd love to hear more! Go ahead and share with us your ideas.

 
Since this is a very ambitious and in the end a very large game, I was thinking of the possibility of implementation a game mode within another. And in this case I was thinking outside the box. Lets say the traditional game mode is siege. The thing is, "siege" is a game mode that is within another game mode namely "survival mode". See let me explain what NW did, so this is a bit more clear. In NW you had the Battle game mode, essentially you only had one life thats what it meant. Although the game mode TDM had an unlimited amount lives, and that was essentially the only difference. My Idea's are essentially dividing everything up so its more customizable for they guy that want to host the server for a specific purpose, as he wants the players to be in a certain environment. Also an important thing to mention is, amount of re-spawns if unlimited or zero would be decided in the admin control panel and NOT by the game mode/type. An example of what I mean, Stay tuned.  8)
 
All "main" game mods will be in Navy blue heading. All "sub" game mods will be in Blue heading.
These two would be the two main game mode

Survival Mode
Essentially this mode, as you would expect is trying not to be arcade'e. Surgeon operation takes longer, no cross-hairs [need to look through sights to be most accurate], no 3D officer rallying arrow or something like it, and no health indicator. See now with this you can combine it with some of the normal game modes such as siege, line battle, naval, and so on. This game mode would be preferred with a line battle type setting.

Arcade Mode
Arcade mode essentially would have, a bit lower damage, faster reload, faster operations, cross-hairs, and the rallying thing. What I would say the game in its current state.

Line battle Type
So maps would be essentially plains, couple buildings / farms scattered around. most smaller details would all be be chosen by the Admin (this is further explained in my Core mechanic thread).

Siege Type is self explanatory. Again both main game mods can be used for it.

I would like the rest of the community to help with the rest  ;)
Title: Re: Game Modes - Share with us your ideas!
Post by: Harris1815 on March 14, 2017, 05:08:44 am
My brain did not hurt after that brock I would say though do we need a specific group I mean it sounds like overwatch to me where its the serious normal game and then arcade.
Title: Re: Game Modes - Share with us your ideas!
Post by: Blaze on March 14, 2017, 03:52:47 pm
The Arcade part would completely destroy the fact of it being a Historical Game, It's not like Napoleon Bonaparte played duck duck goose with his other officers.
Title: Re: Game Modes - Share with us your ideas!
Post by: James Brock on March 14, 2017, 07:18:39 pm
The Arcade part would completely destroy the fact of it being a Historical Game, It's not like Napoleon Bonaparte played duck duck goose with his other officers.

I called it arcade I agree, would be better of called "Normal Mode"
Title: Re: Game Modes - Share with us your ideas!
Post by: Harris1815 on March 14, 2017, 09:13:16 pm
Depends if this is going to be matchmaking or server browser. 1. I highly doubt Anvil games will make this a match making game and will focus on server browser so no worry. (unless you wanted like a button that makes it matchmaking would be nice as well for people who want a small immersion for 20 minutes)
Title: Re: Game Modes - Share with us your ideas!
Post by: Refleax on March 14, 2017, 10:03:41 pm
Depends if this is going to be matchmaking or server browser. 1. I highly doubt Anvil games will make this a match making game and will focus on server browser so no worry. (unless you wanted like a button that makes it matchmaking would be nice as well for people who want a small immersion for 20 minutes)

As of this moment, we don't have any plans for match-making. This could, however, be explored in the future but I highly doubt that such a feature would be of priority to the community.

Andreas coded in a server browser based on Cameron's UI design a few months back and it has been working really great.
Title: Re: Game Modes - Share with us your ideas!
Post by: Harris1815 on March 14, 2017, 10:25:07 pm
Depends if this is going to be matchmaking or server browser. 1. I highly doubt Anvil games will make this a match making game and will focus on server browser so no worry. (unless you wanted like a button that makes it matchmaking would be nice as well for people who want a small immersion for 20 minutes)

As of this moment, we don't have any plans for match-making. This could, however, be explored in the future but I highly doubt that such a feature would be of priority to the community.

Andreas coded in a server browser based on Cameron's UI design a few months back and it has been working really great.

Awesome I was thinking of the match making in a way DoI (Day of Infamy) Does If you look in the bottom right corner it says instant action. P.S. I like server browser better anyway.
Spoiler
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Title: Re: Game Modes - Share with us your ideas!
Post by: Irahi on March 14, 2017, 10:59:24 pm
Server browser is the best solution I think
Title: Re: Game Modes - Share with us your ideas!
Post by: Refleax on March 14, 2017, 11:12:54 pm
Depends if this is going to be matchmaking or server browser. 1. I highly doubt Anvil games will make this a match making game and will focus on server browser so no worry. (unless you wanted like a button that makes it matchmaking would be nice as well for people who want a small immersion for 20 minutes)

As of this moment, we don't have any plans for match-making. This could, however, be explored in the future but I highly doubt that such a feature would be of priority to the community.

Andreas coded in a server browser based on Cameron's UI design a few months back and it has been working really great.

Awesome I was thinking of the match making in a way DoI (Day of Infamy) Does If you look in the bottom right corner it says instant action. P.S. I like server browser better anyway.
Spoiler
[close]

Sounds like a good idea.

You will also be able to join a server that your friend is currently playing on through Steam's friend list. I'm quite sure that this feature is going to save a great deal of hassle for those wanting to play with their friends.
Title: Re: Game Modes - Share with us your ideas!
Post by: Risk on March 15, 2017, 12:08:00 am
Depends if this is going to be matchmaking or server browser. 1. I highly doubt Anvil games will make this a match making game and will focus on server browser so no worry. (unless you wanted like a button that makes it matchmaking would be nice as well for people who want a small immersion for 20 minutes)

As of this moment, we don't have any plans for match-making. This could, however, be explored in the future but I highly doubt that such a feature would be of priority to the community.

Andreas coded in a server browser based on Cameron's UI design a few months back and it has been working really great.

Awesome I was thinking of the match making in a way DoI (Day of Infamy) Does If you look in the bottom right corner it says instant action. P.S. I like server browser better anyway.
Spoiler
[close]

Sounds like a good idea.

You will also be able to join a server that your friend is currently playing on through Steam's friend list. I'm quite sure that this feature is going to save a great deal of hassle for those wanting to play with their friends.

Cool
Title: Re: Game Modes - Share with us your ideas!
Post by: Rejenorst on March 15, 2017, 08:00:15 am
Just some random ideas that I'll throw out there for community members to pick up if their interested:

1) I remember a siege game in NW I played years ago where killed defending players where asked to spawn on the besiegers (attacking) side. It was kind of a survival siege thing. Not sure if having that as a server option would appeal to players? Ie: Defenders can't or can re-spawn to a limited amount after which they are forced to join attacking side which could be a separate option that could be turned off and on by server.

2) Not sure if anyone's interested in that. One could expand it to most maps even non-siege ones where a defending team must repel a horde and wins if it can hold out for a set time limit but the more they die the more difficult it gets with killed players spawning on attacking side.

3) Other game modes could have random objectives such as destroy cannon/house/ship/powder store/supplies wagon X at random location on map while defenders defend against a time limit.
 

Title: Re: Game Modes - Share with us your ideas!
Post by: Blaze on March 15, 2017, 04:54:34 pm
Rejenorst must, say you have some excellent Ideas!
I've also got an idea, this is more based for Naval
Right so, allow me to begin, it would start off with each team having 3 boats, 2 of the boats being defending boats armed with cannons ect. the last boat in the convoy is a small ship full off goods and armor the objective of the 2 teams is to attempt to board and take over the other teams Goodie Boat.
Title: Re: Game Modes - Share with us your ideas!
Post by: Harris1815 on March 15, 2017, 06:32:59 pm

3) Other game modes could have random objectives such as destroy cannon/house/ship/powder store/supplies wagon X at random location on map while defenders defend against a time limit.

