Have you even attended linebattles? Keeping formations in this game is not a problem at all. Reward players for being able to stay in formation.I thought this is quite obvious. Well yes you can hold the line formation when everyone stays still. Can you advance while holding the line formation, one row or two rows deep?
The way you describe bonuses implies that game needs to recognize player formation. It will make linebattles events marginally better, will line formation become a thing on public server? Maybe once in blue moon. It's fun for a couple of times, and completely useless from gameplay perspective, mainly because there is no cav treat on the field.
In my mind to encourage line formation in way that will affect majority of the player base, is to make it easier to hold formation, advance in it etc.
To clarify, I'm not against bonuses you've mentioned. I just think bonuses alone will have almost no impact on how this game is played.
Sorry for late response, here's my reply:
Can you advance while holding the line formation, one row or two rows deep?
It's easy while in a column, which is the main formation while moving.
While in a line, the line will be tilted - but it's still a line, especially while writing a script for it. So yes, you can hold a formation while in a line and a column.
I can send you videos from our livestreams as an example.
The way you describe bonuses implies that game needs to recognize player formation.
Indeed, that is necessary to encourage players to form lines in public servers and not be in the disadvantage against skirms.
So certain conditions needs to be met. These conditions I'll write at the bottom.
Thus, if you want to receive a buffs (if you take option 2), you must get in formation and the drummer bonus will effect you too.
I prefer option 2 over option 1.
I just think bonuses alone will have almost no impact on how this game is played.
What would you add? Because I am against mechanics (like in War of Rights) that would force you into a formation. I enjoy the freedom of movement, and the player effort involved into forming such formations.
1. Officer in range of unit.
2. Unit type (line infantry) is next to at least 3 other units by a certain range.These two conditions alone are enough
to consider this a formation. The result of forming a bad formation will immediately put you in a natural disadvantage, as it's easier to hit you. So you want to "abuse" the system and form a proper line.Examples:
Bad: Chaotic "blob" - Everyone just stands around in an ugly formation and shoots. They become easy targets.
Good: Solid for future formations, as Forming a circle/square - It's a formation, and thus should receive a bonus. Bad against lines, good against cav.
If there's a big gap in the line, the only line to receive the bonus is the one that has an officer in range while the other will get "disconnected".
Drummers and flag bearers should have a range of effect, and the only one effected will be those in line formation.In conclusion:
Easy to script, will fit for future updates without the need to update the script.Video about moving in double ranks:
Feel free to skip as the video is quite long. Notice how we manage to move in formation while in double ranks.