I love Holdfast: NaW and it especially shines in the roleplaying aspect. But I would really like to see more detail command system for officers especially in regards of visual aids to get a regiment (Or however you call a group of rankers) into a formation.
OverviewThe idea I have is to uses indicators to indicate for rankers where they have to stand to be in formation. Visually it would look a lot like how Total War does it when you tell a unit to move by holding the mouse button to show the formation (Or when you press Space to see where they move to).
Mechanically it works a bit different though. One of the main difference is that the size of the file(s) should be increasing dynamically as more rankers join the formation and the formation is called next to the Officer that gave the formation command. Officers can set the file amount of the formation (let’s say a single file up to 5 files) as well as on which side the formation starts from their position (Left, right, in front or behind).
Anyone on the team can see the indicators if they are close enough and if there is no ranker standing on the indicator already. A ranker can always see their own indicator they are standing on (Maybe this is not necessary) as well as any empty spots. Occupied spots are hidden as there is no reason to see them and indicators should not be too obvious as else it might ruin/clutter the game.
Later if such a thing as regiments would be introduced into the game, which gives players to ability to group up (Similar how squads work in other games), it might be a good thing to also have regiment specific formation orders.
(Image below shows is a mock-up of how the indicators might look in game)
Technical side of thingsThe indicators would be decals (essentially a 2D image projected on the ground) with a cylinder trigger on them to detect if a player stands inside it.
Single fileA formation starts when a officer gives the command and a single indicator will appear next to the officer. (Officer can move after placing the order). If a ranker enters the assigned spot a new indicator will appear next to that ranker. This way the officer does not have to set a set size of the formation lines and it will grown dynamically depending on how many rankers joining the formation. (Though the officer might be able to set a max size of a single line or the game will have a max size to prevent a line stretching from one side of the map to the other).
(Gif detailing the single file system)
(If gif doesn't play then this like might: https://i.imgur.com/6Pk53TO.gif)Double fileIf the formation is multiple files deep then the next indicator appears behind the first ranker. Once the spot is taken then it will appear next to the first ranker and so on.
(Gif detailing a double file system)
(If gif doesn't play then this like might: https://i.imgur.com/uvJbblF.gif)Ranker dies or leavesIf any of the rankers that is not at the start or the end of the line moves out of the formation or dies then nothing happens. The spot is still available for anyone else to take (Or for the formation to close the gaps) and the formation itself will not automatically reduce in size. If at the start or end of the formation a ranker dies then the formation will shrink. (Still leaving a spot next to the last ranker so new rankers can join the line).
If there are no more rankers left in the formation then the formation should be dissolved.
(Gif indicating rankers being killed or leaving the formation at different spots)
(If gif doesn't play then this like might: https://i.imgur.com/wSBvshr.gif)NotesI think it is best to overwrite any old command if a new command is given by the same commander. It will mean that a single officer can only command a single group of rankers but it avoids too much cluttering the field with conflicting commands. I also think that there should be an option to disable the indicators if a player wants to keep the emersion or doesn’t want to bother with formations.
An additional command could be given to order the rankers to face a certain direction. Each ranker that is on a spot in the formation might get an personal arrow telling them which direction the player should look at. (There is no need for other players or players that are not in formation to see the direction indicator of other players).
RewardsA ranker (As well as the commander that gave the command) would get a single point if any of the rankers in their formation gets a kill. This is similar how musicians and flag bearers get points though the value is a lot less. This promotes people to stand and stay in formation. (Might want to be able to individually turn of this kill feed else if you have a 50 man volley your screen might be suddenly clouded with 20 or so kills).
Note that the amount of points a ranker gets from other ranker’s kills is very low. It is enough to promote and reward working together/Roleplaying but not enough that people who choose not to stand in formation get punished for it by getting a lot less points.
Forming SquaresAn secondary idea is, as cavalry will most likely becomes a thing in the future, forming a square might become a necessity if not for roleplaying sake. Now a square cannot really auto grow in size as it is a square with no real beginning or end and it needs to be a closed square. Instead the officer might be able to set the size of the square. Let’s say 6 x 6 would be one of those sizes which means 6 rankers at each side that becomes a formation of 24 rankers.
Once the square is full or nearly full a secondary line can become available behind the first line within the square. Let’s say there are 34 rankers in total then the remaining rankers will stand behind the first line and still get points for other rankers kills and can fill in the gabs where needed. Or there could be a designated area within the middle of the square for any reserves (As well as officers, flagbearers and musicians), again those rankers will get points for other ranker’s kills and can fill in the gaps.
(Gif detailing forming a square)
(If gif doesn't play then this like might: https://i.imgur.com/6ffkS6A.gif)Moving in formationMy last idea (but also somewhat flawed) would be to use the same system and use it for movement as well. Rankers line up next to their officer and as the officer moves so will the rankers automatically (Maybe after pressing a key which locks them into line). This would mean that it will become a lot more ordered when moving into rank but it has a lot of potential to go wrong: What if the ranker in front of another ranker stops? What if a ranker lags, will the entire formation lag as well? Will rankers turn automatically together with their officer at the start of movement (Left face, right face ect.) If so then this will take away from the roleplaying.
A smart AI might be able to fix this, so that rankers automatically go around a ranker that stands still in front of them though performance might be an issue here (Granted it might be done locally for each ranker as they know which spot they have to be in in within the formation).
Feedback very welcomeWell and that is my take on things. I really love the game and I thing a system like this would in my opinion enhance both public games as well as private role playing events. It will promote working together and there are clear indicators for players to follow orders.
I would really like to hear other people’s feedback on this especially people who play the game for the roleplay aspect. (Also let me know if anything is unclear, I tried to be as clear as possible but you never know)