I definitely agree. One way to alter this would be similar to operations in BF1(Battlefield) where if the Attacking team one then They would push to the next Battle or siege.

To show you what I mean.
Spoiler
[close]
  p.s You should call it conquest
Title: Re: Game Modes - Share with us your ideas!
Post by: Irahi on March 16, 2017, 12:00:11 am
You should make a team objective for every mod, just to keep casual players involved.
Title: Re: Game Modes - Share with us your ideas!
Post by: Painmace on March 17, 2017, 07:20:00 pm
Line battle Type
So maps would be essentially plains, couple buildings / farms scattered around. most smaller details would all be be chosen by the Admin (this is further explained in my Core mechanic thread).

Only having plains is lame, what kind of strategy and tactics is that? 1v1 single rank fire once and charge... eeehh  :-\
Title: Re: Game Modes - Share with us your ideas!
Post by: James Brock on March 18, 2017, 02:32:00 am
Line battle Type
So maps would be essentially plains, couple buildings / farms scattered around. most smaller details would all be be chosen by the Admin (this is further explained in my Core mechanic thread).

Only having plains is lame, what kind of strategy and tactics is that? 1v1 single rank fire once and charge... eeehh  :-\

Well it would be meant for regiments, line an LB is now in NW. Definitely not a popular pub thing, for sure.
Title: Re: Game Modes - Share with us your ideas!
Post by: Painmace on March 18, 2017, 09:04:18 am
Line battle Type
So maps would be essentially plains, couple buildings / farms scattered around. most smaller details would all be be chosen by the Admin (this is further explained in my Core mechanic thread).

Only having plains is lame, what kind of strategy and tactics is that? 1v1 single rank fire once and charge... eeehh  :-\

Well it would be meant for regiments, line an LB is now in NW. Definitely not a popular pub thing, for sure.

You talking about them "competetive line battels"?
Title: Re: Game Modes - Share with us your ideas!
Post by: James Brock on March 18, 2017, 08:14:37 pm
Line battle Type
So maps would be essentially plains, couple buildings / farms scattered around. most smaller details would all be be chosen by the Admin (this is further explained in my Core mechanic thread).

Only having plains is lame, what kind of strategy and tactics is that? 1v1 single rank fire once and charge... eeehh  :-\

Well it would be meant for regiments, line an LB is now in NW. Definitely not a popular pub thing, for sure.

You talking about them "competetive line battels"?

Depends what 'competitive' looks like in Holdfast. If its a running game with 10 people, or a 50 man 3 column line that uses tactics and drills instead of running away.
Title: Re: Game Modes - Share with us your ideas!
Post by: Dom_ on March 18, 2017, 09:20:13 pm
Koth would be fun.

Koth
Karth
Title: Re: Game Modes - Share with us your ideas!
Post by: Irahi on March 18, 2017, 11:47:14 pm
Line battle Type
So maps would be essentially plains, couple buildings / farms scattered around. most smaller details would all be be chosen by the Admin (this is further explained in my Core mechanic thread).

Only having plains is lame, what kind of strategy and tactics is that? 1v1 single rank fire once and charge... eeehh  :-\

Well it would be meant for regiments, line an LB is now in NW. Definitely not a popular pub thing, for sure.

You talking about them "competetive line battels"?

Depends what 'competitive' looks like in Holdfast. If its a running game with 10 people, or a 50 man 3 column line that uses tactics and drills instead of running away.
In the end its just game :p
Title: Re: Game Modes - Share with us your ideas!
Post by: James Brock on March 19, 2017, 01:06:02 am
Line battle Type
So maps would be essentially plains, couple buildings / farms scattered around. most smaller details would all be be chosen by the Admin (this is further explained in my Core mechanic thread).

Im to old to look at it that way.

Only having plains is lame, what kind of strategy and tactics is that? 1v1 single rank fire once and charge... eeehh  :-\

Well it would be meant for regiments, line an LB is now in NW. Definitely not a popular pub thing, for sure.

You talking about them "competetive line battels"?

Depends what 'competitive' looks like in Holdfast. If its a running game with 10 people, or a 50 man 3 column line that uses tactics and drills instead of running away.
In the end its just game :p

Im to old for it be called a game.
Title: Re: Game Modes - Share with us your ideas!
Post by: Intel Guardian on March 19, 2017, 02:27:28 am
How about a naval capture the flag gamemode, with multiple ships and the flags being on the largest ones?
Title: Re: Game Modes - Share with us your ideas!
Post by: James Brock on March 19, 2017, 06:21:55 pm
How about a naval capture the flag gamemode, with multiple ships and the flags being on the largest ones?

Nice! So the objective would not be to sink or destroy the enemy ship, but to capture it!
Title: Re: Game Modes - Share with us your ideas!
Post by: Zebra on March 19, 2017, 06:53:03 pm
Hey everyone! I have an awesome idea for a gamemode and I thought I share it with you guys.

This type of gamemode would focus on the battlefield, not on the naval battles, but who knows. There would be one general on each side ( 1 french, 1 british ) who gives the orders to the line infantry's officers, and they fulfil the action with their soldiers. The generals and the officers would have a map where the general could make/draw these plans (where/when should they go, charge,retire, etc.). Every officer would be able to see what the general draws. If the general dies then... I don't know what should happen :DD .

This is not exactly a "gamemode", rather a function, feature in the line battles. This kind of gamemode could be used for the events. I've made an image where you can see the main functionality of this.

(http://i.imgur.com/WJNXd4c.png)

The generals could draw different type of arrows for every command: move, charge, flank and so on. I think it's not impossible to implement, may takes some time but I would love to see this in game. I hope you like it, please give me back some feedback about this stuff, thanks. (Sorry for the mistakes in english, if I've made any ;D )

- Zebra
[/color][/size]
Title: Re: Game Modes - Share with us your ideas!
Post by: Harris1815 on March 19, 2017, 10:53:56 pm
Hey everyone! I have an awesome idea for a gamemode and I thought I share it with you guys.

This type of gamemode would focus on the battlefield, not on the naval battles, but who knows. There would be one general on each side ( 1 french, 1 british ) who gives the orders to the line infantry's officers, and they fulfil the action with their soldiers. The generals and the officers would have a map where the general could make/draw these plans (where/when should they go, charge,retire, etc.). Every officer would be able to see what the general draws. If the general dies then... I don't know what should happen :DD .

This is not exactly a "gamemode", rather a function, feature in the line battles. This kind of gamemode could be used for the events. I've made an image where you can see the main functionality of this.

Spoiler
[close]

The generals could draw different type of arrows for every command: move, charge, flank and so on. I think it's not impossible to implement, may takes some time but I would love to see this in game. I hope you like it, please give me back some feedback about this stuff, thanks. (Sorry for the mistakes in english, if I've made any ;D )

- Zebra[/font]
[/color][/size]

Really love the Concept Zebra!
The way this could be expanded EX. What if a regiment is all together and they are on the other side of the map away from their team, then they have no way of communicating to their team unless a person or adjutant got the information and gave it to the general to see how to win the game this would make for some awesome gameplay. unless your the one on the horse going back and forth the entire game.
Title: Re: Game Modes - Share with us your ideas!
Post by: Rejenorst on March 20, 2017, 12:45:30 am
I am just throwing this out there to build on the above quoted idea but be aware that my suggestions do not speak for the rest of th development team:

To make it interesting there should be a delay/cooldown time that can be set by server on updating the plan. To avoid players being spammed with updates and to ensure generals put a little thought into it without constant updates on the fly. Of course if the server host wishes they can removed the timer for convenience sake. Players or at least officers should be able to note if they've managed to complete the order on the planning map. Maybe even send special types of messages back that only the general can read with a cooldown timer.

This is just an idea and not an indicator of whether this would make it in-game. All suggestions will be checked by the dev team and they will decided on what is workable/feasible.


Title: Re: Game Modes - Share with us your ideas!
Post by: Harris1815 on March 20, 2017, 02:39:07 am
I am just throwing this out there to build on the above quoted idea but be aware that my suggestions do not speak for the rest of th development team:

To make it interesting there should be a delay/cooldown time that can be set by server on updating the plan. To avoid players being spammed with updates and to ensure generals put a little thought into it without constant updates on the fly. Of course if the server host wishes they can removed the timer for convenience sake. Players or at least officers should be able to note if they've managed to complete the order on the planning map. Maybe even send special types of messages back that only the general can read with a cooldown timer.

Awesome this is getting me to Happy I like the timer cause generals could abuse it but it could be set by timer. Spectacular!
Title: Re: Game Modes - Share with us your ideas!
Post by: Zebra on March 20, 2017, 06:03:54 pm
Thanks for the feedbacks and the support guys. I really like your ideas. The "postman" thing is very good but yeah.. it would be boring for the guy, who delivers the orders/informations from the commander to the his officer, after a while. The timer version is another option to "force" the general to think through his plan. I love both of these ideas.
Title: Re: Game Modes - Share with us your ideas!
Post by: Intel Guardian on March 20, 2017, 08:35:05 pm
How about a 'tank' gamemode where one team has just one ship with much higher durability than a normal one, and the other team has smaller ships and must destroy it. Maybe not in the realms of reality, but I'm sure that it would be fun.

Maybe this would be better suited as a mod like the VS Saxton Hale mod in TF2.
Title: Re: Game Modes - Share with us your ideas!
Post by: Irahi on March 21, 2017, 12:18:15 am
That would be pretty fun
Title: Re: Game Modes - Share with us your ideas!
Post by: Scotty on March 23, 2017, 01:17:47 am
I think there should be a gamemode similar to the Mount and Blade full invasion. It could be called bot survival and there could be five bots per every 1 person and the bots goal is to kill the humans whilst the humans just want to survive. Just throwing it out for consideration I thought it would be fun.
Title: Re: Game Modes - Share with us your ideas!
Post by: Irahi on March 23, 2017, 11:32:13 pm
Maybe a campaing mode for regiments. Regiment A is facing regiment B and they are fighting for the sectore X on map etc
Title: Re: Game Modes - Share with us your ideas!
Post by: Intel Guardian on March 24, 2017, 04:45:59 pm
Yeah maybe like how it's done in Red Orchestra 2.

Spoiler
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Title: Re: Game Modes - Share with us your ideas!
Post by: Dom_ on March 24, 2017, 04:49:12 pm
Yeah maybe like how it's done in Red Orchestra 2.

Spoiler
[close]
Something like that would be so cool.

Also we need an official mlp roleplay
Title: Re: Game Modes - Share with us your ideas!
Post by: Intel Guardian on March 24, 2017, 04:52:54 pm
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yes pls
Title: Re: Game Modes - Share with us your ideas!
Post by: Napoleonic Wars on March 24, 2017, 06:34:23 pm
Hardcore Gamemode.

http://www.holdfastgame.com/forum/index.php?topic=557.0
Title: Re: Game Modes - Share with us your ideas!
Post by: ed112 on March 25, 2017, 12:59:02 am
As an avid player of commander battle on Mount & Blade Napoleonic Wars, I would love to see this game mode make an appearance in Holdfast Nations At War. It is certainly my most played game mode in relation to NW, offering a unique and interesting experience while also giving a feeling of scale to the battlefield.

Commanding your own bot unit against others also offers a very nice tactical experience, and with this new game their is obviously room for improvement upon the original incarnation of the game mode not least with improvements in AI and their responsiveness to commands.
Title: Re: Game Modes - Share with us your ideas!
Post by: Sirdouble on April 02, 2017, 06:45:34 pm
it won't happen i'm sure but, Something like Heroes and Generals maybe? Like the war map, where battles are fought on a huge map and every battle changes the war on that map! And some play as admirals and generals that send forces into combat. Won't happen but I would think that to be amazing
Title: Re: Game Modes - Share with us your ideas!
Post by: Toucan on April 09, 2017, 08:13:54 pm
Surprised no one has mentioned a conquest style gamemode like this one:

One team is assigned to defend and one is assigned to attack. The attacking team has to push from their spawn to, lets say, point A and the defending team has to defend it. If the defending team loses the point then they have to retreat to the point behind A, in this case B, and the attacking team has to push again and take point B. Each team would be assigned tickets(for every death they take they lose one) and if a team loses all their tickets they can no longer re-spawn. The only way the defending team can win is if they drain all of the attacking teams tickets, and the only way the attackers can win is if they take all the objectives. The capture zone would consist of a large area, and the attacking team would have to outnumber the defenders in the area to capture it.

(http://i66.tinypic.com/242wydg.jpg)

It would be something like this. When the attackers take point A the defending team will start spawning near(or inside) point B, while the attackers spawn will move up to point A. Obviously this battle would be on one large map, and the map probably would of had to of been made specifically for the gamemode.
Title: Re: Game Modes - Share with us your ideas!
Post by: Refleax on April 09, 2017, 09:05:21 pm
Great read Toucan. We’ve had similar ideas ourselves.

These sort of game modes are usually more linear than others. Would that be something players are against?


PS: We will also be revealing more information about our game modes in an exclusive interview we did with histogames.com. The interview should be up next week.

Title: Re: Game Modes - Share with us your ideas!
Post by: Irahi on April 09, 2017, 11:39:24 pm
That kind of game mode would be awesome. Its linear but.. seems pretty interesting
Title: Re: Game Modes - Share with us your ideas!
Post by: Toucan on April 14, 2017, 03:41:37 am
Alright. Someone earlier in this thread mentioned the red orchestra 2 style multiplayer campaign. Im going to expand on that considering I also thought this was an amazing idea.

If you don't know. In red orchestra there is a multiplayer campaign map for both the WW2 German/Soviet front and Pacific Theater with Japs/Americans. As seen in these screenshots:

(http://wiki.tripwireinteractive.com/images/thumb/2/2d/Stalingrad_Theater_CampMap.png/860px-Stalingrad_Theater_CampMap.png)

(http://wiki.tripwireinteractive.com/images/thumb/4/4d/Pacific_Theater_CampMap.png/860px-Pacific_Theater_CampMap.png)

How it works is that one team (depending on whoever won the battle) will choose to attack a territory( they can vote to defend if they wish). After the attacking team chooses the territory, then multiple maps will show up. These maps change depending on what territory you want to attack. The teams will vote on what map they want and then they will load in the map and fight.

Based on how many loses each team takes(in terms of tickets ie deaths) they will lose combat power. To be completely honest i don't know how the combat power works in the campaign so heres from the wiki:

Spoiler
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So if the attacking team wins, they get the territory that they voted to take. If the attacking team loses then the DEFENDING team then gets to counter attack, they vote for what territory then once they pick the territory they then pick the map.

I drew up something quick in photoshop that could show how this looks like during the Napoleonic Wars. Im not extremely familiar with the specifics of the multiple coalition wars against France but I tried to base this map off the "War of the Seventh Coalition". Of-course Waterloo and many other campaigns took place during this time. Im not 100% sure this map is correct in terms of borders but it is purely as an example:

(http://i65.tinypic.com/1054bhc.jpg)

Obviously, UK(RED) will lose if they lose all their territories, and France(BLUE) will lose if they lose all their territories. UK would most likely attack, for example Wallonie, and if they lose then France gets to counter attack lets say an area in Holland.

Now the interesting thing about this is that naval invasions and naval battles could take place on this "multiplayer campaign". For example if the Coalition forces get pushed out in Holland then France has to defeat the British navy in the channel just to invade the Isles. Or the British navy could launch a new Invasion into Normandy or other coastal provinces(after beating the french navy of course).

If you would like to look at how its done in red orchestra 2 check here: http://wiki.tripwireinteractive.com/index.php?title=RO2_Multiplayer_Campaign

PS this will be purely multiplayer PVP with no AI. Each map would have to be an objective based one. Possibly add sieges to some provinces to add flavor.
Title: Re: Game Modes - Share with us your ideas!
Post by: James Brock on April 14, 2017, 05:09:16 pm
Spoiler
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Spoiler
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This combined with EU 4 and Napoleon total war. Pls!
Title: Re: Game Modes - Share with us your ideas!
Post by: Intel Guardian on April 15, 2017, 02:33:36 pm
Don't put spoilers within spoilers or everything dies.
Title: Re: Game Modes - Share with us your ideas!
Post by: James Brock on April 15, 2017, 05:19:28 pm
Don't put spoilers within spoilers or everything dies.

oh god.

good they fixed it.
Title: Re: Game Modes - Share with us your ideas!
Post by: Sir Kydric on May 13, 2017, 07:40:04 pm
I would suggest a King of the Hill mode.

Players compete in a time-limited game to take and hold a specific area of the map; you gain points as long as a member of your team occupies "the hill" and none of the opposing team do. The team with the most points at the end wins.
Title: Re: Game Modes - Share with us your ideas!
Post by: mikeosix on May 25, 2017, 08:33:26 pm
would like to see a Conquest type mode where players fight to control the map by putting pressure on different areas of the map making the control of a map shift towards one side or another as more players push to secure an area (kind of like the recent Steel Division Normady game that just came out) only Napoleonic Warfare
Title: Re: Game Modes - Share with us your ideas!
Post by: James Brock on May 26, 2017, 04:36:50 am
Global map
(https://www.heroesandgenerals.com/wp-content/uploads/2015/05/CampaignMap.jpg)



Regional map
(https://tyranthrax.files.wordpress.com/2014/06/cover.jpg)
Title: Re: Game Modes - Share with us your ideas!
Post by: TheBakerUK on June 28, 2017, 09:00:54 am
The Heroes and Generals map thing was a great idea, but it would be a lot to put in for this kind of game, amazing idea though!
Title: Re: Game Modes - Share with us your ideas!
Post by: Mendoza on June 28, 2017, 11:54:43 am
Yea the idea of Heros and Generals Global Map was very great. But for now a lot of guys i know, they dont play war mode anymore. Too long waitings for enough players to start a war match. You still play on generals side with your assault troops?

I would like a kind of skirmish battle. A forrest and you have to smoke out the light troops, or both are lights and have to blow the enemy out of the wood.  :P
Title: Re: Game Modes - Share with us your ideas!
Post by: Jägermeister on June 28, 2017, 12:50:41 pm
If there would be a Role-Play mod like "Persistent Frontier","Persistent World" etc. it will be enjoyable to play imo.
Title: Re: Game Modes - Share with us your ideas!
Post by: Exodus on June 28, 2017, 01:52:23 pm
Here are my ideas:

Entrenchment
Defend the line at all costs. A system where once a Line (like a squad feature, BF1 or RS2 Squads for reference) is 90% ruined, the Line will respawn. Once tickets are completely used, the side will lose.

Raid
Find an eliminate the high value enemy targets in the area. Targets include Officers to assassinate, buildings/towns to capture. Once all towns are captured, you win.

Offensive
The attacking team must capture one point at a time pushing back the defending enemy. The attacking team has waves that'll respawn when specific line is at a 90% casualty rate.

Frontline
Both teams are given the objective of pushing through the map. A team wins when all objective has been captured, or if the time runs out and a team has majority control of the battlefield.

Liberation
To win, your team must capture all territorial objective to liberate the area. Capturing objectives will gain your team additional reinforcement waves.
(http://cloud-3.steamusercontent.com/ugc/34100757079465795/30D76189A1E3F2D78351EADD4948AE66849B7613/)

Invasion
The attacking team must capture one point at a time pushing back the defending enemy. They will spawn at ships and invade with naval support. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.

DOMINATION
Domination offers a fast-paced infantry focused combat in close quarter locations. It’s a smaller map and the fighting revolves around strategic objectives. Ready your musket and sharpen your bayonet – in the Domination game mode things tend to get close and personal.

Title: Re: Game Modes - Share with us your ideas!
Post by: Gatts on June 28, 2017, 02:26:45 pm
add battle royale mod please
Title: Re: Game Modes - Share with us your ideas!
Post by: Refleax on June 28, 2017, 02:59:50 pm
Some really great ideas going on here! Keep the discussion going.
Title: Re: Game Modes - Share with us your ideas!
Post by: Sanders on June 29, 2017, 04:38:09 am
Search and Destroy

Basically battle mode where players only get 1 life per round, but where if their was an objective, say a certain ship the enemy team had to sink in order to win the round. It would actually make battle much more interesting and competitive because you can't just go around butchering the enemy to win the round, you actually have to destroy/defend an objective in order to win the round.

Zombie Survival

I always found these types of servers to be very entertaining because the difference it brought to NW. Examples from the NA side included [FH] Zombies (which was very popular back in the day, but is sadly dead or really never populated) and currently a server called Zombie Apocalypse. Zombie Apocalypse was very interesting the way that scripted because they made sure each unit such as the BlackWatch or the Sailor had their own unique weapons. Unlike FH where you had Player Zombies, they just used ordinary bots with some simple scripting that made them run faster. Just some ideas from my time on NW.

Obviously the Zombie stuff could just scripted into Holdfast which might make this idea obsolete.
Title: Re: Game Modes - Share with us your ideas!
Post by: AlekoTheGreek on September 16, 2017, 04:48:04 am
(Sorry for posting after two months of thread inactivity)(A wall of text follows, bare with me. Thank you :) ) (Expect some syntax or grammar errors)

So, there are a few things that have been going in my mind for a long while, some are indirectly related to Game Modes will others are actual game modes. I guess this is the best place to express myself.

Point One - Event variants (Indirectly Related to Game modes)

Since Holdfast is so focused on community private events (Line Battles etc) there should be in-game tools to support and enhance these very events. Trying to keep things as simple-effective as possible obviously.

Here are a few suggestion to support my first point:

 This is probably pretty big in terms of work needed for implementation, but please take a look. Add an "Events Variant" on the server option, that is actually used for events. This variant can/should have the option to differentiate  each Regiment/Crew (In this instance Regiment/Crew = clan) by having different groups within each faction.

- (Simpler Implementation) These groups are a set amount by default (for example a max of 20 groups per side) which players of a specific regiment/crew can "Join" upon choosing their faction. In the simple version these groups have default names (e.g. A,B,C etc)

- (Enhanced Implementation) These groups can be named by the regiment leaders OR the admins - to avoid incidents of trolling- to make things even nicer. For example, one group is named 420th Regiment of Foot and another one 7734th Light Company or just plain and simple 2001st. It is up to the author.

- (Extra Sophisticated Implementation) The above, plus, the admin can assign group leaders to each group, which can in turn customise it. Maybe they can pick which class this group uses so people even get to pick their class, they just pick their group or maybe the group leader can change the name of the group. This third section is simply to add the option of customisation and it's fully speculative (Also, it makes my aforementioned wall of text even longer :P )

These groups can be displayed on the scoring screen or at the end of a round (Like the Verdun game for example). They also make the admins job easier finding rule breakers or anyone else for any other reason. Also they can be used for the Assault game mode, so that players of the same group spawn next to each other, with a short distance between them and other groups.

The first question everyone will have after reading my point will be: Why though? Here comes my second point!

Point Two - Game Modes
By using the "Event Variant" I explained above, a whole lot of new possibilities unlock for events and event game modes.

-Event Army Battle (Or combined arms if the network/game engine permits it). In this game mode, each team will have a set amount of reinforcements, which the other team has to deplete in order to win. Sounds like a death match doesn't it? Here is where the "Event Variant" server option comes in play. In this game mode whole groups spawn as a whole after an amount of seconds has been passed (set by the admin) after the ENTIRE group has been annihilated. Basically, the team is reinforced by whole Regiments or companies. This way the Line Battle aspect is not eliminated by constant random spawning of individuals, players actually get to play more while waiting less and you don't get the server lag and cluster of a traditional Battlefield-like conquest.

-Event Naval Battle. The existing naval battlefield game mode works as the normal version plus. Each ship is one group. After a ship is sunk and it's entire crew die, the group along with it's ship gets re-spawned (Delay set by the admin of course). Each team has a limited amount of vessel re-spawns per vessel class. (Set by admin). Positives are the same as with the Army Battle. More game play less waiting, without loosing the Organised event feel.

Many more game modes can emerge from this, i just wanted to point out the two most obvious examples. Maybe in the future I can come up with more. I just don't to express an idea until it has fully matured in my mind. I can obviously over complicated modes with Conquest flags and other stuff, but this will make things worse, and the point of this text is to improve things.

Obviously Event hosts can use the default game modes for their event while keeping the "Event Variant" Server option on.



I hope this reaches developers and raise their curiosity. Thank you all for going through it (if you did :) ).
See you amidst smoke and salt.


Title: Re: Game Modes - Share with us your ideas!
Post by: j-schipper1 on September 16, 2017, 09:52:35 pm
Infantry Only
Cavalry Only
Capture the flag..
Team Deathmatch
Battle Mode:

Mode to fall back if you as defender lost your objective in times just like battlefields opperations mode.
Title: Re: Game Modes - Share with us your ideas!
Post by: Pugglesworth on September 17, 2017, 06:41:31 pm
I like AlekoTheGreek's idea, having a sort of squad system like BF1 or... Squad. Squad also has an interesting system where players can pick specialties based on the size of the squad, the one who starts the squad can pick squad leader (eg. officer), and a small squad can have one AT troop (surgeon?) while a full squad can support two, so you don't have a squad of nine dudes with rocket launchers (though lines of 20 musicians can be hilarious).

From the gameplay I've seen, allies have green arrows over their heads, so maybe squad-(regiment-)mates could have a different color, like v, while the officers/NCOs get v or something (this way if the officer dies you know who can take over)? Plus the other standard features like spawning on your squad and getting extra score/EXP from assisting them could be there.

I also like Aleko's idea of making line battles seem bigger by having eliminated regs respawn in full, though this does call into question certain scenarios, like if the artillery regiment gets wiped out then spawns like 20 feet from the guys who just killed them... or maybe that's just the challenge of taking the arty, in that you have to be able to hold it against reinforcements. ¯\_(ツ)_/¯
Title: Re: Game Modes - Share with us your ideas!
Post by: Muddy on September 17, 2017, 10:47:48 pm
As posted above Zombies would be great to add to the base game. Wouldn't take much to add to it as well.
Regarding ~FH~ Zombies the server was the most populated server world wide for 2 years straight so it did very well. Whatever the devs do just focus on everything (that can be) being mod-able server side and the game will do well. Mount and Blades success was due largely to the modding scene, but a lot of great mods died due to having to be their own separate executable game with separate servers splitting the player base.   
Title: Re: Game Modes - Share with us your ideas!
Post by: Redcoat22 on September 22, 2017, 04:52:39 am
Commander mode
Title: Land And Sea
Post by: MrPot8o on September 23, 2017, 08:57:24 pm
For those good fellows already following us on Twitter (https://twitter.com/holdfastgame), you might have noticed that we're currently working on Game Modes for Holdfast: NaW.

We've already read plenty of topics about this on our forums but we'd love to hear more! Go ahead and share with us your ideas.

Battle of land and sea may with infantry support ships.
Title: Re: Game Modes - Share with us your ideas!
Post by: RobinHood1 on September 24, 2017, 08:06:24 pm
Night coastal raids, where one team must sneak up and overrun the garrison via stealth and close quarters combat to gain an objective such as a certain wall or gateway.  Then once this is open reinforcements are allowed to rush in and join the attack.  Then perhaps if a certain battery is overrun ships can enter the harbour and join the attack with guns and troops.


Then something a little simpler using a big star fort/Vauban fortification or walled city could be a kind of rush style game mode where you get a set number of men to take certain objectives as you push forward to the centre.
Title: Re: Game Modes - Share with us your ideas!
Post by: Manco on September 26, 2017, 07:13:22 pm
COMMANDER BATTLE MODE.

Basically the same at is in Napoleonic Wars. It is still a popular game mode that will be a big benefit this game. 


Title: Re: Game Modes - Share with us your ideas! my idea - Victory Point Control
Post by: satrlpoy on September 26, 2017, 11:33:14 pm
The game is great, the naval and land battles are amazing, but something I feel, "a wish it will be more than just run kill and hide".
so I thought what if there will be 3 VP's, maybe little forts or Islands, and maybe supply points as well, like COH2, every team starts with a fleet in another side of the map and needs to run capture and hold the points.
The benefits: more need of teamwork and collaboration between teams. combine naval and land battle, give a mining to the supply situation and real need for engineers to fortify and move cannons from here to there.
in this mode, the team that holds fewer points will have to attack to avoid losing,  so the strategic perspective becomes an important part of the victory.
maybe the most outstanding soldiers/captains will become commanders that can mark places and give missions to other fleet crews on the round.
Today, the team that protects stops appearing again at some point and it frustrating for his members, but in  Victory Point Control you always can response again, and you can play on a ship no matter which team you are...
thanks for all the work, I really enjoy the game!



Title: Re: Game Modes - Share with us your ideas!
Post by: Intel Guardian on September 29, 2017, 11:44:12 am
A combined land-coastal siege would be nice, and would work well on maps based on river forts such as Tilbury Fort on the Thames, with the navy attacking from the river and the army attacking from earthworks behind the fort. Though this would probably work best when/if the game gets to 200+ players.

Spoiler
[close]

Title: Re: Game Modes - Share with us your ideas!
Post by: CakeFlirty on October 04, 2017, 02:54:12 pm
got two suggestions one about maps and one about general faction layout

1. a map in a style of a hill postion assult with one side defending another attacking.. the attacking is on the bottom of the hill trying tp push up to the defenders positions and take it (the hill look should be muddy looking and with thin trees that the attacker can take cover behind as they push up but the trees is not wide anough to totaly cover them also the trees should look like it was shrudded with cannon fire and musckets beside that the only cover the attacker can use is deep digs in the side of the hill as they push up..i imagin the climbing should be very steep that much that dead bodies will roll down the hill all the way to the bottom.. the defending position will have only few trencnes across the battlefield.. the houl map should be centerd around this kind of terrain.. i personaly would love to make the map if its possible..i have a clear picture of it in my mind already...with alot of details that would make this map very fun and uniqe.

2. to focus the factions on only two factions but to incorperate the others nations that fought for each side..one side should be the french empire..composed by the french and their allies ..just add unites from nations that fought for each side to the corrent roster of availble unites ..in that way insted of making totaly houl factions..youll have a single battle with french fighting alongside confederation of the rine infentry nations and polish or spanish or italian and such.. the other faction should be the coalition powers. britain prussia austria russia and such same process by just adding their unites to the corrent roster...
Title: Re: Game Modes - Share with us your ideas!
Post by: Intel Guardian on October 08, 2017, 05:34:02 pm
How about an escort/payload map where the defenders would have to stop the attackers from bringing a baggage train through the map. One way could be the way TF2 and Overwatch do it, where the payload moves when the attackers are near it and stops when the defenders are near it, with both teams spawning away from the payload and the spawns moving as the payload progresses. The baggage train would likely only have one carriage if this was the case and would work best with few players.

Another way of doing this could be that the train could be made up of multiple carriages that the defenders would have to capture or destroy. The defenders could spawn off to the side of the payload's path instead of in its path in order to make the attackers' lives easier, while the defenders could spawn on/near the payload. This would probably be good for more players.

I also think that this would be a good excuse to add the Royal Waggon Train/Train des Équipages.

Royal Waggon Train:
Spoiler
[close]

Train des Équipages:
Spoiler
[close]

Perhaps they could make the payload move faster. They would probably work best on the second method of implementing this gamemode, and would be good on 'Payload Assault' or something, making them valuable to the attackers and key targets for the defenders.

I don't really know how the horses could be implemented (whether they could be killable, ridable etc.) though I'd imagine that being able to kill the horses would make attacking quite boring.
Title: Re: Game Modes - Share with us your ideas!
Post by: Carl Klinke on October 12, 2017, 10:21:44 am
+1 for a conquest mode.

Limited tickets for the defenders and points that have to be taken, or defended in a certain order.

That would concentrate the fight on a smaller area and suite the gameplay on the public servers. You don't really see organized gameplay very often. When it happens it's most of the time an organized mass charge and that would fit perfectly for this mode.

You could spice it up, with some nice fortifications, like this:

Spoiler
[close]

Or maybe a fort on a hill with a winding road up, or in a desert gulch would be a good idea, too. Something more tube like to channel the troops.

Maybe it would be a good idea to make 5 objectives and limit the defenders respawn points on each objective to 50, so it won't be on big slaughter at the first objective till the tickets run out.
Title: Re: Game Modes - Share with us your ideas!
Post by: Soarino on October 12, 2017, 07:53:02 pm
Not sure if anyone else has suggested this but a commander battle like in NW.
Title: Re: Game Modes - Share with us your ideas!
Post by: Intel Guardian on October 12, 2017, 10:55:04 pm
How about some city sieges like how they were done in L'Aigle, but multiplayer and more intricate and stoof.
Fight on city outskirts > Fight in city > Fight in city hall.
Title: Re: Game Modes - Share with us your ideas!
Post by: xPecu on October 15, 2017, 05:39:52 pm
Guerrilla/ Ambush gamemode
Team 1 its ambushed and they have to arrive the safe point (no respawns)
Team 2 respawns in advanced positions all arround the road, (unlimited respawns) they have to kill 50%+ of the enemy team before they arrive  the safe point.
Title: Re: Game Modes - Share with us your ideas!
Post by: Duke_Countu on October 15, 2017, 07:29:42 pm
Naval race! fun little game mode where each team has one ship which must reach a set destination before the other.
Title: Re: Game Modes - Share with us your ideas!
Post by: Brigadier_General on October 22, 2017, 04:18:11 am
I just want to see a bot mode lol
Title: Re: Game Modes - Share with us your ideas!
Post by: Viriathus on October 25, 2017, 06:54:01 pm
Some have mentioned it, but here I ask again; Commander Battle? :D
Title: Re: Game Modes - Share with us your ideas!
Post by: Harris1815 on October 27, 2017, 01:02:43 am
How about some city sieges like how they were done in L'Aigle, but multiplayer and more intricate and stoof.
Fight on city outskirts > Fight in city > Fight in city hall.

What if we Expanded this style where when you are loading the next section you see soldiers scrambling around or marching in column into the city. just an artistic idea.
Title: Re: Game Modes - Share with us your ideas!
Post by: Charles123 on October 27, 2017, 01:38:56 am
I think you guys should add in cavalry. And if you do add in cavalry you should make a game mode that is called  cavalry team death match with different classes like lancers, hussars,dragoons.
Title: Re: Game Modes - Share with us your ideas!
Post by: Charles123 on October 27, 2017, 02:01:23 am
I think they should add in character customization like in Mount And Blade Warband. 
Title: Re: Game Modes - Share with us your ideas!
Post by: James Brock on October 27, 2017, 02:06:27 am
I think they should add in character customization like in Mount And Blade Warband.

Little late to the party Charles!
Title: Re: Game Modes - Share with us your ideas!
Post by: Charles123 on October 27, 2017, 03:56:39 am
I think they should add in character customization like in Mount And Blade Warband.

Little late to the party Charles!
Oh i thought this topic was recent.
Title: Re: Game Modes - Share with us your ideas!
Post by: veki2 on October 29, 2017, 09:55:02 am
Hello,  I would like to agree with the people who mentioned the Red Orchestra 2 campaign map, would be really cool. BUT I think we generally lack objective maps in general to make it interesting and not as plain in Red Orchestra 2. Still, even like this it would be fun.

Just imagine, lets say the Brits. win every time, in my head the maps would go something like this: Naval battle---> Coastal siege---> Field battle (with objective(s) that the brits actually have to push forward to the frenchy side)---> Field fort siege---> Town/village siege---> Capital siege.

Also that each of those map have a bit different objectives to make it interesting and fresh, as I said in start, we lack objective maps in general. On example the brits would need to be able to push their cannons and be able to repair them to win the "Field fort siege" map.

Now what I would really like to see and I think the devs. are already working on it, is that the carpenter can make simple destructible barricades, destructible little spike walls (that can damage you... unlike the ones on highlands map), repair ships. Maybe put a engineer class too so we can repair cannons! I don't see any other reason why carpenter would be in game other wise. :p

Title: Re: Game Modes - Share with us your ideas!
Post by: Bobmarley on October 29, 2017, 10:57:03 pm
I think this game mode would be particularly affective with naval combat but could also be made into a land battle game mode as well for a more casual gamemode while still having the historical elements. Each team will have a VIP that the other vessels (or troops) must protect as if their teams VIP dies then they lose.  I believe this will be good as it will encourage teamwork in the game and somewhat historically accurate as the ships would be trying to protect their admiral or general on land.

For the adaption for the land mode it could be 2 generals (napoleon and duke of wellington) who have to be protected.

there would be a timer so camping cannot be abused (too much) and would be a nice casual gamemode to play after a event.

(copied from my VIP gamemode thread)
Title: Re: Game Modes - Share with us your ideas!
Post by: Jupiter on November 07, 2017, 02:22:45 pm
Simple Concept

Coalition Assault

Two Nations Against Two Nations

Title: Re: Game Modes - Share with us your ideas!
Post by: Leon on November 15, 2017, 10:03:36 pm
Gold rush

Point: Enemy ships that are quick and more maneuvrable need to capture the main ship ( ship that carries gold)
The team that has mother ship lets call it is defended with many cannons and have smaller ships for 5-6 persons to guard the mother ship.

If Mothership reaches the port on another end of the map it wins. If it gets captured the enemy team wins.
Something like Capture the flag mode.
The mothership can be captured if enemies can hold they're ground on the ship for 4min. If mothership is grounded in the harbor for more then 5min. Mothership team wins.

Maybe instead of harbor part to input if the enemy (pirates) lose all reinforcement points? Sounds much better
Title: Re: Game Modes - Share with us your ideas!
Post by: Pinstripepete on November 23, 2017, 03:09:08 pm
Commander mode, ala Napoleonic Wars.

I know it's been mentioned a couple of times now but I was wondering if the developers have commented on the likelihood of it appearing?

It was the mode that I enjoyed the most (by a long way) in Napoleonic Wars and the reason I held off buying the game for so long (i  finally cracked today due to the sale) was because I wasn't sure if it would be added.

Title: Re: Game Modes - Share with us your ideas!
Post by: WaylanderGR on December 04, 2017, 08:32:03 pm
a gamemode where teams take points for playing a piano in the middles of the map in a village. something like every second of playing a point.
Title: Re: Game Modes - Share with us your ideas!
Post by: Mendoza on December 05, 2017, 12:28:23 pm
a gamemode where teams take points for playing a piano in the middles of the map in a village. something like every second of playing a point.

What a funny idea, love it  ;D there should be some funny gadgets for the map editor were you can built some fun maps
Title: Re: Game Modes - Share with us your ideas!
Post by: Wigster600 on December 18, 2017, 10:53:24 am
How about head-turning in a style similar to that of Arma's? Where you need to hold ALT to look about without turning your characters body.
Title: Re: Game Modes - Share with us your ideas!
Post by: Pugglesworth on December 21, 2017, 09:49:29 pm
How about head-turning in a style similar to that of Arma's? Where you need to hold ALT to look about without turning your characters body.
This might be relevant for you: http://www.holdfastgame.com/forum/index.php?topic=3219.0

Anyways, here are some game mode suggestions:
Army Capture - Basically King of the Hill/Domination. Factions fight over propane one or more neutral objectives. If there's only one capture point, then if a team holds the objective for a long amount of time (somewhere around 7-15 minutes) without it being captured, they win, since they have more or less "secured" the objective. If time runs out, then the team that held it for the majority of the match wins. If there are multiple capture points, then teams earn points over time based on the number of objectives they control, and the first team to meet the score limit, or whichever team has the most points at the end of the round, wins. In the case where both teams end with the same amount of points/capture time, and there cannot be a draw, then the team that holds the most objectives wins. Alternatively, there could be sudden death overtime where all players respawn at base with one life, and the first team to capture the centrally located objective, or eliminate the enemy team, wins (however, this requires a balanced map to be fair).

Naval Capture - Same thing but with more water. Capture speed is based on the number of crew slots for the capturing ship, even if they're not filled. Since a 2-gun schooner can get there much faster than a 12-gun brig-sloop, it shouldn't capture the objective as quickly. If both teams are in the capture zone, then capture speed is decided by how many more crew slots one team has than the other (so a tiny gunboat can slow the capture progress from an enemy 12-gun brig-sloop but not stop it entirely). For respawning, I was thinking of a ship spawn pool. The spawn pool would have an assortment of ships to choose from, and each ship class would have a limit to how many can be in the game at a time. When a ship is destroyed, it will re-enter the pool after some time, depending on its size. The ships in the spawn pool should have more crew slots than the server limit, so that, for example, if a large ship is sunk, the crew doesn't have to wait 10 minutes for it to become available again but can instead split themselves up among smaller available ships.

Revolution - One side has unlimited spawns, but are only equipped with melee weapons. The other side has guns but a limited amount of lives. They must survive until the timer expires. Hopefully we will be allowed to scavenge equipment from the battlefield some time in the future so the "peasants" can take the other team's guns.

Raid - Sort of a one-sided ship-bound capture-the-flag. The Treasure Fleet has a large ship with a light escort (like an 8-gun schooner with 2 gunboats, or a 12-gun brig-sloop with 2 2-gun schooners) while the Raider Fleet has a balanced outfit of warships (like 3 2-gun schooners or 2 8-gun brig-sloops). To keep the treasure ship from just running off, the Treasure Guards have to sail the treasure ship to a certain location that is far enough so that the Raiders have enough time to get to work (and maybe the treasure ship is unable to move while being boarded). The Raiders can either steal the treasure ship or carry the treasure onto one of their own ships, and carrying the treasure would be like carrying a cannon ball is now, but the treasure can be thrown. In case a player accidentally throws the treasure into the water or falls into the water with it, it would float, and players can swim and climb onto ships while carrying it. Once the Raiders have the treasure on one of their ships, they must take it to the opposite side of the map from the treasure ship's destination. If the ship with the treasure on it sinks, the Raiders lose. So if the Raiders sink the treasure ship before boarding it, or are sunk by the Treasure Fleet as they attempt to escape, they have failed.
There could also be a symmetrical mode where the ships are the same on each side, the treasure spawns on an island or in the water in the middle of the map, and if a ship sinks with the treasure it just floats above the wreck.
Title: Re: Game Modes - Share with us your ideas!
Post by: Milwanchor on January 30, 2018, 03:31:31 pm
My dream has always been to make a game based off of Napoleonic Wars, though considering I know nothing about game development, I am pleased with the development of Holdfast: Nations at War. I will say though, my primary dream in a Napoleonic Wars video game is the following game mode that I have planned for years in a Google Doc, well way before the announcement of Holdfast: NaW

Competitive Mode (Commander Battle)

Not sure where I should begin, as I will be copy and pasting my gathered ideas from my google doc, but essentially: My idea is for a Ranked Competitive game mode inspired from Mount and Blade: Napoleonic Wars commander battle mode. Games would be 7v7, where each play plays as a platoon officer, commanding a large line of men. As an officer, you must work with fellow officers on your team in defeating the rival army.

If done right, this competitive mode could bring in and accommodate competitive and strategy-game players, and could even provide structure for an e-sport.

At the beginning of the game, and between rounds, you must select and may change was class (or troop type) you are commanding.

Troops (Classes)


Upgrades and Economy System
To add more substance, strategics, and variables, I also suggest an economy system.

Earn money based on success of line.

Use money on upgrades after rounds.

Ranking/Matchmaking System

Competitive Play would likely require a ranking system and ranked matchmaking. I suggest a basic ranking system where you are promoted by winning and demoted by losing repeatedly. I wrote some rank options a while back, and will post them here: Militia Recruit, Militia Soldier, Militia Adept, Militia Veteran, Militia Sergeant, Ranker Recruit, Ranker Soldier, Ranker Adept, Ranker Veteran, Ranker Sergeant, Warrant Officer, Lieutenant, Captain, Major, Colonel, Brigadier General, Major General, Lieutenant General, General, Marshal.

Maps and Factions
Finally, my dream was to base competitive maps off of real battle grounds. My constructed lists are as follows:

Kingdom of Italy (Regno d'Italia)
Spanish Empire (Imperio español)
Kingdom of Portugal (Reino de Portugal)
French Empire (Empire Français)
The United Kingdom (The United Kingdom)
The Kingdom of Prussia (Königreich Preußen)
Austrian Empire (Kaisertum Österreich)
Russian Empire (Rossiyskaya Imperiya)
The Kingdom of Sweden (Konungariket Sverige)
Ottoman Empire (Osmanlı İmparatorluğu)
Grand Duchy of Warsaw (Księstwo Warszawski)
Denmark-Norway (Danmark–Norge)
======================================
Borodino (French vs Russians)
Austerlitz (French vs Austrians/ Russians)
Jena (French and Prussians)
Leipzig (French vs Austria/Russia/Prussia/Sweden)
Toulouse (French vs British/Spanish/Portuguese)
Batin (Turkish vs Russian)
Lübeck (French vs Prussian)
Stralsund (French vs Swedish)
Razyn (Polish vs Austrian)
Raab (French/Italian vs Austrian)
Køge (Denmark-Norway vs British)

I'm open to constructive criticism and have more information in my Google Document that I didn't feature on this forum post, if you have any questions or concerns. Suggestions are welcome and greatly appreciated as well.
Title: Re: Game Modes - Share with us your ideas!
Post by: Jean-Baptiste on January 30, 2018, 04:42:23 pm
Maybe not a gamemode specifically, but we recently launched a 126 slot melee only sever and I'd like to be able to enforce specific classes. e.g. Swords only or no flag-bearers.

Is that something we can currently do without altering game files or is it a feature that could be explored later?
Title: Re: Game Modes - Share with us your ideas!
Post by: Brigadier_General on February 17, 2018, 04:57:07 am
I really just want a bot survival mode for sieges and army battlefield. A 1v1 ship duel mode would be neat as well.
Title: Re: Game Modes - Share with us your ideas!
Post by: LePoof on March 14, 2018, 02:23:34 pm
A Co-operative game mode with bots would be nice for training, or Regimental bragging rights(points/time).

Some kind of Campaign Mode for us Holdfast Addicts would be splendid.
Title: Re: Game Modes - Share with us your ideas!
Post by: Regimental Information on April 10, 2018, 11:21:41 am
Deathmatch mode, where there are  no direct teams and it's like a free for all- I.e Nappys RP on NW, Tropical Paradise on NW.
Title: Re: Game Modes - Share with us your ideas!
Post by: MrBeardM on April 30, 2018, 08:37:08 pm
I have an Idea of a game mode for the game. (I know you just added the mode conguest but I don`t think another suggestion hurts)

   So,there are 5 points: A B C D and Z.   There will be 4 points of interest: A B C D. The attackers(which can be british in this example and the defenders can be france)
will spawn at point Z. They will march together to point D,which they need to capture. Points that are captured can`t be recaptured by France. France spawns at point C and need to go to D to defend it. If they loose point D they are going to spawn at point B and go to C and so forth. Let me make something clear: France can only spawn at point C while point D is not captured by british AND british can`t attack point C before they capture point D and so forth. When british capture a point the make that a respawn point. They could respawn at every point they have.

- France will have 1000 reinforcements per total. When british empire captures a point they steal 100 reinforcements from France while france gains 50 to help them defend the next fort.
- British empire starts with 200 reinforcements. If they all die british empire will not send more for a fort that couldn`t be captured by 200 people so the battle is declared victorious by France.

   While british are victorious and capture point by point, the France empire needs to go back until they reach point A. Point A will be the hardest point and the biggest fort,A will have a lot of cannons and it will boost the reinforcements of France by 200 people. A will be hard to capture also because A will become the main spawn point of the France Empire. Now they will not spawn at another point so they need to walk to A,they need to spawn at A cause its the only point left. ALSO spawning at A will cause chaos to the France empire and a lot of tension so that regiments can`t reform cause they might get hit by a british cannon. They need to fight bravely and kill every reinforcemnt left of the british empire so that they win.


A poor representation of the game mode: https://imgur.com/a/MNmen5B


   

   
Title: Re: Game Modes - Share with us your ideas!
Post by: MRossettiPQ on August 19, 2018, 07:55:42 am
[PT-BR] Um modo de batalha realista, aos moldes do jogo "Squad". com capturas de bandeira e avanço de modo linear, maior necessidade de organização por parte dos jogadores. sistema de construção de bases avançadas. e remuniciamento das linhas de frente com carroças (seria engraçado).

[EN] A realistic battle mode, in the mold of the game "Squad." with flag captures and linear advancement, greater need for organization on the part of the players. Advanced base building system. and loading the front lines with carts (would be funny).
Title: Re: Game Modes - Share with us your ideas!
Post by: J. Campbell on September 12, 2018, 06:21:53 am
It's probably been said before, but a groupfighting game mode with melee only Bayonets forced upon every unit on that gamemode. This would help competitive players and regiments practice without having to break our files and necks.
Title: Re: Game Modes - Share with us your ideas!
Post by: Jack on September 12, 2018, 05:57:19 pm
It's probably been said before, but a groupfighting game mode with melee only Bayonets forced upon every unit on that gamemode. This would help competitive players and regiments practice without having to break our files and necks.
I'm pretty sure that's already a thing, the 51st Melee Only server forces only the use of melee equipment. I pressume this is done through a line in the server configuration file. In my opinion, adding a whole game mode just for it would be pointless :)
Title: Re: Game Modes - Share with us your ideas!
Post by: Jaque on January 01, 2019, 02:59:58 pm
I've admittedly only skimmed this particular forum that stretches out about a year and a half so maybe the two suggestions I have are buried somewhere in here but here goes (If its already been said somewhere then my apologies in advance and please bear with me.): 

1.  Regimental level mode (or at least company or battalion):

This may substantially change the nature of the game and maybe should only be tested first.  I've only been into the game a couple days (and sadly not part of a regiment yet), but most of the land combat feels like what I would call skirmish type Napoleonic fighting.  Possibly playing as part of a "regiment" helps with this somewhat, but those would still be pretty small for a true regiment or even a battalion (a couple dozen players at most?). 

What if, instead of controlling just a single individual, a player could control multiple individuals?  Say the size of a platoon, company, or even a battalion?  One side would still have the need for single individuals to form skirmishers, but along these lines these multi-individual player-controlled units could have different formation modes such as line, column, square, or skirmish.  Maybe player-controlled single-individual units could even go up against these mega-units as skrimishers.  This would make the game feel less like just clash between skirmishers and more like the Napoleonic (or 18th Century (could there be a spinoff for this game like Seven Years War or Marlborough?)) clash of massed units.

2.  Battle or siege "campaigns":

I notice in this forum a suggestion for more of a "campaign" concept where sides fight over connnected nodes of Europe like some other WWII games have.  But what about doing this just on a battle scale (could be an historical one or not) or siege maybe where one side is digging parallels and placing batteries over mulitple rounds while the other side attempts sallie attempts or artillery fire to foil these attempts before relief (or reinforcment forces in the case of the besiegers) arrive.
Title: Re: Game Modes - Share with us your ideas!
Post by: SAT_1600 on August 01, 2019, 04:37:58 pm
U guys should consider adding morale to the game^^. People in the past fight in line to avoid being flank by cav, and in order to not brake after a volley. staying w/ team would boost morale, while being fire at by a line would lower it,... I think this will encourage players to fire simultaneously and keep formation^^